hafrogman
Adventurer
We do seem to have a preponderance of skirmishy melee types.
I've been looking at a couple of other concepts myself. A human invoker (ranged controller) or [-]dragonborn sorceror (ranged striker).[/-] If Insight and I coordinate who's who and rb780nm makes his adjustments, that'll leave us with:
Melee:
1 defender
1 striker
1.5 leaders
Ranged:
1 striker
1 controller
0.5 leaders
Which is a pretty good balance, I'd say. [-]Insight, Kholdstare, others: Feel free to let me know which, if either, you'd like to see in the game.[/-] Just saw Insight's edit, I'll go with Rhy then.
Rhys Belloc
Human Invoker 1
[sblock=character sheet]====== Created Using Wizards of the Coast D&D Character Builder ======
Rhys Belloc, level 1
Human, Invoker
Divine Covenant: Covenant of Wrath
Background: Traveling Missionary (Traveling Missionary Benefit)
FINAL ABILITY SCORES
Str 10, Con 15, Dex 10, Int 13, Wis 18, Cha 11.
STARTING ABILITY SCORES
Str 10, Con 15, Dex 10, Int 13, Wis 16, Cha 11.
AC: 16 Fort: 14 Reflex: 13 Will: 16
HP: 25 Surges: 8 Surge Value: 6
TRAINED SKILLS
Endurance +6, Religion +8, Insight +9, History +6, Arcana +6
UNTRAINED SKILLS
Acrobatics -1, Bluff, Diplomacy, Dungeoneering +4, Heal +4, Intimidate, Nature +4, Perception +4, Stealth -1, Streetwise, Thievery -1, Athletics -1
FEATS
Invoker: Ritual Caster
Human: Implement Expertise (Staff)
Level 1: Battle Caster Defense
POWERS
Bonus At-Will Power: Divine Bolts
Invoker at-will 1: Avenging Light
Invoker at-will 1: Astral Wind
Invoker encounter 1: Scourge of Heaven
Invoker daily 1: Binding Invocation of Chains
ITEMS
Ritual Book, Chainmail, Quarterstaff, Adventurer's Kit
RITUALS
Hand of Fate, Purify Water, Amanuensis
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock][Sblock=Background]Details pending...
An inveterate wanderer, Rhys has been on the road long enough that words such as 'home' have almost lost their meanings. But lately he has been having premonitions of changes coming. But instead of the world changing him, this time he shall be the instrument of change. Luck guides his path, and it has chosen to return him to his starting point. Nearly two decades after he left, will anyone recall the youth who left to seek his fortune?[/sblock][sblock=Appearance]
[/sblock]
[-]Doen
Dragonborn Sorcerer 1[/-]
[sblock=Character Sheet]====== Created Using Wizards of the Coast D&D Character Builder ======
Doen, level 1
Dragonborn, Sorcerer
Spell Source: Dragon Magic
Dragon Soul: Dragon Soul Poison
Dragonborn: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Poison
Background: Former Gladiator (Former Gladiator Benefit)
FINAL ABILITY SCORES
Str 16, Con 12, Dex 14, Int 8, Wis 11, Cha 18.
STARTING ABILITY SCORES
Str 14, Con 12, Dex 14, Int 8, Wis 11, Cha 16.
AC: 15 Fort: 13 Reflex: 12 Will: 16
HP: 24 Surges: 7 Surge Value: 7
TRAINED SKILLS
Arcana +4, Athletics +8, Dungeoneering +5, Intimidate +11
UNTRAINED SKILLS
Acrobatics +2, Bluff +4, Diplomacy +4, Endurance +1, Heal, History +1, Insight, Nature, Perception, Religion -1, Stealth +2, Streetwise +4, Thievery +2
FEATS
Level 1: Armor Proficiency (Leather)
POWERS
Sorcerer at-will 1: Acid Orb
Sorcerer at-will 1: Burning Spray
Sorcerer encounter 1: Thundering Roar
Sorcerer daily 1: Dragonfang Bolt
ITEMS
Leather Armor, Dagger
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock][sblock=Background]Details pending...
Captured by hobgoblins as an egg and raised to fight for their amusement. Treated as an animal more than a person, the eventual manifestation of his magic gave him the edge he needed to escape, and seek his revenge.[/sblock][sblock=Appearance]
[/sblock]
I've been looking at a couple of other concepts myself. A human invoker (ranged controller) or [-]dragonborn sorceror (ranged striker).[/-] If Insight and I coordinate who's who and rb780nm makes his adjustments, that'll leave us with:
Melee:
1 defender
1 striker
1.5 leaders
Ranged:
1 striker
1 controller
0.5 leaders
Which is a pretty good balance, I'd say. [-]Insight, Kholdstare, others: Feel free to let me know which, if either, you'd like to see in the game.[/-] Just saw Insight's edit, I'll go with Rhy then.
Rhys Belloc
Human Invoker 1
[sblock=character sheet]====== Created Using Wizards of the Coast D&D Character Builder ======
Rhys Belloc, level 1
Human, Invoker
Divine Covenant: Covenant of Wrath
Background: Traveling Missionary (Traveling Missionary Benefit)
FINAL ABILITY SCORES
Str 10, Con 15, Dex 10, Int 13, Wis 18, Cha 11.
STARTING ABILITY SCORES
Str 10, Con 15, Dex 10, Int 13, Wis 16, Cha 11.
AC: 16 Fort: 14 Reflex: 13 Will: 16
HP: 25 Surges: 8 Surge Value: 6
TRAINED SKILLS
Endurance +6, Religion +8, Insight +9, History +6, Arcana +6
UNTRAINED SKILLS
Acrobatics -1, Bluff, Diplomacy, Dungeoneering +4, Heal +4, Intimidate, Nature +4, Perception +4, Stealth -1, Streetwise, Thievery -1, Athletics -1
FEATS
Invoker: Ritual Caster
Human: Implement Expertise (Staff)
Level 1: Battle Caster Defense
POWERS
Bonus At-Will Power: Divine Bolts
Invoker at-will 1: Avenging Light
Invoker at-will 1: Astral Wind
Invoker encounter 1: Scourge of Heaven
Invoker daily 1: Binding Invocation of Chains
ITEMS
Ritual Book, Chainmail, Quarterstaff, Adventurer's Kit
RITUALS
Hand of Fate, Purify Water, Amanuensis
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock][Sblock=Background]Details pending...
An inveterate wanderer, Rhys has been on the road long enough that words such as 'home' have almost lost their meanings. But lately he has been having premonitions of changes coming. But instead of the world changing him, this time he shall be the instrument of change. Luck guides his path, and it has chosen to return him to his starting point. Nearly two decades after he left, will anyone recall the youth who left to seek his fortune?[/sblock][sblock=Appearance]
[-]Doen
Dragonborn Sorcerer 1[/-]
[sblock=Character Sheet]====== Created Using Wizards of the Coast D&D Character Builder ======
Doen, level 1
Dragonborn, Sorcerer
Spell Source: Dragon Magic
Dragon Soul: Dragon Soul Poison
Dragonborn: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Poison
Background: Former Gladiator (Former Gladiator Benefit)
FINAL ABILITY SCORES
Str 16, Con 12, Dex 14, Int 8, Wis 11, Cha 18.
STARTING ABILITY SCORES
Str 14, Con 12, Dex 14, Int 8, Wis 11, Cha 16.
AC: 15 Fort: 13 Reflex: 12 Will: 16
HP: 24 Surges: 7 Surge Value: 7
TRAINED SKILLS
Arcana +4, Athletics +8, Dungeoneering +5, Intimidate +11
UNTRAINED SKILLS
Acrobatics +2, Bluff +4, Diplomacy +4, Endurance +1, Heal, History +1, Insight, Nature, Perception, Religion -1, Stealth +2, Streetwise +4, Thievery +2
FEATS
Level 1: Armor Proficiency (Leather)
POWERS
Sorcerer at-will 1: Acid Orb
Sorcerer at-will 1: Burning Spray
Sorcerer encounter 1: Thundering Roar
Sorcerer daily 1: Dragonfang Bolt
ITEMS
Leather Armor, Dagger
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock][sblock=Background]Details pending...
Captured by hobgoblins as an egg and raised to fight for their amusement. Treated as an animal more than a person, the eventual manifestation of his magic gave him the edge he needed to escape, and seek his revenge.[/sblock][sblock=Appearance]
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