(IR) IR Interlude Turn 6 - Turn 7 (thread 4)


log in or register to remove this ad


Edena_of_Neith

First Post
I have an eighth Declaration of Attack.
I have an eighth Declaration of Defense.

I have a ninth Declaration of Attack.
I have a ninth Declaration of Defense.

As DM, I am declaring a tenth Attack - Rajaat is preparing an Attack.
As DM, I am declaring a tenth Defense - Rajaat is mounting a Defense.

As DM, I am declaring an eleventh Attack - Acererak is preparing an Attack.
As DM, I am declaring an eleventh Defense - Acererak is mounting a Defense.

I reserve the right to play Maudlin's Power until, if ever, he returns.
 

Edena_of_Neith

First Post
This is a repost of my earlier article.
Everyone for whom this is relevant, please read.

- - -

A lot of you have stated your Attacks and Defenses along with your Templates or in other e-mails.
Due to the flood of e-mails I have coming in, I cannot locate and keep track of your statements, and I MUST BE ABLE to do so.

Therefore, I need all of you to do the following:

THOSE OF YOU WHO HAVE ALREADY SENT ME YOUR STATED ATTACKS / DEFENSES ... RESEND THEM USING THE TEMPLATE BELOW.

THOSE OF YOU WHO HAVE YET TO SEND ME YOUR STATED ATTACKS / DEFENSES ... SEND THEM USING THE TEMPLATE BELOW.

- - -

THE TEMPLATE:

First of all, for the title of your e-mail, put: Attack / Defense Day 1.

Then follow the following procedure:

I am stating a Defense of (1 through 4 - look at the Dueling Rules.)
I am Defending ( (myself) or (name of player being defended.) )

I am stating an Attack of (1 through 4 - look at the Dueling Rules.)
I am Attacking (name of player being attacked.)

Remember, once you state who you are attacking, it can NEVER be changed.
It cannot be changed even if you hold your Attack from day to day.

To change who you are Attacking, you MUST drop your Attack at the end of the day, wasting it, and start over on the next day declaring a new Attack (and your Category level resets to 0 when you do this.)

Defenses are considered held automatically, until you voluntarily discharge them for no reason (which is probably foolish), or you are the subject of an Attack - that ALWAYS discharges your ENTIRE Defense, resetting your Power to Category 0.

Mr. Draco and Serpenteye - and ONLY Mr. Draco and Serpenteye - may double up.
Each of them may mount a Defense, and use it to protect the Union of Oerth (or someone else), and each of them may mount an Attack (combined against a single enemy, or as two separate, and weaker, Attacks.)

Mr. Draco and Serpenteye now have control of the Humanoid Alliance.
They must declare to me who the Humanoid Alliance is Attacking, and whether the Humanoid Alliance mounts a Defense.

EXAMPLE OF TEMPLATE:

Imagine I am Creamsteak, for a moment. Here is a potential Template.

-

Title of e-mail:

Attack / Defense day 1.

What is written in the e-mail:

I declare a Defense of 4 (I am spending all of day 1 of Turn 7 creating it.)
I am Defending myself.

I declare an Attack of 4 (I am spending all of day 1 of Turn 7 creating it.)
I am Attacking Melkor.


IF I CANNOT OBTAIN ATTACKS AND DEFENSES FOR DAY 1 IN THIS MANNER, I WILL DECLARE NO ATTACKS OR DEFENSES OCCUR ON DAY 1.
I WILL RESET ALL POWERS BACK TO CATEGORY 0 - THEY MUST START BUILDING UP THEIR STRENGTH ALL OVER.
THEN, WE WILL TRY AGAIN - ON DAY 2.
 


Edena_of_Neith

First Post
THE DUELING LISTS

11TH LEVEL INFRASTRUCTURE STATUS

All Powers with 11th level magic have an 11th Level Infrastructure.

This 11th Level Infrastructure consists of:

Your mages who can cast 11th level magic
Your clerics who can cast 11th level magic
Your psionicists who can employ 11th level psionics
Any other beings capable of 11th level abilities
Your arsenal of magical items with 11th level powers
Your artifacts and relics
Any 11th level magic that has been set up with permanency, and thus stands on it's own (such as an 11th level Mythal.)
Any other 11th level infrastructure that could be employed to attack, defend, or otherwise be used for your Power in a war.

- - -

The object of 11th Level Dueling is to destroy the enemy Power's 11th Level Infrastructure.

Once you have destroyed an enemy Power's 11th Level Infrastructure completely, the enemy Power is considered to be a Disarmed Power.

A Disarmed Power can be subjected to a Coup de Grace Attack, whereas a Power that is Armed (has some of it's 11th Level Infrastrature left) cannot be subjected to a Coup de Grace Attack.

A Coup de Grace Attack destroys the enemy Power's Main Infrastructure - it's people, it's cities, it's lands, everything.
A Coup de Grace Attack is made to utterly destroy the enemy Power.

- - -

In 11th Level Dueling, the Attacker chooses the fate of enemy mages, clerics, etc. considered lost by the enemy Power.
This may be 11th Level Death, banishment, or imprisonment.
In ALL cases, the enemy mages, clerics, etc. are considered permanently dead, lost, or imprisoned, without hope or appeal.
NPCs can be lost in 11th Level Dueling.
PCs CANNOT be harmed or lost in 11th Level Dueling.

- - -

In a Coup de Grace Attack, the Attacker may choose whatever form of destruction desired.
This can range from Obliteration Destruction, to Mercy Destruction (see the 11th Level Dueling rules for sample choices.)

Once 100 percent destruction has been achieved against a Power, it's Player Character is considered captured by the victorious Attacker.

The victorious Power may then choose the fate of the defeated Power's Player Character, and this choice is considered utter and very, very final (for example, Deity-level characters who are captured may be totally destroyed. Avatar, Deity on the Outer Planes, and all. There is no appeal to the decision of the victorious Power.)

- - -

If your Power is Disarmed, and a Coup de Grace is imminent, surrender is always a possible option.
Of course, surrender will generally be on the Attacker's terms, assuming the Attacker will accept surrender at all.

If your Power surrenders, it is considered to be absorbed by the Attacking Power and becomes it's property, lock, stock, and barrel.
That includes your NPCs.
That includes your PC.
That assumes any of them are permitted to live, of course.

Once surrender is agreed upon, neither Attacker nor the surrendering Power may change their minds concerning the terms.

Surrender cannot be faked.

- - -

NA indicates a Power that does not have 11th level magic.
Thus, that Power has no 11th Level Infrastructure to defend itself with.

Any Power with 11th level magic may AUTOMATICALLY attempt a Coup de Grace against any Power below marked with an NA.

However, unless you SPECIFICALLY STATE you are doing such, I am automatically assuming you are conducting 11th Level Dueling with another Power with 11th level magic.

- - -

STATUS OF EACH POWER'S 11TH LEVEL INFRASTRUCTURE

Alyx's Church of Toril: 100 percent intact
Alyx's Alliance of the Rising Sun: NA

Alzem's Hope Isles - Toril and Oerth: 100 percent intact

Anabstercorian's Knights of Neraka, led by Mina: 100 percent intact
Anabstercorian's Army of Darkness, led by Anabstercorian the PC: NA

Black Omega's Coalition of Light and Shadow: 100 percent intact

Creamsteak's Church of Mercy: 100 percent intact
Creamsteak's Delrunian Alliance: 100 percent intact

Dagger's Kingdom of Ulek: 100 percent intact

Mr Draco / Serpenteye's Humanoid Alliance of Toril: 100 percent intact
Mr Draco / Serpenteye's Union of the Worlds: 100 percent intact

Festy Dog's Scro Star League: 100 percent intact
Festy Dog's Under-Oerth Alliance: NA

Forsaken One's Hive Cluster: 100 percent intact

GnomeWork's Veiled Alliance of Athas: 100 percent intact
GnomeWork's Lortmil Technomancy: NA

Kaboom's Nations of the Chosen of Mystra: 100 percent intact
Kaboom's Sky-Sea League: NA

Kalanyr's Ishtarland and drow/elven/yuan-ti confederation: 100 percent intact

Maudlin's Undead Legions, led by Acererak: 100 percent intact

Lord Melkor's Church of Shade and Shadow Empire: 100 percent intact

'o Skoteino's Immortals of Mystara: 100 percent intact
'o Skoteino's Orcish Empire of the Pomarj: NA

Rajaat and his Champions: 100 percent intact

Reprisal's United Commonwealth of Toril: 100 percent intact

Sollir's Unseelie of Oerth: 100 percent intact
Sollir's League of the Warlords: NA

Tokiwong's Eternal Empire of Realmspace: 100 percent intact
Tokiwong's Empire of Iuz: NA

Uvenelei's Republic of Selune: 100 percent intact
Uvenelei's Alliance of the Crescent: NA

Venus's Emerald Order: 100 percent intact

William's Kevellond League: 100 percent intact
William's Baklunish-Esmerin Alliance: NA

Zelda's Thillronian Alliance: 100 percent intact

Zouron's Eternal Order: 100 percent intact

- - -

STATUS OF EACH POWER'S MAIN INFRASTRUCTURE

This is it.
If your Power starts losing it's main infrastructure, that means your Power is being destroyed.
A 100 percent destruction of your Power's infrastructure means your Power is eliminated, your Player Character is captured, and the enemy Power may do as it wishes with said Player Character.
Please refer to the Dueling Rules concerning what manner of destruction may be inflicted in a Coup de Grace - everything from Obliteration Destruction to Mercy Destruction is allowed.

Alyx's Church of Toril: 100 percent intact
Alyx's Alliance of the Rising Sun: 100 percent intact

Alzem's Hope Isles - Toril and Oerth: 100 percent intact

Anabstercorian's Knights of Neraka, led by Mina: 100 percent intact
Anabstercorian's Army of Darkness, led by Anabstercorian the PC: NA

Black Omega's Coalition of Light and Shadow: 100 percent intact

Creamsteak's Church of Mercy: 100 percent intact
Creamsteak's Delrunian Alliance: 100 percent intact

Dagger's Kingdom of Ulek: 100 percent intact

Mr Draco / Serpenteye's Humanoid Alliance of Toril: 100 percent intact
Mr Draco / Serpenteye's Union of the Worlds: 100 percent intact

Festy Dog's Scro Star League: 100 percent intact
Festy Dog's Under-Oerth Alliance: 100 percent intact

Forsaken One's Hive Cluster: 100 percent intact

GnomeWork's Veiled Alliance of Athas: 100 percent intact
GnomeWork's Lortmil Technomancy: 100 percent intact

Kaboom's Nations of the Chosen of Mystra: 100 percent intact
Kaboom's Sky-Sea League: 100 percent intact

Kalanyr's Ishtarland and drow/elven/yuan-ti confederation: 100 percent intact

Maudlin's Undead Legions, led by Acererak: 100 percent intact

Lord Melkor's Church of Shade and Shadow Empire: 100 percent intact

'o Skoteino's Immortals of Mystara: 100 percent intact
'o Skoteino's Orcish Empire of the Pomarj: 100 percent intact

Rajaat and his Champions: 100 percent intact

Reprisal's United Commonwealth of Toril: 100 percent intact

Sollir's Unseelie of Oerth: 100 percent intact
Sollir's League of the Warlords: 100 percent intact

Tokiwong's Eternal Empire of Realmspace: 100 percent intact
Tokiwong's Empire of Iuz: 100 percent intact.

Uvenelei's Republic of Selune: 100 percent intact
Uvenelei's Alliance of the Crescent: 100 percent intact.

Venus's Emerald Order: 100 percent intact

William's Kevellond League: 100 percent intact
William's Baklunish-Esmerin Alliance: 100 percent intact

Zelda's Thillronian Alliance: 100 percent intact

Zouron's Eternal Order: 100 percent intact
 
Last edited:

William Ronald

Explorer
Edena:

Dagger has the kingdom of Ulek, I have Keoland.

Also, PLEASE check your e-mail. VERY IMPORTANT.

Everyone:

Hazen submitted a peace proposal some posts back. Can you comment on it. We need not have war unless we want it.
 


William Ronald

Explorer
I am going off line for a while and may be out at the start of the IR.

I did make a peace proposal where I suggested that those who are not using Red Goo do not attack each other and attack those who are using Red Goo. If someone can better this proposal, I am willing to listen.

"We need not have war unless we chose to do so. This is the last chance for peace. I have offered a proposal. I am waiting to hear comments on it or a counter proposal."

"Perhaps my words are just empty air, but I believe we owe it to our people to consider peace."
 

Edena_of_Neith

First Post
TO KABOOM

Kaboom

What is Avangion Metamorphosis?


kaboom

Do I have nukes?


ANSWER:

The Nations of the Chosen of Mystra have nuclear weapons.
The Sky-Sea League, does not have them.

The Nations of the Chosen of Mystra, may engage in 11th Level Dueling.
The Sky-Sea League, cannot do so, for it does not have 11th level magic.

To understand an Avangion, you must understand Athas.

Athas is a world that was ruined by Defiling Magic.
This form of magic kills plants, insects, and microscopic life.
The greater the spell, the greater the kill off.
Powerful Defiling Magic harms animals and even humans and demihumans, and very powerful Defiling magic will kill animals, humans, and demihumans.

The advantage of Defiling Magic is the mage needs only one-half the experience points to advance in level.

Now, Athas is a ruined desert world, in which there are no oceans (one small sea remains in a hidden location), no lakes, no rivers, no open water at all.
Most of Athas is devoid of plant life of any sort.
Where plant life still exists, the plants are specially adapted to the grim environment, and usually they possess defenses - many of them psionic - which are thrown at all potential threats.

The remaining animal life of Athas is universally savage and hostile to all comers.

The peoples of Athas who remain have been twisted just as the plants and animals have.

The elves are bigoted, depraved thieves who form primitive tribal cultures.
The halflings are blood-thirsty cannibals.
Humans are warped, suffering various genetic deformities.
Mul are specially bred half-human, half-dwarves. They are sterile, and most are slaves.
Half-giants are just that, with a temperament to match.
Thri-Kreen are intelligent, giant insects, and tend to eat humans (and anything else) that is so unfortunate as to be sighted by them.
There are no gnomes, humanoids, Faerie, centaur, or many other races - they were all exterminated by Rajaat and his Champions in the Cleansing Wars.

Only the dwarves could still be called an enlightened people.
Living underground, they have been least affected by the drastic changes on the surface.

The temperature in the desert rises to 140 (60 Celsius) in the shade.
In the sun, it is much hotter yet, for the Athian sun is a Red Giant.

At night, the temperature drops to 0 (- 18 Celsius.)

In the Forest Ridge, the last known forest on Athas, it actually precipates.
It rains during the day, and the temperature climbs to 100 in the shade.
It snows at night, and the temperature drops to freezing.

Get the picture?

Now, in the light of all that, you might better appreciate an Avangion.

An Avangion is a butterfly.
It is a giant butterfly, but it is still a butterfly.

A Preserver of good alignment may attempt to become an Avangion upon attaining 20th level as a mage, and 20th level as a psionicist (2nd Edition terms - in 3rd Edition, the Preserver would need to attain 40th level before he or she could begin the process of Avangion Metamorphosis.)

This process requires enormous sacrifice, a number of quests, and years - perhaps even decades - of game time.
The Preserver's body slowly changes from human to butterfly.

The change is pleasant (although not necessarily the most pretty affair), a peaceful change into a being of greature stature and power than even the Chosen of Mystra represent.

An Avangion has 90 percent SR, a Base AC of 29, the ability to fly with the precision of a hummingbird and the grace of an eagle, and numerous special powers.
In addition, an Avangion retains all the spellcasting abilities, and most of the mundane abilities, that it had when it was still a Preserver.

An Avangion obtains the ability to cast 10th level Psionic Enchantments, which are unique to Athas (nevermind this overpowered IR we are running ...)

In all the entire history of Athas, Avangion Metamorphosis has never been successfully achieved.
Although a few Preservers have come close, their efforts ultimately were ended by their mortal foes, the Defilers, and the Dragon-Kings, super-powerful Defilers who are undergoing Dragon Metamorphosis (the Defiler version of Avangion Metamorphosis ... it is quite a dreadful affair.)

Were an Avangion to successfully come into being, it would mark a fundamental turning point in Athian history, a shift towards preservation and restoration of a ruined world.
It might mean the beginning of the process that would see Athas turned back into the blue green world she once was, and the return of the sun to it's yellow state, and perhaps even to it's original blue state.
 

Remove ads

Top