[Lakelands] Play By Post Now Recruiting [Full]

Samuel Leming

First Post
To top everything off, now I've got insomnia :(

Raven Crowking said:
Samuel Leming said:
Doesn't qualify for the weapon finesse feat. Drat!
Why not?

I'll take it! Can Maldordo retain his 20 dex in his original cat form too?

My thinking was thus:
He gets his one miniscule feat at first level when his BAB is 0, so he didn't qualify for weapon finesse at that time. It didn't occur to me to defer the feat to 2cd level. I haven't played that way and I've seen other player's characters corrected for such things by other DM's.

I'm just too tired,
Sam
 

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Raven Crowking

First Post
Samuel Leming said:
My thinking was thus:

He gets his one miniscule feat at first level when his BAB is 0, so he didn't qualify for weapon finesse at that time. It didn't occur to me to defer the feat to 2cd level. I haven't played that way and I've seen other player's characters corrected for such things by other DM's.


Unfortunately, your thinking was correct. Sorry for the false hope. :)

RC
 


Sorry folks, gotta buck the trend of coding the character sheet as I am not good at doing that. I simply used a format I am comfortable with. I am still working on the equipment list and character background and deciding on the favored enemy.

Character Name : Selanil
Character Race : Elf
Character Class(es) : Ranger 4
Alignment : Chaotic Good

Gender : Male
Age : 142
Height : 5’ 4”
Weight : 118 lb.
Eyes : Green
Hair : Black

Character Level : 4
EXP Points Gained : 6675
EXP Needed For Next Level : 10000

Known Languages (speak only): Sylvan, Common (Tradespeech), Dark Tongue

-------------------------------------------------------

Strength : 16 (+3)
Dexterity : 18 (+4)
Constitution : 12 (+1)
Intelligence : 12 (+1)
Wisdom : 12 (+1)
Charisma : 8 (-1)

-------------------------------------------------------

Armor Class : 18 (Chain Shirt +4, Dexterity +4)

Flatfooted Armor Class : 14
Touch Armor Class : 14

Special Armor Class Notes :

-------------------------------------------------------

Hit Points : 30

-------------------------------------------------------

Save vs. Fortitude : +5
Save vs. Reflex : +5
Save vs. Will : +2

Special Save Notes : +2 racial saving throw bonus against Enchantment spells or effects

-------------------------------------------------------

Initiative Modifier : +4

Base Attack Bonus : +4

Melee Attack Bonus : +7

Ranged Attack Bonus : +8 (+9 within 30 feet)

Special Combat Notes : Doesn’t suffer -4 penalty shooting into melee due to Precise Shot feat

-------------------------------------------------------

Weapons :

Masterwork Mighty (+3) Composite Long Bow +8 (+9 within 30 feet), 1d8+3 damage (1d8+4 within 30 feet)
Masterwork Longsword +7, 1d8+3 damage
Masterwork Shortsword +7, 1d6+3 damage
**when fighting two-handed with the Longsword and Shortsword, total attack bonuses are +5/+5

-------------------------------------------------------

Skills (Total=Ranks+Ability+Misc) :

Animal Empathy 4 = 5 - 1 + 0
Climb 5 = 2 + 3 + 0
Handle Animal 4 = 5 – 1 + 0
Heal 3 = 2 + 1 + 0
Hide 5 = 1 + 4 + 0
Intuit Direction 2 = 1 + 1 + 0
Knowledge (Nature) 6 = 5 + 1 + 0
Listen 2 = 1 + 1 + 0
Move Silently 6 = 2 + 4 + 0
Ride 5 = 1 + 4 + 0
Search 2 = 1 + 1 + 0
Spot 3 = 2 + 1 + 0
Use Rope 5 = 1 + 4 + 0
Wilderness Lore 7 = 6 + 1 + 0

-------------------------------------------------------

Feats :
Track (bonus Ranger feat at 1st level)
Point Blank Shot
Precise Shot
-------------------------------------------------------

Racial Features :

+2 Dexterity, -2 Constitution.

Medium size.

Elven base speed is 30 feet.

Immunity to magic sleep spells and effects.

+2 racial saving throw bonus against Enchantment spells or effects.

Low-light Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Proficient with either longsword or rapier; proficient with shortbow, longbow, composite longbow, and composite shortbow.

+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to
notice it as if she were actively looking for the door.

Automatic Languages: Common and Elven.

Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Favored Class: Wizard.

Class Features :

Favored Enemy (Magical Beasts)
Track (1st level bonus feat)

-------------------------------------------------------

Equipment & Gear (include weight of individual items and total weight) :

Masterwork Mighty (+3) Composite Long Bow (500 gp)
Masterwork Longsword (315 gp)
Masterwork Shortsword (310 gp)
Chain Shirt (100 gp)
60 Arrows (3 gp)

Total Weight of Equipment:

Total Weight Carried:

-------------------------------------------------------

Money :

-------------------------------------------------------

Base Speed : 30 ft.

Normal Speed (including penalty for armor or encumbrance load) : 30 ft.

AC Check Penalty (for armor or encumbrance load, whichever figure is worse) : 0

Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : +4

-------------------------------------------------------

Character History :
Forthcoming
 
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Krug

Newshound
Revised Glom: Note that he's built with the Expanded Psionics Handbook. Hope that isn't a problem.

Code:
[B]Name:[/B]  Glom
[B]Class:[/B] Psion
[B]Race:[/B]  Goblin
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] 

[B]Str:[/B] 9  -1     [B]Level:[/B] 3        [B]XP:[/B] 3,000
[B]Dex:[/B] 16 +3     [B]BAB:[/B] +1         [B]HP:[/B] 18 (3d4+3(Con)+6(PsBody))
[B]Con:[/B] 12 +1     [B]Grapple:[/B] -5     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 17 +3     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 13 +1     [B]Init:[/B] +3        [B]Spell Save:[/B] - 
[B]Cha:[/B] 8 -1      [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%


                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +3    +0    +3    +1    +0    +0    17
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +1   +0     +2
[B]Ref:[/B]                       1    +3   +0     +4
[B]Will:[/B]                      3    +1   +0     +4

[b]Armor                  Bonus   Dex   ACP  Weight  Cost[/b]
Studded Leather, MW         +3      5     0    10lb  175gp

[B]Weapon                  Attack   Damage     Critical   Range     Weight  Cost[/B]
Light X-bow, MW             +5       1d6P       19-20/x2    80'      4 lb    335gp
- Bolts (20)                                                         2 lb    2gp
Dagger                      +1       1d3-1P     19-20/x2    10'      1 lb    1gp

[B]Languages:[/B] Common (R/W), Uthark (R/W), The Dark Tongue (R/W)

[B]Abilities:[/B] Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters, Darkvision: 60'

[B]Feats:[/B] Psionic Body, Up The Walls, Combat Manifestation

[B]Skill Points:[/B] -  30     [B]Max Ranks:[/B] 6
[B]Skills                  Abil Ranks  Mod  Misc  Total[/B]
Autohypnosis              Wis  3      +1 +2(Syn) +6
Concentration             Con  6      +1         +7
Knowlege (Psionics)       Int  4      +3         +7
Disable Device            Int  2      +3         +5
Psicraft                  Int  5      +3         +8
Use Psionic Device        Cha  4      -1         +3
Hide (cc)                 Dex  2      +3  +4(Sz) +8
Move Silently (cc)        Dex  2      +3    +4   +8
Ride (cc)                 Dex  0      +3    +4   +7
Spot (cc)                 Wis  2      +1         +3
Listen (cc)               Wis  0      +1         +1

[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp     .5lb
Rations (4 days)           2gp    2  lb 
Waterskin                  1gp    1  lb
Potion of CLW (x2)       200gp    1  lb
Wand of Magic Missiles   750gp    1  lb
Cognizance Crystal (1PP)1000gp    1  lb

[b]Power Points:[/b] 15(11+4(Int))  [b]Max Power Level:[/b] 2  
[b]Discipline:[/b] Kineticist (Psychokinesis)
[i]Powers Known (7) [/i] 
1st (DC 14): Control Object, Create Sound, Inertial Armor, Stomp, Far Hand
2nd (DC 15): Energy Missile, Id Insinuation

[b]Display[/b]:
Auditory - Crackling sound
Visual   - Blue sparks crackle around
Material - Ectoplasmic substance materialises
Mental   - A momentary flash, like a lightbulb going off
Olfactory - Smell of ozone

[B]Total Weight:[/B] 22 lb               [B]Money:[/B] 17pp, 18 gp

                           [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]           23lb   46lb  92lb 186lb

[B]Age:[/B] 14 years
[B]Height:[/B] 3'2"
[B]Weight:[/B] 70 lbs
[B]Eyes:[/B] Green-Brown
[B]Hair:[/B] Sickly yellow
[B]Skin:[/B] Green-Blue

Description: Glom is an ugly, scarred male goblin with sickly green skin and yellowing teeth. He wears an oversized cloak with a large hood to cover his head.

Background: Glom's power was activated when he was struck by lightning as a waif. Miraculously surviving, he found he had mental abilities that allowed him to do... stuff. He was feared by other goblins, and a bit of a bully, relying on his mental abilities (both psionic and intelligence) to get him out of trouble. Eventually, he decided to abandon his Blacktooth tribe. He enjoys the power of electricity most, particularly when it ripples through other people's bodies. He is not stupid though, and also enjoys sending fire through the bodies of undead.
 
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