It turns out not to matter who takes first and second watch. The night is mostly quiet, though there seems to be no end to the various small noises about them. Small birds and animals scurry about under bushes and over branches. The wind (or something) causes strange noises here and there.
Barbaros tosses and turns fitfully in his sleep. He seems to be afflicted with some skin infection, perhaps due to his days in the dingy cell under the temple. He scratches himself and moans.
After Valan, Kermis is awoken for the fourth shift. He doesn't bother with a fire, but tries to stay alert, sitting, standing or walking about.
Unfortunately, he doesn't hear the stealthy approach of danger.
Suddenly from the bushes, a large
cat-like form leaps out. It's face seems to be a horrible skull, and an ear-splitting scream fills the night air.
Kermis must make a DC 13 will save or be
frightened.
The other four are instantly awakened by the noise.
Initiatives: Kermis, attacker, Merlis, Throran, Valan, Barbaros (<-rolled separately, as I mistakenly didn't include them.)