Havok levelled again...this is what he will look like going into Day 2 of the Wyrmcrawl Fissure!!
Giovanni Vito, aka "Havok" (Warlock 19)
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Medium Humanoid (Human)
Hit Dice: 19d6+57 (131 hp)
Initiative: +19 (+23 with Sign) [this is not a typo...thanks, Hawk]
Speed: Move 30' (6 squares), Fly 30' (good)
Armor Class: 22 (+5 Dex, +5 Armour, +2 Insight), 17 touch, 22 flat-footed
Base Attack/Grapple: +14/+14
Attack: Eldritch Blast +19 ranged touch (10d6)
Full Attack: Eldritch Blast +19 ranged touch (10d6)
Space/Reach: 5 feet/5 feet
Special Attacks: Invocations, Eldritch Blast
Special Qualities: Human traits, Detect Magic (Sp) at will, Deceive Item, DR 5/cold iron, Fiendish Resilience 5, Fire Resistance 5, Electricity Resistance 5, Imbue Item, 3 Fate Points remaining, +1 inherent bonus to CHA, -1 penalty to all strength skill checks
Saves: Fort +14, Ref +18, Will +21
Abilities: Str 10, Dex 20, Con 16, Int 16, Wis 10, Cha 21
Skills: Concentration +30, Knowledge (planes) +24, Knowledge (religion) +24 [+28 regarding Kyuss or his cult], Knowledge (arcana) +24, Spellcraft +26 (+33 to identify scrolls with detect magic), Use Magic Device +27 (+34 for any check involving scrolls)
Feats: Noncombatant (Flaw), Absent-Minded (Trait), Sudden Still Spell, Spell Penetration, Greater Spell Penetration, Arcane Mastery, Maximize Spell-Like Ability [Eldritch Blast], Empower Spell-Like Ability [Eldritch Blast], Quicken Spell-Like Ability [Eldritch Blast], Improved Initiative, Quicken Spell-Like Ability [Wall of Perilous Flame], Ranged Precision (Team Feat), Superior Flank (Team Feat)
Environment: Urban
Organization: Solitary or Murder (Gfunk, Ika et al)
Challenge Rating: 18
Treasure: Goods
Alignment: Chaotic Good
Before you stands an unarmed and unassuming bookish young man of no more than twenty years, complete with thick spectacles. As he clenches his fist, you swear that his hand is bathed in a sheen of dark emerald energy.
COMBAT
Eldritch Blast (Sp): The first invocation acquired by all warlock is the eldritch blast. The eldritch blast is a ranged touch attack that is treated as a 1st level spell and has a range of 60 feet. At Giovanni's current level of power, his eldritch blast deals a base of 8d6 damage (10d6 with his Greater Chasuble of Fell Power).
Invocations (Sp): Giovanni has acquired a small number of invocations that he can use. Invocations are identical to spell-like abilities, with the exception that they have somatic components (only). Invocations can be used at will with no limit in uses per day. Giovanni has access to the following invocations:
Least:
Eldritch Spear (Blast Shape): The range of eldritch blast increases to 250 feet.
See the Unseen: Grants Darkvision 60 feet and see invisibility (24 hour duration).
Dark One's Own Luck: Grants CHA bonus to one save (included with Will save above, 24 hour duration).
Lesser:
Eldritch Chain: Eldritch chain bounces into 1 additional target for every 5 levels (secondary targets take half damage).
Flee the Scene: Use dimension door with close range (25 feet + 5 feet every 2 levels) at will, and leave behind a major image of self in its place.
Fell Flight: Fly at land speed with good maneuverability, 24 hour duration.
Greater:
Wall of Perilous Flame: Use wall of flame at will, but half of the damage is fire and the other half results from arcane power. Targets that are taken to 0 hit points by a Wall of Perilous Flame are destroyed.
Chilling Tentacles: Use Evard's black tentacles at will, but creatures also take 2d6 cold damage.
Vitriolic Blast: Eldritch blast deals acid damage, ignores SR, and deals 2d6 additional damage for next 3 rounds.
Dark:
Retributive Invisibility: Use greater invisibility at will, and deals 4d6 damage in 20 foot radius if dispelled.
Dark Foresight: Use foresight at will, and communicate telepathically with a close target of the effect.
Detect Magic (Sp): Giovanni can use detect magic at will.
Deceive Item: Giovanni can always take 10 on Use Magic Device, even if stressful situations would not normally allow him to do so (such as combat).
Fiendish Resilience (5): As a free action once per day, Giovanni can call upon the dark forces to heal his wounds. He gains fast healing 5 for a duration of 2 minutes.
Energy Resistance: A Warlock selects two types of energy (in Havok's case, Fire and Electricity) to gain resistance (5 points).
Imbue Item: A Warlock with the proper item creation feats can use his Use Magic Device skill to simulate spells required in the making of items. The DC for arcane spells is 15 + spell level, and the DC for divine spells is 25 + spell level.
EQUIPMENT
General:
Greater Chasuble of Fell Power, +3 Belt of Charisma, Gloves of Fortunate Striking, Tunic of Steady Spellcasting, Spellsight Spectacles, Headband of Conscious Effort, Ring of Feather Falling, Ring of Resistance +5, Talisman of the Sphere, Bracers of Health +2, Boots of Dexterity +2, "Dawn's Light" (intelligent +1 Soulfire Mithril Chain Shirt, can cast Cure Moderate Wounds 3/day and maintains a continual Deathwatch), Ioun Stone (+2 Intelligence), Ioun Stone (+2 Strength), Ioun Stone (+1 caster level), Heward's Handy Haversack, Staff of Ghostform (21 uses), 2,688 platinum pieces.
Wands:
Wand of Cure Moderate [23 charges], Wand of Cure Light [35 charges], Wand of Restoration [23 charges], Wand of Mirror Image [32 charges], Wand of True Strike [49 charges], Wand of Sign [35 charges], Wand of Benign Transposition [46 charges], Wand of Comprehend Languages [44 charges], Wand of Detect Secret Doors [47 charges]
Scrolls:
5 Scrolls of Silence, 5 Scrolls of Knock, 12 Scrolls of Heroics, 4 Scrolls of Blindsight, 2 Scrolls of Regroup, 3 Scrolls of Assay Resistance, 11 Scrolls of Solid Fog, 1 Scroll of Teleport, 2 Scrolls of Ghost Trap, 5 Scrolls of Time Stop, 2 Scrolls of Mordenkainen's Disjunction (18th level), 2 Scrolls of Shapechange (20th level), 2 Scrolls of Dragonshape (20th level), Scroll of Gate (20th level)