Interest in Red Hand of Doom (Recruiting)


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SolosAddie

Explorer
yes, go ahead and use 2 traits if you wish, please utilize them in your backstory and plan them into your characters personality please. if they're purely a mechanical benefit, then a lot of their potential is lost.
 

ghostcat

First Post
I've copied my character to the RG and added the background.

I'm still not sure how we are handling hit points. it seems to me its the MAXIMUM of a roll and half HP for each level. Is this correct?

That's HP(level n) = MAX(RND(hd),hd/2)
 
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SolosAddie

Explorer
so taking the bard there for instance.

First Level = 8+con bonus
2nd level = 1d8+ con bonus OR 4+ con bonus whichever is higher.
So, Hand you HP is 26. for instance.
 


ghostcat

First Post
Hit Dice for Talan

1st level Rogue: d8 = 8,
2st level Rogue: (d8 = 4) or (d8/2 = 4) is 4
1st level Cleric: (d8 = 3) or (d8/2 = 4) is 4
2st level Cleric: (d8 = 3) or (d8/2 = 4) is 4
3st level Cleric: (d8 = 8) or (d8/2 = 4) is 8

plus +10 [CON] +2 [FC] +5 [Toughness]

Total is 45

[sblock=Dice Rolls]For some reason I had trouble with the ENWorld Dcie Roller. So I used IC for the two missing rolls:
2nd level Rogue Hit Dice Roll (1d8=4)
3rd level Cleric Hit Dice Roll (1d8=8)
[/sblock]
 
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HandofMystra

First Post
I will be editing this over Friday evening
[sblock=Chimon] CHIMON (Molthune)
Male halfling Bard 5
NG Small humanoid
Init +4 ; Senses Perception +10
DEFENSE
AC 19[20], touch 16, flat-footed 17 (+3 armor, +4 dex, +1 size, +1 deflection) [has buckler - situational +1 -always adds to flatfooted AC]
hp 34 (5d8+10)
Fort +6 (+1 base +2 Con +1 trait), Ref +10 (+4 base +4 dex), Will +6 (+4 base) adds to all saves (+1 racial +1 resistance) +2 vs fear
OFFENSE
Spd 20 ft./x4
Ranged Mwk Shortbow +9 1d4 20/x3
STATISTICS
Str 9 (-1)(3pt) -2 racial
Dex 18(+4)(7pt) +2 racial +1 level bonus
Con 14(+2)(5pt)
Int 12(+1)(2pt)
Wis 10(+0)(0pt)
Cha 18(+4)(10) +2 racial

Base Atk +3, Cmb +1 (+3 BAB -1 Str -1 size) Cmd +16 (10+3 BAB +4 dex -1 size)
Feats ] Arcane Strike (B)(PFCR 118), Armor Proficiency (Light) (PFCR 118), Combat Casting (B)(PFCR 119), Point Blank Shot (PFCR 131), Precise Shot (PFCR 131), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133)
[sblock=skills]
Acrobatics +10 (+1 rank + 4 mod +5 misc)
Bluff +8
(+1 rank + 4 mod +3 misc)
Climb +5 (+1 rank -1 mod +5 misc)
Diplomacy +8 (+1 rank + 4 mod +3 misc)
Disguise +8 (+1 rank + 4 mod +3 misc)
Escape Artist +8 (+1 rank + 4 mod +3 misc)
Intimidate +8 (+1 rank + 4 mod +3 misc)
Knowledge (dungeoneering) +5 (+1 rank + 1 mod +3 misc)
Knowledge (planes) +5 (+1 rank + 1 mod +3 misc)
Perception +10 (+5 rank +5 misc)
Perform (oratory) +12 (+5 rank + 4 mod +3 misc)
Sense Motive +4 (+1 rank +3 misc)
Spellcraft +9 (+5 rank + 1 mod +3 misc)
Stealth +12 (+1 rank + 4 mod +7 misc)
Use Magic Device +14(+5 rank + 4 mod +5 misc)[/sblock]
Languages Common, Goblin, Halfling
Combat Gear Mwk Shortbow (Arcane Bond), Masterwork Studded leather, Masterwork Buckler, Dagger
Other Gear Armor & Shield, Weapons
Class Abilities • BARD CANTRIPS - 6 - Dancing Lights, Ghost Sound, Mending, Message, Prestidigitation, Spark
• BARD SPELLS - +1 spell granted through Arcane Bond (Shortbow)
4 first level (5/day): Grease, Hideous Laughter, Solid Note Timely Inspiration
2 second level (3/day): Pyrotechnics
Arcane spells drawn from the bard spell list. Spontaneous caster. Every bard spell has a verbal component (singing, reciting, or music). (PFCR 35).
• BARD WEAPONS AND ARMOR - All simple weapons, longsword, rapier, sap, short sword, shortbow, and whip, light armor and shields (except tower shields). No arcane spell failure in light armor. (PFCR 35).
• BARDIC PERFORMANCE - Use the Perform skill to create magical effects for 4 + his Charisma modifier + 2 x Bard Level rounds. Standard action to start (move action at 7th level, swift action at 13th), a free action each round to maintain. Only one performance at a time. The targets must be able to perceive the performance. A deaf bard fails audible performances 20% of the time, blindess causes visual performance failure 50% of the time. Failed checks count against round limit. (PFCR 35-38).
• RALLYING CRY - Bardic Performance use. Intimidate Check. Any ally within 30 feet (including me) can use the bard's Intimidate check in place of their own saving throw against a fear effect. The Cry gives a new save. Mind-effecting using audible components.
• DISTRACTION - Counters magical effects that depend on sight within 30 feet. Creatures use the bard’s Perform check result in place of its saving throw each round countersong is active. (PFCR 36-37).
• FASCINATE - Works on one creature (+1 per 3 levels after 1st) within 90 feet able to see and hear the bard, and able to pay attention to him (i.e., in no danger). The bard must also be able to see the creature. The creature makes a Will save (vs.10 + 1/2 Bard's Level + Bard's Cha mod). A creature that attempts a save is immune for 24 hours. If it fails, the creature sits quietly and listens, for as long as the bard continues to maintain and takes -4 on skill checks like Perception. (PFCR 37).
• INSPIRE COURAGE - +1 (+2 at 5th, +3 at 11th, +4 at 17th) morale bonus on saves vs. charm and fear and competence bonus on attack and weapon damage rolls to allies who can hear. Mind-affecting. (PFCR 37).
• INSPIRE COMPETENCE - +2 (+1/4 levels after 3rd) competence bonus on skill checks with a particular skill as long as the bard concentrates. Range: 30 ft. Can't be used on self. Mind-affecting. (PFCR 37).
• ARCANE BOND - usable only with object.
• Bonus Feats: Arcane Strike (1), Combat Casting (2)
Traits • Dangerously Curious (Magic) - +1 to Use Magic Device checks. Use Magic Device is always a class skill for you. (PFCT 5)
• Resilient (Combat) - +1 Fortitude Saves (PFCT 4)[/sblock]
[sblock=equipment]I will price and determine load on Monday
Masterwork Buckler
Masterwork Shortbow (Arcane Bonded)
Masterwork Studded Leather
Cloak of Resistance +1
Silent Image (wand)
Cure Light Wounds (wand)
Cure Light Wounds (potion)
Gaseous Form (potion)
Cure Blindness/Deafness (potion)
Arrows
Backpack, Bedroll, Sunrods, Trail Rations, Belt Pa, Waterskinck[/sblock]

400 gp for crafting[/sblock]
 
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