Widowmaker
First Post
Game Over - 5/9/06 - Widowmaker
Welcome to the World of Warhammer!
This is a Dark Age, a bloody age, an age of daemons and of sorcery. It is an age of battle and death, and of the world’s ending. Amidst all of the fire, flame, and fury it is a time, too, of mighty heroes, of mighty heroes, of bold deeds and great courage.
The heart of the Old World sprawls the Empire, the largest and most powerful of the human realms. Known for its engineers, sorcerers, traders and soldiers it is a land of great mountains, mighty rivers, dark forests and cast cities. And from his throne in Altdorf reigns the Emperor Karl-Franz, sacred descendent of the founder of these lands, Sigmar, and wielder of his magical warhammer.
But these are far from civilized times. Across the length of the Old World, from the knightly palaces of Bretonnia to ice-bound Kislev in the far north, come rumblings of war. In the towering World’s Edge Mountains, the orc tribes are gathering for another assault. Bandits and renegades harry the wild southern lands of the Border Princes. There are rumors of rat-things, the skaven, emerging from the sewers and swamps across the land. And from the northern wildernesses there is the ever present threat of Chaos, of daemons and beastmen corrupted by foul powers of the Dark Gods. As the time of battle draws ever near the Empire needs heroes like never before.
Recent History
The Year No One Forgets (IC 2521), the dreadful year of waste and plight and hardship, when the North rose as never before and plunged several hordes like lances into the flanks of the world. In the spring of that year the Empire raised an army like no other, an army larger than any before. The Emperor sent this army north to Kislev, to defend Kislev and the Empire before the Northers could invade the Empire. What the Emperor did not know is that the Northers had joined under one banner. The banner of Archaon, Lord of the End of Times, a daemon more powerful than any before.
In the spring the Northers marched south and met the Imperial Army at Zhedevka in Kislev. It was a slaughter, less than 200 soldiers survived to tell of what happened. The Northers marched further south from Kislev. As middle of summer arrived the Northers sacked the city of Wolfenburg, a city of 50,000 people. Wolfenburg is now a wasteland. Few survived and fewer wished to rebuild.
At the same time as Wolfenburg, another Chaos army marched south quietly. Eventually this army sieged Middenheim, a city of 75,000 people. This army was not as successful as is could not penetrate the defenses of Ulricberg, a mile high natural tower. The people of Middenheim were able to break free and route the Chaos Army, but the damage was done. The lower levels of Ulricberg are still home to orcs and skaven.
As winter set in the Emperor made a bold move. He rallied the troops and sent an even larger army to Kislev. By early spring the Imperial Army and its Kislev Allies joined and attacked the Chaos Army in Kislev at the Battle of Mazhorid. The Chaos army was slaughter and the threat removed, for now. The Imperial Army marched south and attacked the Chaos Army still entrenched around Wolfenburg. Another victory for the forces of the Empire.
But things are not as nice as you would think. With the defeat of the Chaos Army the Chaos forces are now scattered and wrecking havoc in the Empire. It is no longer safe to travel the roads. Chaos lurks everywhere.
Part 1
Month – Plough Tide
Day – 6th
Day of the Week – Kingday
Year – Imperial Calendar (I.C.) 2522
A few days ago you started your travel from the city of Middenheim on a coach bound for the city of Talabheim, on the Old Forest Road. Today’s part of the trip was one of the worst. After entering into small wooded area one of the coach’s wheels broke crossing a shallow stream. Luckily the coach had a spare wheel. With the recent chaos invasion led by Archaon the gods may have chosen to spare you, this time.
The coach ride has been slow and dreary as the spring rain continues to slow your travel. Each day you make it to one of the coach inns just after the sun sets, making the trip more dangerous. The coach is relatively empty leaving you plenty of room. Only three other passengers have been on board.
A human male dressed in good clothing named Felix. From the beginning you could tell Felix was a member of the growing merchant class. Almost to the point of annoying, Felix always seems to be talking! Felix tells you about his plans to open an Empire spanning business. Or about his six, or was it seven children. Felix often talks about this or that, nothing of real importance.
Another human male has sat across from Felix, thankfully Dieter is much quieter. Dressed in nice clothes as well, Dieter seems to be a professional gambler. Dieter has told you little of his travels other than he is going to Talabheim to win a lot of money. Dieter seems to favor the dice. Dieter has been able to keep Felix distracted for most of the trip, although Felix still seems to talk when gambling. From watching Dieter play you have been able to determine one of two things, either he is lucky or the dice are weighted.
And the last is a woodland elf named Eldillor. Eldillor seems to be the opposite of Felix, he keeps his business to himself and says little. Eldillor has a few strange qualities. He has long silver hair, a rarity among elves. And Eldillor’s eyes are solid black showing no color, the few times you have been able to look him in eye you get a shiver up your spine. Eldillor is dressed in a fine greenish grey cloak. He carries a large unusual quarterstaff. Between his feet sits a small red sack, every once in while you catch him looking to make sure it is still there.
As the coach enters the yard to the inn you can hear Hans, the driver, say the “Inn looks full.” As you look out one of the windows you see that the inn is busy tonight, three other red and white coaches of the Talabheim Imperial Coaches sit in the coach house. Three wagons also occupy the coach house. The stable seems full as well, horses line the stalls. In front of the inn you can see a few horses and mules tied up. A loud roar of laughter erupts from the inn as the coach comes to a halt near the coach house.
Three young boys come running up to the coach. One boy starts undoing the horses, another climbs up on the coach and starts tossing luggage down to the other boy. Rolf, the coachmen, yells at the boys “Take th’ luggage inside and be quick bout it.” You also hear him mutter “Damn lads will soak ’veryone’s clothes if dey get the chance.” Rolf jumps down and opens the door for you. “Rooms have ben taken care of fo’ you. Best get ‘nside and get some food.”
As you exit the coach you can feel a light rain falling and a cool breeze gives you a shiver, winter just won’t let go. You can see the sun set just a few minutes ago. As you step down from the coach you can feel the ever present mud beneath you feet. You overhear Hans talking to Rolf. “I am glad we are here, the Red Anvil’s as good a place as any.” Rolf answers back “Do you tink Eva’s available?” Hans mutters “For you, she is always available” then the two start laughing. As you make your way over to the door to the inn you can see a large sign over the door. Displayed on the sign is a red anvil, supposedly the name of this inn.
As you enter the inn you are assailed by thick cloud of blue tobacco smoke. Unlike most inns, as you step in the inn you take a few steps down. A solid flagstone rock covers the floor. As you stand off to the side, to let you eyes adjust to the darkness, you see a large room full of people. Most are laughing, eating and drinking, having a good time.
As your eyes slowly adjust you see a long table that covers the length of the room off to your left, a large staircase sits in the back left corner, a fireplace against the enter of the back wall, a door near the fireplace, a bar in the back right corner, a group of 7 tables fills the rest of the room, a table in the front right corner, and a large chandelier provides light.
Hans and Rolf, carrying his blunderbuss, move off to the long table. They join six men sitting near the back. The men look to be the other coachmen and drivers. Felix makes his way over to a table near the fireplace sitting with what looks like other merchants. Dieter makes his way over to the bar and strikes up a conversation with some men. Eldillor makes his way over to the corner table. He drops the red sack on the table and walks away without saying a word. With the grace only an elf possesses he makes his way over to the end of the bar and sits, pulling out a pipe.
Seated at the corner table are three men and a halfling woman. Your eyes notice a man that exhibits power and status. His hazel eyes lock with yours for the briefest of moments. He is dressed in a dark red and white jacket and with some heraldry showing. A man off to his left is dressed in a similar manner, although his clothes are nowhere as nice or colorful. The halfling woman sits to his right. She is wearing a chain mail shirt and has axe leaning against the side of her chair. You notice she has a diamond nose ring and a lot of scars on her arms and a few on her face. A man sits with his back to you, you cannot see what he looks like, but you can tell he has chain mail armor and a sword. As Eldillor walks away the halfling looks in the red sack and nods. She takes the sack and you lose sight of it.
The bar and most of the tables are full, even the long table looks crowded. Most of the people in the inn look to be travelers. Most wearing traveling garb with muddy boots and armed. A few locals are present. They are mostly seated at the long table or at the bar. Serving wenches are running around frantically serving food and drinks. You also notice a few women moving around dressed scantly and flirting with the men. The door opens near the fireplace and you can see into the kitchen. A halfling appears to be cooking. You know the meal tonight will be good, but pricey. A minstrel walks around singing and telling stories. Occasionally he will make a jest and the crowd will laugh. You notice only one table that has open seats.
The table has two chairs open. A dwarf and human sit talking, deep in conversation. The dwarf’s long dark brown hair is tied behind his back. His dark brown beard hangs down his chest. Frothy foam is visible on the beard near his mouth. The dwarf sits with a mug of ale. A rifle sits next to his right side. Across from the dwarf is the most beautiful woman you have ever seen. She appears to be in mid-twenties. She has long flowing thick red hair. As she looks around you notice she has the most beautiful bright green eyes. Her eyes almost look like emeralds, you have never seen eyes like hers before. You also notice she has two diamond tattoos below and above her eyes. You guess she is a traveling priest of Sigmar by her robes. You guess correctly when you notice a tattoo of Sigmar on each of her forearms. A large two handed great hammer sits at her side. She appears to be drinking a bottle of wine.
Welcome to the World of Warhammer!
This is a Dark Age, a bloody age, an age of daemons and of sorcery. It is an age of battle and death, and of the world’s ending. Amidst all of the fire, flame, and fury it is a time, too, of mighty heroes, of mighty heroes, of bold deeds and great courage.
The heart of the Old World sprawls the Empire, the largest and most powerful of the human realms. Known for its engineers, sorcerers, traders and soldiers it is a land of great mountains, mighty rivers, dark forests and cast cities. And from his throne in Altdorf reigns the Emperor Karl-Franz, sacred descendent of the founder of these lands, Sigmar, and wielder of his magical warhammer.
But these are far from civilized times. Across the length of the Old World, from the knightly palaces of Bretonnia to ice-bound Kislev in the far north, come rumblings of war. In the towering World’s Edge Mountains, the orc tribes are gathering for another assault. Bandits and renegades harry the wild southern lands of the Border Princes. There are rumors of rat-things, the skaven, emerging from the sewers and swamps across the land. And from the northern wildernesses there is the ever present threat of Chaos, of daemons and beastmen corrupted by foul powers of the Dark Gods. As the time of battle draws ever near the Empire needs heroes like never before.
Recent History
The Year No One Forgets (IC 2521), the dreadful year of waste and plight and hardship, when the North rose as never before and plunged several hordes like lances into the flanks of the world. In the spring of that year the Empire raised an army like no other, an army larger than any before. The Emperor sent this army north to Kislev, to defend Kislev and the Empire before the Northers could invade the Empire. What the Emperor did not know is that the Northers had joined under one banner. The banner of Archaon, Lord of the End of Times, a daemon more powerful than any before.
In the spring the Northers marched south and met the Imperial Army at Zhedevka in Kislev. It was a slaughter, less than 200 soldiers survived to tell of what happened. The Northers marched further south from Kislev. As middle of summer arrived the Northers sacked the city of Wolfenburg, a city of 50,000 people. Wolfenburg is now a wasteland. Few survived and fewer wished to rebuild.
At the same time as Wolfenburg, another Chaos army marched south quietly. Eventually this army sieged Middenheim, a city of 75,000 people. This army was not as successful as is could not penetrate the defenses of Ulricberg, a mile high natural tower. The people of Middenheim were able to break free and route the Chaos Army, but the damage was done. The lower levels of Ulricberg are still home to orcs and skaven.
As winter set in the Emperor made a bold move. He rallied the troops and sent an even larger army to Kislev. By early spring the Imperial Army and its Kislev Allies joined and attacked the Chaos Army in Kislev at the Battle of Mazhorid. The Chaos army was slaughter and the threat removed, for now. The Imperial Army marched south and attacked the Chaos Army still entrenched around Wolfenburg. Another victory for the forces of the Empire.
But things are not as nice as you would think. With the defeat of the Chaos Army the Chaos forces are now scattered and wrecking havoc in the Empire. It is no longer safe to travel the roads. Chaos lurks everywhere.
Part 1
Month – Plough Tide
Day – 6th
Day of the Week – Kingday
Year – Imperial Calendar (I.C.) 2522
A few days ago you started your travel from the city of Middenheim on a coach bound for the city of Talabheim, on the Old Forest Road. Today’s part of the trip was one of the worst. After entering into small wooded area one of the coach’s wheels broke crossing a shallow stream. Luckily the coach had a spare wheel. With the recent chaos invasion led by Archaon the gods may have chosen to spare you, this time.
The coach ride has been slow and dreary as the spring rain continues to slow your travel. Each day you make it to one of the coach inns just after the sun sets, making the trip more dangerous. The coach is relatively empty leaving you plenty of room. Only three other passengers have been on board.
A human male dressed in good clothing named Felix. From the beginning you could tell Felix was a member of the growing merchant class. Almost to the point of annoying, Felix always seems to be talking! Felix tells you about his plans to open an Empire spanning business. Or about his six, or was it seven children. Felix often talks about this or that, nothing of real importance.
Another human male has sat across from Felix, thankfully Dieter is much quieter. Dressed in nice clothes as well, Dieter seems to be a professional gambler. Dieter has told you little of his travels other than he is going to Talabheim to win a lot of money. Dieter seems to favor the dice. Dieter has been able to keep Felix distracted for most of the trip, although Felix still seems to talk when gambling. From watching Dieter play you have been able to determine one of two things, either he is lucky or the dice are weighted.
And the last is a woodland elf named Eldillor. Eldillor seems to be the opposite of Felix, he keeps his business to himself and says little. Eldillor has a few strange qualities. He has long silver hair, a rarity among elves. And Eldillor’s eyes are solid black showing no color, the few times you have been able to look him in eye you get a shiver up your spine. Eldillor is dressed in a fine greenish grey cloak. He carries a large unusual quarterstaff. Between his feet sits a small red sack, every once in while you catch him looking to make sure it is still there.
As the coach enters the yard to the inn you can hear Hans, the driver, say the “Inn looks full.” As you look out one of the windows you see that the inn is busy tonight, three other red and white coaches of the Talabheim Imperial Coaches sit in the coach house. Three wagons also occupy the coach house. The stable seems full as well, horses line the stalls. In front of the inn you can see a few horses and mules tied up. A loud roar of laughter erupts from the inn as the coach comes to a halt near the coach house.
Three young boys come running up to the coach. One boy starts undoing the horses, another climbs up on the coach and starts tossing luggage down to the other boy. Rolf, the coachmen, yells at the boys “Take th’ luggage inside and be quick bout it.” You also hear him mutter “Damn lads will soak ’veryone’s clothes if dey get the chance.” Rolf jumps down and opens the door for you. “Rooms have ben taken care of fo’ you. Best get ‘nside and get some food.”
As you exit the coach you can feel a light rain falling and a cool breeze gives you a shiver, winter just won’t let go. You can see the sun set just a few minutes ago. As you step down from the coach you can feel the ever present mud beneath you feet. You overhear Hans talking to Rolf. “I am glad we are here, the Red Anvil’s as good a place as any.” Rolf answers back “Do you tink Eva’s available?” Hans mutters “For you, she is always available” then the two start laughing. As you make your way over to the door to the inn you can see a large sign over the door. Displayed on the sign is a red anvil, supposedly the name of this inn.
As you enter the inn you are assailed by thick cloud of blue tobacco smoke. Unlike most inns, as you step in the inn you take a few steps down. A solid flagstone rock covers the floor. As you stand off to the side, to let you eyes adjust to the darkness, you see a large room full of people. Most are laughing, eating and drinking, having a good time.
As your eyes slowly adjust you see a long table that covers the length of the room off to your left, a large staircase sits in the back left corner, a fireplace against the enter of the back wall, a door near the fireplace, a bar in the back right corner, a group of 7 tables fills the rest of the room, a table in the front right corner, and a large chandelier provides light.
Hans and Rolf, carrying his blunderbuss, move off to the long table. They join six men sitting near the back. The men look to be the other coachmen and drivers. Felix makes his way over to a table near the fireplace sitting with what looks like other merchants. Dieter makes his way over to the bar and strikes up a conversation with some men. Eldillor makes his way over to the corner table. He drops the red sack on the table and walks away without saying a word. With the grace only an elf possesses he makes his way over to the end of the bar and sits, pulling out a pipe.
Seated at the corner table are three men and a halfling woman. Your eyes notice a man that exhibits power and status. His hazel eyes lock with yours for the briefest of moments. He is dressed in a dark red and white jacket and with some heraldry showing. A man off to his left is dressed in a similar manner, although his clothes are nowhere as nice or colorful. The halfling woman sits to his right. She is wearing a chain mail shirt and has axe leaning against the side of her chair. You notice she has a diamond nose ring and a lot of scars on her arms and a few on her face. A man sits with his back to you, you cannot see what he looks like, but you can tell he has chain mail armor and a sword. As Eldillor walks away the halfling looks in the red sack and nods. She takes the sack and you lose sight of it.
The bar and most of the tables are full, even the long table looks crowded. Most of the people in the inn look to be travelers. Most wearing traveling garb with muddy boots and armed. A few locals are present. They are mostly seated at the long table or at the bar. Serving wenches are running around frantically serving food and drinks. You also notice a few women moving around dressed scantly and flirting with the men. The door opens near the fireplace and you can see into the kitchen. A halfling appears to be cooking. You know the meal tonight will be good, but pricey. A minstrel walks around singing and telling stories. Occasionally he will make a jest and the crowd will laugh. You notice only one table that has open seats.
The table has two chairs open. A dwarf and human sit talking, deep in conversation. The dwarf’s long dark brown hair is tied behind his back. His dark brown beard hangs down his chest. Frothy foam is visible on the beard near his mouth. The dwarf sits with a mug of ale. A rifle sits next to his right side. Across from the dwarf is the most beautiful woman you have ever seen. She appears to be in mid-twenties. She has long flowing thick red hair. As she looks around you notice she has the most beautiful bright green eyes. Her eyes almost look like emeralds, you have never seen eyes like hers before. You also notice she has two diamond tattoos below and above her eyes. You guess she is a traveling priest of Sigmar by her robes. You guess correctly when you notice a tattoo of Sigmar on each of her forearms. A large two handed great hammer sits at her side. She appears to be drinking a bottle of wine.
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