CanadienneBacon
Explorer
[section]Pell trailed outside the waterfall after Lakeover. A long rest was a long time to wait. Pell fidgeted. He fiddled with the strap on his armor, musing how ill fitting it seemed when Pater Gerth held it out to him, only to be surprised when the armor melded itself to his body once he'd put it on. Gerth had laughed outright when Pell jumped at the codpiece's shrinking to fit. Several merchants and members of the lower nobility had loaned out items of antiquity to Pell, admonishing him that they expected the return of their collectibles once Pell made his way home to Tunnover. He saw the doubt in their eyes plain enough--who in their right mind would grant the gift of magics to a half orc charlatan? Pell wondered once again what the High Court had used as leverage to force Pater Gerth et al into parting with their baubles. Perhaps they'd been convicted of trafficking? Pell smiled at that. He knew Lady Osting had a taste for things she oughtn't've. And the High Court sometimes conducted their business in private. For the right price.
Pell'd been kitted in studded leather armor, the beautiful dove gray lamb's leather gloves that made his fingers so nimble, and a cloak fashioned of some fabric the like of which he'd never clapped eyes on, not even while entertaining on the circuit. At the end, right before leaving Tunnover, The Honorable Judge Macklin had pressed into his hands three potions, saying they'd make him agile or would heal. Pell couldn't quite discern which potion was which, and there hadn't been time to ask. He'd looked over the potion vials, curiosity mounting as to how they worked, but couldn't yet tell which he was supposed to take when he needed healing and which would make him agile. He supposed he'd learn by trial and error, only he hoped the error wouldn't be too...well...troublesome. He caressed the dove gray leather gloves another time. Perhaps these would suffer an "accident" and be smote to ash, rendering incapable their return to their rightful owner. They really were lovely. He'd never had such fine things before. Temptation welled in Pell's heart.
And so it was that when Lakeover fixed it so everyone could walk on water, Pell could hardly wait to test the magic. A wide grin splitting his face, Pell ran to the edge of the pool inside the waterfall, skidding to a halt. The half orc didn't notice Ignis weaving a spell in the air, or the casting of the telepathic bond; Pell was intent on the water and his feet. He put a tentative foot on the pool's surface, testing his weight and half expecting to be the butt of some cruel elf joke made at his expense. When his foot remained dry, Pell's eyes widened in wonder. A soft "oh" and a grunt escaped. He jumped, trying to make a splash. And didn't break the water's surface. He lifted his foot and examined his boot. Dry like sand. Pell's grin deepened. These people were out of his league, he knew. He'd never met their like. He wouldn't be able to keep up with them, and could only hope his ruse wouldn't be discovered until the group was too deep inside the cave to bother turning around. The weight of being a lying cheat settled in Pell's belly like a stone.
He stayed atop the pool, just at the edge and to the side, while he waited for the others to rejoin him.[/section]
[sblock=Crunch]hp 75/75
AC 15
Initiative +6
Darkvision 60’
Speed 30’
Passive Perception 17
Investigation +8
Perception +7
Stealth +9
Action: Shortsword +2 (“Flick”), 1d20+10, 1d6+6 piercing, finesse, light
Bonus Action: Shortsword (“Swish”), 1d20+8, 1d6, piercing, finesse, light
Spellcasting:
Spell save DC 16
Spell attack modifier +8
Cantrips (4): mage hand, fire bolt (10), minor illusion, prestidigitation
Spells Known (8): sleep (3), color spray (3), grease (3), silent image (4), invisibility (7), spider climb (8), blur (10), disguise self (11)
1st lvl (4 slots)
2nd lvl (3 slots)[/sblock]
Pell'd been kitted in studded leather armor, the beautiful dove gray lamb's leather gloves that made his fingers so nimble, and a cloak fashioned of some fabric the like of which he'd never clapped eyes on, not even while entertaining on the circuit. At the end, right before leaving Tunnover, The Honorable Judge Macklin had pressed into his hands three potions, saying they'd make him agile or would heal. Pell couldn't quite discern which potion was which, and there hadn't been time to ask. He'd looked over the potion vials, curiosity mounting as to how they worked, but couldn't yet tell which he was supposed to take when he needed healing and which would make him agile. He supposed he'd learn by trial and error, only he hoped the error wouldn't be too...well...troublesome. He caressed the dove gray leather gloves another time. Perhaps these would suffer an "accident" and be smote to ash, rendering incapable their return to their rightful owner. They really were lovely. He'd never had such fine things before. Temptation welled in Pell's heart.
And so it was that when Lakeover fixed it so everyone could walk on water, Pell could hardly wait to test the magic. A wide grin splitting his face, Pell ran to the edge of the pool inside the waterfall, skidding to a halt. The half orc didn't notice Ignis weaving a spell in the air, or the casting of the telepathic bond; Pell was intent on the water and his feet. He put a tentative foot on the pool's surface, testing his weight and half expecting to be the butt of some cruel elf joke made at his expense. When his foot remained dry, Pell's eyes widened in wonder. A soft "oh" and a grunt escaped. He jumped, trying to make a splash. And didn't break the water's surface. He lifted his foot and examined his boot. Dry like sand. Pell's grin deepened. These people were out of his league, he knew. He'd never met their like. He wouldn't be able to keep up with them, and could only hope his ruse wouldn't be discovered until the group was too deep inside the cave to bother turning around. The weight of being a lying cheat settled in Pell's belly like a stone.
He stayed atop the pool, just at the edge and to the side, while he waited for the others to rejoin him.[/section]
[sblock=Crunch]hp 75/75
AC 15
Initiative +6
Darkvision 60’
Speed 30’
Passive Perception 17
Investigation +8
Perception +7
Stealth +9
Action: Shortsword +2 (“Flick”), 1d20+10, 1d6+6 piercing, finesse, light
Bonus Action: Shortsword (“Swish”), 1d20+8, 1d6, piercing, finesse, light
Spellcasting:
Spell save DC 16
Spell attack modifier +8
Cantrips (4): mage hand, fire bolt (10), minor illusion, prestidigitation
Spells Known (8): sleep (3), color spray (3), grease (3), silent image (4), invisibility (7), spider climb (8), blur (10), disguise self (11)
1st lvl (4 slots)
2nd lvl (3 slots)[/sblock]
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