KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)

Evilhalfling

Adventurer
Gerold yells in frustration as his valiant struggles against the tentacles fail to move him.
Then turns his ire on the foe he can reach “Avast Ye Matey, ya signed onto the wrong ship”
Gerold tries to peel off a layer of the aboleth's shell so as better to get at the meat below. When that fails, he uses techniques learned in countless brawls, to slash again, and give himself the opening to punch it in one of its eyes with his shield. [sblock]
Crack the Shell: +19 vs. AC; 2d8+11 damage, ongoing 5 damage and -2 AC (save ends both); Reliable 1d20+19=23
Spend AP
All Bets Are Off [pargon11, encounter] +19 vs AC 2d8+11 & secondary attack1d20+19=33
Damage 2d8+11=19[url]
secondary attack +16 vs ac; 1d6+5 target dazed until end of next turn.
[url=http://invisiblecastle.com/roller/view/1652954/]1d20+16=33
; Damage 1d6+5=7
If AC 33 hits; damage: 25 hp, dazed. marked.
Makes his save vs slow, still immoblized.
Save vs slow (1d20+1=20)
[/sblock]
 
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Graf

Explorer
[sblock=OOC: Evil halfing]I don't think you can push him "south". Because that would move him toward you.

[sblock=PUSH]When you push a creature, each square you move it must place it farther away from you. [/sblock]
You could push it SW... (so it would occupy S:10 to T:11).

Since it's dazed putting it in that position means it could only attack you or move.[/sblock]

Gharesh
reappears outside of the effect in a blast of brimstone calling down hellfire on the Lashing Aboleth, to little effect.

Darrak wades through the tentacles approaching the deep spawn.

The trap goes off again but fails to effect Lukalos, who was the only one remaining in the area.

[sblock=Round 1 Initiative - FINAL]

25.1 - Gerold - minor: quick draws and drops a sunrod, bull rush Lasra, move to S10, draw weapon (free - right?)
25.2 - Lasra 90/105
save vs trap: SUCCESS
------------dazed (you're still dazed... need to make one more save....)
------------waterwalking
25.3 - Aeloishi - two attacks two misses
25.4 - Jack - semi NPC state... Move S6 Sacred Flame MISS
25.5 - Lukalos 72/87 -- Tries to combust Aboleth, fails
------------dazed (save ends -> AF:dazed (save ends)) DM rolled save: MISS
25.6 - Belkar applies the hurt (60+ damage) & Aboleth AC -2 till end next
------------waterwalking
21 - Aboleth
Minor: Blur (+2 defenses & more than five squares away can't see)
Move: Shift down left(filling 4 squares K9:L10)
Standard: Crushing Tentacles on W9
KK1_E1_R1 Crushing Tentacles |
Aeloishi=33 HIT [28 Damage & IMMOBILIZED UNTIL THE END OF NEXT TURN = Round 2 Initiative 20]
Darrak =17
Gerold =29 HIT [28 Damage & IMMOBILIZED UNTIL THE END OF NEXT TURN = Round 2 Initiative 20]
Gharesh =31 HIT [28 Damage & IMMOBILIZED UNTIL THE END OF NEXT TURN = Round 2 Initiative 20]
Lasra =19
Lukalos =26

ANY SQUARE WITHING THE CRUSHING TENTACLES ZONE COSTS 4+1=5 MOVEMENT TO ENTER. (thats 4 for the tentacles and 1 for the mucus)

AP: Standard Action: Dominate Lasra MISS

free action [The Eye of the Great One]: shift reality: Summon Aboleth

free action [The Eye of the Great One]: shift reality: Rearrange Reality
Side effect (vs Belkar's will) MISS-> Belkar goes with the Aboleth
20 - AL tentacle lash -> A MISS
20 - AS Slime Orb -> Ge HIT 10 DAMAGE & SLOWED (save ends)

18 - Gharesh - Tp & hellish rebuke (MISS)
12 - Darrak 107/122 moves off platform


dazed
(save ends -> AF:dazed (save ends))

11 - Ab Servitors


Current status

N'h the aboleth glyphmaster -2 AC & injured

Aeloishi 79/107 & immobilized (end next N'h turn)
Belkar waterwalking
Darrak 107/122 dazed (save ends -> AF:dazed (save ends))
Gerold 97/135 & immobilized (end next N'h turn) & slowed (save ends)
Gharesh 96/124 & immobilized (end next N'h turn)
Jack
Lukalos 72/87 dazed (save ends -> AF:dazed (save ends))
Lasra 90/105 dazed (save ends)
-----waterwalking[/sblock]


Gerold lays into the lashing aboleth, his blade exploding with thunder and his shield slamming into the creature's eye.
The aboleth shudders, dazed under the assault.

[sblock=Round 2 Initiative - At bat: Lasra, Aeloishi, Jack, Lukalos, Belkar]

25.1 - Gerold - hurts some Aboleth
------------immobilized (end next N'h turn)
------------saves against Slowed
25.2 - Lasra 90/105
------------dazed (you're still dazed... need to make one more save....)
------------waterwalking
25.3 - Aeloishi -
------------immobilized (end next N'h turn)
25.4 - Jack - semi NPC state...
25.5 - Lukalos 72/87
------------ dazed (save ends -> AF:dazed (save ends))
25.6 - Belkar
------------waterwalking
21 - N'haraz


Crushing tentacles end
Immobilization ends

20 - Aboleth Lasher -33 hp
------------dazed until R3_25.1
------------marked: Gerold

20 - Aboleth Slime Mage

18 - Gharesh
12 - Darrak 107/122 dazed (save ends -> AF:dazed (save ends))



Current status

N'h the aboleth glyphmaster -2 AC and injured
The Eye of the Great One: Perfect condition
Aboleth Lasher -33 hp
------------dazed until R3_25.1
------------marked: Gerold
------------cursed: Gharesh
Aboleth Slime Mage
------------cursed: Gharesh

Aeloishi 79/107 & immobilized (end next N'h turn)
Belkar waterwalking
Darrak 107/122 dazed (save ends -> AF:dazed (save ends))
Gerold 97/135 & immobilized (end next N'h turn)
Gharesh 96/124 & immobilized (end next N'h turn)
Jack
Lukalos 72/87 dazed (save ends -> AF:dazed (save ends))
Lasra 90/105 dazed (save ends)
-----waterwalking
[/sblock]
 

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Redclaw

First Post
Lukalos finally decides that it's a good idea to move off of the glyphs, and hopefully escpape the effect they're having on his ability to concentrate. he trusts to the power of his wavestrider boots and moves across the to the ledge surrounding the pool.

[sblock=ooc] I'm not 100% sure what is liquid and what is solid ground. He will take a move action to get somewhere solid if possible. [/sblock]
[sblock=Mini Stat-Block]
Hit Points:72/87 Bloodied: 43
Healing Surge: 21 Surges per day: 7
Initiative: +7
Speed: 6
Perception: 21 Insight: 26
Action Points: 1

AC 29 Fortitude 23 Reflex 28 Will 24

Encounter: Infernal Wrath
Battle Edge
Spectral Ram
Forceful Retort
Thunderlance
Combust
Shield


Daily: Fireball
Lightning Serpent
Prismatic Beams
Dispel Magic
Blur
Arcane Rejuvenation
Greater Invisibility


Equipment Powers:
Frost effect (dagger)
Orb of drastic resolutions
Resist 10 (Cloak)
Resist 5 weapon (Belt)
Water walk (Boots)

[/sblock]
 

Graf

Explorer
[sblock=OOC:What's liquid ground?]
The area around N'h, which is a sort of dark green, is actually a pool of liquid.

Nothing else is liquid/water.
The normal green is mucus haze: difficult terrain
The green cheks is the "Crushing Tentacles" (a spell effect) which makes the area very very very difficult terrain (4 movement)

Since the Crushing tentacles are also covering a mucus haze it's 5 squares per movement. That's my understanding anyway, that it all stacks.

I'm deliberately not thinking about exactly what a "mucus haze" is. :erm:
Lets just say that you all want to take a very long bath when this is all over.
(it's got to be significantly thick enough to imped movement, but it doesn't affect visibility, so it's sorta transparent, right?
shudder

stopping now) [/sblock]

[sblock=Lukalos' movement]By my reckoning you could spend 4 squares and get to AA5. (since you're moving out of the crushing tentacles it doesn't effect you).
You'd be out of everything (including the mucus haze) with two squares of movement left.

Alternatively you could get to v4 or v6 by spending 6 squares.[/sblock]
 
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Victim

First Post
"Not good enough, slimey." Lasra yells. Jeez, my keen elven senses and powers have to do everything. "Belkar is just past the other aboleth." The elven cleric creates a bow of light which fires a beam at the nearby monster.

[sblock]Standard Action: Sacred Flame targeting Aboleth Lasher: +18 v Ref: 32

Damage: 18

Grant the new save to Darrak (sorry, I think he needs the movement most).

Save result: 11[/sblock]
 

Rayex

First Post
Cursing the spell currently active on him, Aeloshi curses and fires a volley of arrows at the nearest creature. The tree arrows shoots out in a blur!

[sblock=ooc]
The creature is within 5 squares, so ignore penalties for any concealment or cover.

Minor action: Designate the closest creature as quarry.
Standard Action: Using Triple shot on the closest Aboleth thing.
Attack rolls: 33, 24, 38
Using Elven Accuracy to re-roll the middle attack roll. Attack: 38
Damage: 49
Damage for Hunters Quarry: Wow, a big fat 1!
Total damage: 50

Info:

HP: 79/107
Healing Surge: 26, 8 surges left.
Initiative: +19
Defenses: AC 21, Fort 25, Ref 29, Will 27
Base Attack: Bow +20
Base Attack: Sword + 16

Powers:
Encounter:
Elven Accuracy
Elven Boots
Combined Fire
Triple Shot
Knockdown Shot
Spikes of the Manticore
Archers Glory
Expeditious Stride
Weave through the Fray
Yield Ground
Daily:
Flameburst Weapon
Duelist Weapon
Gloves of Piercing
Confounding Arrows
Close Quarter Shot
Splingering Shot
Longstrider[/sblock]
 

industrygothica

Adventurer
[sblock=Graf]Missed the part where Gharesh was still immobilized. I thought teleporting out of the crushing tentacles would've taken care of that? Also, the two new aboleths should be under Gharesh's Warlock Curse, unless I've misunderstood that one as well...[/sblock]
 

renau1g

First Post
Frustrated that his earlier attack was ineffective, Jack calls upon Sehanine's fury and shouts an invocation. His sword smolders with a silver wisp of divine power as he steps towards the enemy lasher. Jack takes a mighty swing at the aboleth with his enchanted blade, and as his blade hits the bulbous creature the enemy is surrounded with a light silver glow.

[sblock=OOC]
Move S - 2 squares
Standard - Sentinel's Strike
Str Vs. AC; Damage (1d20+21=37, 3d10+12=39)
Choose Lukalos as my ally - if he takes damage from the Lasher before my next turn the damage is reduced to 0
[/sblock]

[sblock=Stat-Block]
Hit Points:119/119 Bloodied: 54
Healing Surge: 27 Surges per day: 8
Initiative: +5
Speed: 7
Perception: 10 Insight: 20
Action Points: 1

AC 34 Fortitude 28 Reflex 25 Will 29

Encounter:
Channel Divinity
Healing Word (3 remaining)
Daunting Light (+21 vs. Reflex) 1d10+12
Mantle of Glory (+17 vs. Will) 2d10+11
Sentinel Strike (+21 vs. AC) 3d10+12
Prophecy of Doom
Sanctuary - Encounter - Target gets +5 bonus to all defences until it attacks or end of next turn

Daily:
Avenging Flame (+21 vs. AC) 2d10+12
Divine Power (+21 vs. Fortitude) 2d10+12
Purifying Fire (+17 vs. Reflex) 3d10+11
Cure Serious Wounds - Daily - Recover hp = to 2 healing surges +5
Astral Refuge - Daily
Hallowed Ground - Daily
Good Omens - Daily

Equipment Powers:
Frost effect (Bastard Sword)
Gauntlets of Ogre Power- Daily - +5 power bonus to dmg
Heavy Shield of Protection - Daily - you and adjacent ally get Resist 15 to all damage until end of your next turn

[/sblock]
 
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