Edena_of_Neith
First Post
Current Order of Battle, Day 4
11TH LEVEL POWERS
Alyx’s Church of Toril - 11th Level Infrastructure 100% intact
Alzem’s Hope Isle of Toril - 100% intact
Alzem’s Hope Isle of Oerth - 100% intact
Anabstercorian’s Knights of Neraka and Mina - 99% intact
Black Omega’s Coalition of Light and Shadow - 100% intact
Creamsteak’s Church of Mercy - 100% intact
Mr. Draco / Serpenteye’s Union of Oerth - 100% Intact
(Played by Mr. Draco and Serpenteye) Forrester’s Humanoid Alliance - 100% intact
(Played by Mr. Draco and Serpenteye) The Corrupted Black Brotherhood Allies of the Union of Oerth - 100% intact
(Played by Mr. Draco and Serpenteye) The Corrupted Shade Allies of the Humanoid Alliance - 100% intact
Festy Dog’s Scro Star League - 100% intact
Forsaken One’s Hive Cluster - 75% intact: - 1 to Attacks and Defenses
GnomeWork’s Veiled Alliance - 100% intact
Kaboom’s Nations of the Chosen of Mystra - 100% intact
(Played by Kaboom) The Corrupted Shade Allies of the Nations of the Chosen of Mystra - 100% intact
Kalanyr’s Ishtarland and Drow/Yuan-Ti/Elf Alliance - 100% intact
Melkor’s Church of Shade and Shadow Empire - 0% intact, Main Infrastructure 100% intact - DISARMED
(Played by Melkor) The Corrupted United Commonwealth Allies of the Shade - 100% intact
‘o Skoteino’s Immortals of Mystara - 100% intact
Sollir’s Unseelie of Oerth - 99% intact
(Played by Sollir) Maudlin’s Power of Acererak, Acererak’s Minions, and Scarlet Brotherhood - 100% intact
(Played by Sollir) The Corrupted Black Brotherhood Allies (Tri-Dominatrix) of the Unseelie of Oerth - 100% intact.
(Played by Sollir) The Corrupted Black Brotherhood Allies (Tri-Dominatrix) of Acererak - 100% intact
Tokiwong’s Eternal Empire of Toril - 50% intact: - 2 to Attacks and Defenses
(Played by Tokiwong) The Eternal Union - 100% intact.
(Played by Tokiwong) The Corrupted (Tokiwong decides who) Allies of the Eternal Union - 100% intact.
(Played by Tokiwong) The Red Army of Luna - 100% intact.
Uvenelei’s Republic of Selune - 100% intact
Venus’s Emerald Order - 50% intact: - 2 to Attacks and Defenses
(Played by Venus) The Corrupted Black Brotherhood Allies of the Emerald Order - 100% intact
William’s Kevellond League - 85% intact
(Played by William) The Angels - 100% intact
(Played by William) Dagger’s Kingdom of Ulek - 100% intact
(Played by William) Reprisal’s United Commonwealth of Toril - 97% intact
(Played by William) The Corrupted Black Brotherhood Allies of the Kevellond League - 100% intact
(Played by William) The Corrupted Eternal Order Allies of the United Commonwealth of Toril - 100% intact
Zelda’s Thillronian Alliance - 100% intact
(Played by the DM) Rhialto’s Black Brotherhood - 38% intact: - 2 to Attacks and Defenses
- - -
RAVENLOFT 11TH LEVEL POWERS
Melkor and the Shade - 100% intact
(Played by the DM) Zouron and his undead - 100% intact
- - -
NON - 11TH LEVEL POWERS
Alyx’s Alliance of the Rising Sun - Main Infrastructure 100% intact
Anabstercorian’s Penumbral Hub - 50% intact: - 2 on Defense on the Coup de Grace chart
Creamsteak’s Delrunian Alliance - 100% intact
Festy Dog’s Under-Oerth Alliance - 100% intact
GnomeWork’s Lortmil Technomancy - 100% intact
Kaboom’s Sky-Sea League - 100% intact
‘o Skoteino’s Orcish Empire of the Pomarj and Allies - 100% intact
Rajaat and his Champions - 0% intact: ELIMINATED
Sollir’s League of the Warlords - 100% intact
Tokiwong’s Empire of Iuz - 100% intact
Uvenelei’s Alliance of the Crescent - 100% intact
William’s Baklunish-Esmerin Confederation - 100% intact
- - -
Is the above correct?
If there are any mistakes, please tell me.
If any of you who do not have a Corrupted Ally wish to gain one, now is the time to declare you're using your 11th level magic to corrupt someone's people, and thus gain that extra Power.
Be aware that none of the original Powers can have more than one Corrupted Ally at a time (for example, Alzem's Isle of Hope on Toril could have one, and Alzem's Isle of Hope on Oerth could have another, but Mr. Draco/Serpenteye's Union of Oerth only counts as one Power for this purpose - their Humanoid Alliance counts as a second Power.)
No Corrupted Ally can use 11th level magic to create yet more Corrupted Allies.
- - -
I am declaring your statements of Attack and Defense null and void.
I am asking all of you to wait, and resend these statements later.
There is no possible way I can reliably sort through the mess of statements in the last thread, this thread, and in the 30 odd e-mails I have received.
Also, everyone deserves a chance to gain a Corrupted Ally, if they want one, and are prepared to accept the consequences of corrupting another Power's people.
Therefore, I am going to wait until everyone has created a Corrupted Ally who wants one.
I will complete the Order of Battle.
Then I am going to ask everyone to restate their Attacks and Defenses to me via e-mail (if that is not possible, then on the IR thread.)
Not yet, though. Do not send me statements of Attack or Defense right now.
Wait until everyone has shown their true face by collecting Corrupted Allies, and the Order of Battle is fully complete.
Edena_of_Neith
11TH LEVEL POWERS
Alyx’s Church of Toril - 11th Level Infrastructure 100% intact
Alzem’s Hope Isle of Toril - 100% intact
Alzem’s Hope Isle of Oerth - 100% intact
Anabstercorian’s Knights of Neraka and Mina - 99% intact
Black Omega’s Coalition of Light and Shadow - 100% intact
Creamsteak’s Church of Mercy - 100% intact
Mr. Draco / Serpenteye’s Union of Oerth - 100% Intact
(Played by Mr. Draco and Serpenteye) Forrester’s Humanoid Alliance - 100% intact
(Played by Mr. Draco and Serpenteye) The Corrupted Black Brotherhood Allies of the Union of Oerth - 100% intact
(Played by Mr. Draco and Serpenteye) The Corrupted Shade Allies of the Humanoid Alliance - 100% intact
Festy Dog’s Scro Star League - 100% intact
Forsaken One’s Hive Cluster - 75% intact: - 1 to Attacks and Defenses
GnomeWork’s Veiled Alliance - 100% intact
Kaboom’s Nations of the Chosen of Mystra - 100% intact
(Played by Kaboom) The Corrupted Shade Allies of the Nations of the Chosen of Mystra - 100% intact
Kalanyr’s Ishtarland and Drow/Yuan-Ti/Elf Alliance - 100% intact
Melkor’s Church of Shade and Shadow Empire - 0% intact, Main Infrastructure 100% intact - DISARMED
(Played by Melkor) The Corrupted United Commonwealth Allies of the Shade - 100% intact
‘o Skoteino’s Immortals of Mystara - 100% intact
Sollir’s Unseelie of Oerth - 99% intact
(Played by Sollir) Maudlin’s Power of Acererak, Acererak’s Minions, and Scarlet Brotherhood - 100% intact
(Played by Sollir) The Corrupted Black Brotherhood Allies (Tri-Dominatrix) of the Unseelie of Oerth - 100% intact.
(Played by Sollir) The Corrupted Black Brotherhood Allies (Tri-Dominatrix) of Acererak - 100% intact
Tokiwong’s Eternal Empire of Toril - 50% intact: - 2 to Attacks and Defenses
(Played by Tokiwong) The Eternal Union - 100% intact.
(Played by Tokiwong) The Corrupted (Tokiwong decides who) Allies of the Eternal Union - 100% intact.
(Played by Tokiwong) The Red Army of Luna - 100% intact.
Uvenelei’s Republic of Selune - 100% intact
Venus’s Emerald Order - 50% intact: - 2 to Attacks and Defenses
(Played by Venus) The Corrupted Black Brotherhood Allies of the Emerald Order - 100% intact
William’s Kevellond League - 85% intact
(Played by William) The Angels - 100% intact
(Played by William) Dagger’s Kingdom of Ulek - 100% intact
(Played by William) Reprisal’s United Commonwealth of Toril - 97% intact
(Played by William) The Corrupted Black Brotherhood Allies of the Kevellond League - 100% intact
(Played by William) The Corrupted Eternal Order Allies of the United Commonwealth of Toril - 100% intact
Zelda’s Thillronian Alliance - 100% intact
(Played by the DM) Rhialto’s Black Brotherhood - 38% intact: - 2 to Attacks and Defenses
- - -
RAVENLOFT 11TH LEVEL POWERS
Melkor and the Shade - 100% intact
(Played by the DM) Zouron and his undead - 100% intact
- - -
NON - 11TH LEVEL POWERS
Alyx’s Alliance of the Rising Sun - Main Infrastructure 100% intact
Anabstercorian’s Penumbral Hub - 50% intact: - 2 on Defense on the Coup de Grace chart
Creamsteak’s Delrunian Alliance - 100% intact
Festy Dog’s Under-Oerth Alliance - 100% intact
GnomeWork’s Lortmil Technomancy - 100% intact
Kaboom’s Sky-Sea League - 100% intact
‘o Skoteino’s Orcish Empire of the Pomarj and Allies - 100% intact
Rajaat and his Champions - 0% intact: ELIMINATED
Sollir’s League of the Warlords - 100% intact
Tokiwong’s Empire of Iuz - 100% intact
Uvenelei’s Alliance of the Crescent - 100% intact
William’s Baklunish-Esmerin Confederation - 100% intact
- - -
Is the above correct?
If there are any mistakes, please tell me.
If any of you who do not have a Corrupted Ally wish to gain one, now is the time to declare you're using your 11th level magic to corrupt someone's people, and thus gain that extra Power.
Be aware that none of the original Powers can have more than one Corrupted Ally at a time (for example, Alzem's Isle of Hope on Toril could have one, and Alzem's Isle of Hope on Oerth could have another, but Mr. Draco/Serpenteye's Union of Oerth only counts as one Power for this purpose - their Humanoid Alliance counts as a second Power.)
No Corrupted Ally can use 11th level magic to create yet more Corrupted Allies.
- - -
I am declaring your statements of Attack and Defense null and void.
I am asking all of you to wait, and resend these statements later.
There is no possible way I can reliably sort through the mess of statements in the last thread, this thread, and in the 30 odd e-mails I have received.
Also, everyone deserves a chance to gain a Corrupted Ally, if they want one, and are prepared to accept the consequences of corrupting another Power's people.
Therefore, I am going to wait until everyone has created a Corrupted Ally who wants one.
I will complete the Order of Battle.
Then I am going to ask everyone to restate their Attacks and Defenses to me via e-mail (if that is not possible, then on the IR thread.)
Not yet, though. Do not send me statements of Attack or Defense right now.
Wait until everyone has shown their true face by collecting Corrupted Allies, and the Order of Battle is fully complete.
Edena_of_Neith
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