Blue
Ravenous Bugblatter Beast of Traal
5e bakes a lot of powers and spells into the assumption that between your action each opponent has exactly one action. Some of these are from you, like the Shield spell where once cast it is assumed to only stop any foe once - but will have a chance to stop every foe once. Or things like proning an opponent where they will have an opportunity to go (and potentially get up) before you go again. A lot of spells are the same way.
So I'd be wary, specifically for 5e, that other initiative systems that vary that "each goes exactly once" nature will add a good amount more variance into play, at times effectively invalidating a player's action. Even if it "evens out" over time, it's still really disappointing to the player when it happens.
Many other game systems, that don't hang so many mechanical expectations off of it, can have much more interesting and varied initiative.
So I'd be wary, specifically for 5e, that other initiative systems that vary that "each goes exactly once" nature will add a good amount more variance into play, at times effectively invalidating a player's action. Even if it "evens out" over time, it's still really disappointing to the player when it happens.
Many other game systems, that don't hang so many mechanical expectations off of it, can have much more interesting and varied initiative.
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