Jemal
Adventurer
Still got room? I'm looking to get back into the swing of ENWorld.
Way too many ideas right now... Core/SRD, eh?
OOOH..
ROKELSH! I originally used him him in a LOW'VEROK campaign about 3 years back..
Background:
Rokelsh spent the majority of his young life living in the desert with his tribe, until the day he decided to leave the tribe and see what it was like outside the desert. For the last year he has been wandering the coastline, travelling from Benshay and leaving home behind him.
Rokelsh is not scared of magic like some of his people, it's just that he trusts his own skills more than any magic, and uses magic only to accentuate his own skills (IE healing/enhancments).
He's not really looking for anything in particular, he's just out to have an adventure, make his fortune, you know.. the usual.
He relies on tactics, speed, and strength... Kill the opponent quick enough, and evade his attacks, and it doesn't matter if you've got a glass jaw. He's considered fairly wise and gets along by Determination (Force of will) Rather than sheer stamina. Also, being from near the forbidden lands, he needs to be very observant.
When I originally conceived of him, he was supposed to be fairly uncharismatic, b/c he'ld just left his people and they have a much different culture than most people, but I'ld think by lvl 6 he's spent enough time to adapt a little bit.
If there is room for me, I'ld like to talk to you about where the desert and 'forbidden lands' would fit in this campaign setting.. I've read a little Greyhawk, but most of it years ago.
Also I've got a lot of interesting (well, to me at least) info on his tribe and their culture.
Way too many ideas right now... Core/SRD, eh?
OOOH..
ROKELSH! I originally used him him in a LOW'VEROK campaign about 3 years back..
Background:
Rokelsh spent the majority of his young life living in the desert with his tribe, until the day he decided to leave the tribe and see what it was like outside the desert. For the last year he has been wandering the coastline, travelling from Benshay and leaving home behind him.
Rokelsh is not scared of magic like some of his people, it's just that he trusts his own skills more than any magic, and uses magic only to accentuate his own skills (IE healing/enhancments).
He's not really looking for anything in particular, he's just out to have an adventure, make his fortune, you know.. the usual.
He relies on tactics, speed, and strength... Kill the opponent quick enough, and evade his attacks, and it doesn't matter if you've got a glass jaw. He's considered fairly wise and gets along by Determination (Force of will) Rather than sheer stamina. Also, being from near the forbidden lands, he needs to be very observant.
When I originally conceived of him, he was supposed to be fairly uncharismatic, b/c he'ld just left his people and they have a much different culture than most people, but I'ld think by lvl 6 he's spent enough time to adapt a little bit.
If there is room for me, I'ld like to talk to you about where the desert and 'forbidden lands' would fit in this campaign setting.. I've read a little Greyhawk, but most of it years ago.
Also I've got a lot of interesting (well, to me at least) info on his tribe and their culture.