It is a 3 part adventure:I don't know a lot of Nigh Below, beyond it being one of Matt Colville's favorite modules, and having an underdark theme. I'm curious, what makes it so awesome?
AbsolutelyX4 Master of the Desert Nomads
X5 Temple of Death
It is a 3 part adventure:
The first part is a sandboxy style mystery adventure where the PCs need to find out, what is going on and where they need to make a few friends.
The second part builds on that mytery and takes the PCs on a magical journy, again making friends.
The end of the second part as well as the third is the showdown part and the resolve.
Best thing: no drow
It is a great journey for a new player. Experiencing a wonderful world.
It has asome lows and builds on some past principles, but overall, with a little update here and there, you will find an adventure with a magnitude of different subadventures, all of which combine in a quite interesting whole.
If youbwant specifics, PM me.
So, played X1 and X2, but never got these ones.Absolutely
I don't know a lot of Nigh Below, beyond it being one of Matt Colville's favorite modules, and having an underdark theme. I'm curious, what makes it so awesome?
We switched the order of the last two chapters, which worked really well.Red Hand of Doom was the last 3.5e campaign I ran. It was fun but also exhausting. We had two near-TPKs during the course of the campaign and the big battle was something of a Pyrrhic victory. We never bothered to do the last chapter, which always felt a bit tacked on anyway.
We did too.We switched the order of the last two chapters, which worked really well.