Upper_Krust said:
Hi all!
I'm starting to shore up some of the weak areas of the Ability lists.
Specifically with regards class based powers.
I like each to have 4-8 Feats, 3-6 Divine, 2-4 Cosmic and 1-2 Transcendental.
I think I am lacking Transcendentals for most:
Barbarian: ?
Bard: ?
Cleric: perhaps Sanctity should be Transcendental
Druid: perhaps Molymorph should be Transcendental
Fighter: TransAttack Period or Perfect Strike
Monk: Quivering Aura
Paladin: perhaps Cogency should be Transcendental
Ranger: ?
Rogue: perhaps Underhanded should be Transcendental
Sorcerer: ?
Wizard: ?
The last two probably blend into a catch all 'Spellcasting' category.
I also think I am probably shy a few Ranger abilities. I have come up with Inspire Animosity, but thats probably going to be a Divine Ability (In fact I am wondering about a range of Inspire [Insert Class Ability] type abilities (Inspire Sneak Attack etc.).
So if anyone can think of some good Ranger abilities, feel free to post them. Another Monk and Barbarian cosmic ability would be cool too.
I'm wondering about a Clerical ability whereby Turned Undead are automatically resurrected instead of destroyed.
Does anyone see any other Class weaknesses (other than Psionic Classes)?
A few people have spoken to me about more Archer based powers, so I'll be looking into coming up with a few more of those.
Any thoughts?
Archer: "Away with you," objected the archer as the enormous beast prepared to rend him in twain. With a single motion, he loaded the demon in to his bow and shot him back across the battlefield.
Through some sort of attack, you can load and fire any adjacent opponent away from you to re-establish distance.
Archer: He faced a swarm of eagles carved from glass. Their glinting feathers blinded him with the sun's light. It was no matter: he drew a forest of arrows from his quiver and strummed them along the bowstring, and glittering shards rained from the sky.
Archers with this feat can do full damage to a swarm with projectile weapons, regardless of how small the swarm's constituents are.
Archer: "You have no arrows," laughed Besax.
"It is no matter," said the bowman, as he strung and fired his contempt through the demon's heart, killing it instantly.
A bowman with this feat requires no ammunition to fire his bow, so long as he can name what it is he draws from the environment - be it physical or abstract - to
Archer: "But you had no
bow," gasped Besax in his final breaths.
"It was no matter," said the bowman. "Your arrogance provided the sinew, your confidence the string."
As a fletcher carves bows from wood, great heroes can carve bows from the world. If unarmed, he can draw a metaphysical bow from nowhere as a normal 'draw a weapon' action.
Cleric: "Do not raise hand against me," warned the saint. "I am sacrosanct."
The vampire sneered. "I am unimpressed." He raked his claws across the saint. He burned instantly to ash.
Divine channelers with this feat automatically receive a free turning attempt (and exercise it without an action) whenever they are attacked in melee by undead (or other creatures they are capable of turning.)
Cleric: "If you are so powerful, why do you merely heal?" said the Angel in dismay. "Why do you not prevent such illness?"
God thought upon this, then issued forth a proclamation: all that he hath healed was never harmed.
With this (cosmic? transcendental? omnific?) ability, any healing you do is retroactive to the time of harm. For example, Joan of Arc is laid low in battle by an errant bowshot and instantly slain. When she rises in to heaven, Logos resurrects her: immediately history is rewritten so that she was miraculously resurrected at the instant of the arrow's impact.
Ranger: "From whence did you come?" cried the demon. "No man can travel through the astral as a demon!"
"I am no mere man," whispered the harrier. "I traced your path, and I knew it well, so well that it stepped aside to let me past. No matter where you go, I can hunt you. I can find you."
Trackers of sufficient skill can undertake gnostic trials to become so intimately tied to the trails they follow that they are one with their beginning and their end; on a successful tracking check, they can appear nearby their quarry. This is based on gnostic, a-rational principles and is not impeded by antimagic.
Monk: The sky fell. The world shattered. Heaven wept. A nation collapsed in to ashes. The hammer crashed on to the earth. Wormwood was falling to earth, and all was ending.
"No," said the wise man, raising his hand and striking the stone with the Constellation-Halting Atemi. Immediately it ceased it's plummeting, forced to pause, where upon he deflected it from it's path in to a more auspicious course through the heavens.
Monks of sufficient puissance and wisdom can stun not only constructs and other creatures normally unable to be stunned, but inanimate objects as well. By expending a use of stunning attack, he may perfectly block any incoming physical projectile, regardless of how ridiculous it may be.
Barbarian: The barbarian stepped forward. Blood flowed as men poured themselves against him and dissolved as if against a stone wall.
With this ability, any attack that successfully downs the target retroactively becomes a free action; in this fashion, a potent warrior can wade through a limitless sea of levies without slowing.
Barbarian: "He roared in fury. The earth bellowed, the sky shook. Thunder burst from his mouth and echoed from the canyon walls. In a rage, the cliff face slid down to smash his foemen as the earth clenched rocky fingers about their ankles, the sky belching forth lightning. The Elementars had heard the shout of wrath, and they answered." Basically you get so pissed off that the very world is driven to action by your rage.