Ah, standard distribution changes it a bit. Ghavdrash is going to be a little dumber, but fortunately less like to trip over his feet while charging his way to the front.
Here are updated stats:
[sblock=Updated Stats]Ghavdrash (Player: Negin)
Dragonborn Paladin 1 (Unaligned, Ioun)
Str 18 (+4) Dex 10 (+0) Wis 13 (+1)
Con 12 (+1) Int 11 (+0) Cha 16 (+3)
Initiative 0
Passive Insight 16 Passive Perception 11
AC 19 (w/ shield; +2 vs Opp. Atks) Fort 15 Reflex 11 Will 14
HP 27 / 27 Bloodied 13
Surges 11 / 11 Surge Value 8
Saving Throws +0 Speed 5 Action Points 0
[ ] Second Wind
Powers:
[AT-WILL] Divine Challenge
[AT-WILL] Ardent Strike
[AT-WILL] Valiant Strike
[ ] [ENC] Dragon Breath (Acid)
[ ] [ENC] Channel Divinity
[ ] [ENC] Piercing Strike
[ ] [1/DAY] Lay On Hands
[ ] [DAILY] Paladin's Judgment
Basic Melee: Broadsword, +7 vs AC, 1d10 + 4 dmg (add 1 if two-handed)
Basic Ranged: Handaxe, +6 vs AC, 1d8 + 3 dmg
Feats: Weapon Specialization (Heavy Blade)
Skills:
Acrobatics 0, Arcana 0, Athletics 4, Bluff 3,
Diplomacy 3, Dungeoneering 1, Endurance 1,
Heal 6, History 2, Insight 6, Intimidate 10,
Nature 1, Perception 1, Religion 5, Stealth 0,
Streetwise 3, Thievery 0
Languages: Common, Draconic
Rituals: None
Size: Medium
Equipment:
Scale Armor (+7 AC, -1 Speed)
Heavy Shield (+2 AC, -2 Check)
Broadsword (1d10 dmg, +2 Prof, Heavy Blade, Versatile)
Handaxe (1d6 dmg, +2 Prof, Range 5/10, Heavy Thrown, Off-Hand)
Adventurer's Kit
Holy Symbol
[/sblock]
[sblock=For the Mathanites](Best viewed in fixed-width font)
Using initial standard distribution: 16, 14, 13, 12, 11, 10
Attributes:
Ability Initial Racial Level Final Mod
Str 16 2 0 18 4
Con 12 0 0 12 1
Dex 10 0 0 10 0
Int 11 0 0 11 0
Wis 13 0 0 13 1
Cha 14 2 0 16 3
Total 22
Defenses:
Defense Attrib Attrib Type Class Racial Feat Feat Name Equip Equip Name Misc Misc Name Level Final
AC 0 - 0 0 0 - 9 Scale Armor, 0 - 0 19
Heavy Shield
Fort 4/1 Str/Con 1 0 0 - 0 - 0 - 0 15
Reflex 0/0 Dex/Int 1 0 0 - 0 - 0 - 0 11
Will 1/3 Wis/Cha 1 0 0 - 0 - 0 - 0 14
Health:
Attr Base Con Per Lvl Racial Feat Feat Name Equip Equip Name Other Surge Value Total Bloodied Surge Surges/Day
Bonus
HP 15 12 6 0 0 - 0 - - 2 27 13 8 11
Senses and Reactions:
Sense Attrib Attrib Type Class Class Feature Racial Feat Feat Name Equip Equip Name Level Other/Trained Total
Initiative 0 Dex 0 - 0 0 - 0 - 0 0 0
Passive Insight 1 Wis 0 - 0 0 - 0 - 0 5 16
Passive Perceiption 1 Wis 0 - 0 0 - 0 - 0 0 11
Basic Attacks:
Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Misc Misc Name Level Total Vs?
Melee 4 Str 0 - 1 Heavy Blade 2 Broadsword, 0 - 0 7 AC
Expertise Prof: Military
Melee
Ranged 4 Str 0 - 0 - 2 Handaxe, 0 - 0 6 AC
Prof: Military
Melee
Powers:
* Dragonborn: Dragon Breath
* Paladin: Divine Challenge, Lay On Hands
* Paladin Encounter: Channel Divinity: Divine Mettle, Channel Divinity: Divine Strength
* Class L1 At-Will: Ardent Strike, Valiant Strike
* Class L1 Encounter: Piercing Smite
* Class L1 Daily: Paladin's Judgment
Class Features:
* Armor Proficiencies: Cloth, Leather, Hide, Chain, Scale, Plate, Light Shield, Heavy Shield
* Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged
* Implements: Holy Symbol
* Bonus to Defense: +1 Fort/Ref/Will
* HP at Lvl 1: 15 + Con
* HP/Lvl: 6
* Healing Surges/Day: 10 + ConMod
* Trained Skills: Religion + choose 3: Diplomacy, Endurance, Heal, History, Insight, Intimidate
* Channel Divinity: Divine Mettle
* Channel Divinity: Divine Strength
* Divine Challenge
* Lay On Hands
Racial Features:
* +2 Str, +2 Cha
* Medium Size
* Speed 6
* Normal Vision
* Languages: Common, Draconic
* Skill Bonuses: +2 History, +2 Intimidate
* Dragonborn Fury: +1 bonus to attack rolls when bloodied
* Draconic Heritage: Surge = 1/4 * MaxHP + ConMod
* Dragon Breath
Skills:
* Class: train Religion
* Class: train Heal, Insight, Intimidate
Skill Trained Attrib Attrib Type Racial Feat Feat Name Equip Equip Name Level Total
Acrobatics 0 0 Dex 0 0 - 0 - 0 0
Arcana 0 0 Int 0 0 - 0 - 0 0
Athletics 0 4 Str 0 0 - 0 - 0 4
Bluff 0 3 Cha 0 0 - 0 - 0 3
Diplomacy 0 3 Cha 0 0 - 0 - 0 3
Dungeoneering 0 1 Wis 0 0 - 0 - 0 1
Endurance 0 1 Con 0 0 - 0 - 0 1
Heal 5 1 Wis 0 0 - 0 - 0 6
History 0 0 Int 2 0 - 0 - 0 2
Insight 5 1 Wis 0 0 - 0 - 0 6
Intimidate 5 3 Cha 2 0 - 0 - 0 10
Nature 0 1 Wis 0 0 - 0 - 0 1
Perception 0 1 Wis 0 0 - 0 - 0 1
Religion 5 0 Int 0 0 - 0 - 0 5
Stealth 0 0 Dex 0 0 - 0 - 0 0
Streetwise 0 3 Cha 0 0 - 0 - 0 3
Thievery 0 0 Dex 0 0 - 0 - 0 0
Feats:
* Choose 1 Heroic Feat: Heavy Blade Expertise (+1 to hit w/ heavy blade, +2 AC against Opp. Atks. w/ heavy blade)
[/sblock]
[sblock=Description]Ghavdrash is a rust-bucket of a dragonborn, relatively squat and thick-limbed, with bright golden eyes and a wicked-looking, somewhat serrated saber on his back. Unlike some dragonborn you may know, Ghavdrash is generally unruffled and calm in demeanor. A jade medallion, etched with a bright red eye of Ioun, hangs from his neck.[/sblock]
[sblock=Background]Ghavdrash hails from the Lorewing clan, a minor clan of Dragonborn
which was originally tasked with preserving the knowledge and deeds of
the old Dragonborn Empire, founded by both followers of Bahamut and
priests of Ioun. After the fall of the Empire and the scattering of
the dragonborn, the Lorewing clan clung to the teachings of Ioun ever
more fervently, and became more esoteric in their
practices. Soothsaying, practiced through bloody and bizarre rituals,
became popular, and eventually the clan fell under the leadership of a
series of prophets and zealots who foretold a great future for the
clan, as the future authors and leaders of a new Dragonborn Empire,
cleansed of the sins of the past. Since then, though the clan remains
devoted to the pursuit of justice wherever it travels, particularly
among the warrior caste, the clan's relationship with Bahamut has
faded to irrelevance.
In the meantime, a clan's gotta eat, and seeing as how dragonborn are
not all that much in demand for their research skills or soothsaying
abilities (well, at least not after an outsider has gotten a glimpse
of their rituals!), the clan's warriors have focused on that which
dragonborn do best: fighting wars. The warriors are the economic
lifeblood of the clan, serving as mercenaries and bodyguards as the
clan travels from place to place.
The Lorewing Clan have resided in the region of Encastulum for over
eighty years, having built an enclave in the hills about a half-day
travel from the capital. Ghavdrash's father, Igmach, is one of the
most prominent warriors of the clan and has served as an officer in
the military, and more recently as a member of the King's guard, with
distinction for years.
From an early age it became clear early on that Ghavdrash had neither
the aptitude for a loremaster, nor any particular gift at
soothsaying. His father therefore took him in hand and trained him in
the ways of the devout warrior. Like his father before him, Ghavdrash
maintains a devout belief that the applied knowledge of self and blade
through struggle are no less valuable to Ioun than the knowledge
acquired from books, and that only through the preserved experience of
the ages will the Dragonborn Empire be restored.
Ghavdrash and Firil know each other through their fathers. A few years
ago, Igmach led an brigade on a fog-drenched assault on a massed
Trosselin army in the marshlands, when they found themselves
unexpectedly flanked by another large unit of Trosselin light
infantry. In a completely uncoordinated act of serendipity, to the
back of the flanking Trosselin, an entire clan of nomadic tribesmen,
the Iron Wolf clan, fell on the flanking unit and decimated
them. Igmach's brigade then pressed forward and routed the rest. In
the celebrations following the battle, Igmach met Firil's father and
they became fast friends. During their father's interactions at court
since, Ghavdrash and Firil have met, and maintain a friendly rivalry.
[/sblock]