Let's compile errors we have found in Mordenkainen's Tome of Foes

Hellfire Engine states that its' ability to cause creatures it slays to rise in the Styx as lemures says it excludes constructs and devils. Yet its' flavor text indicates that it's demons that are immune.
 

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Ancalagon

Dusty Dragon
Hellfire Engine states that its' ability to cause creatures it slays to rise in the Styx as lemures says it excludes constructs and devils. Yet its' flavor text indicates that it's demons that are immune.
It would be strange that a devilish weapon be ineffective against devils' chief foes...
 

jgsugden

Legend
Has it (or any of the other myrmidons) been changed at all from its initial appearance in Princes of the Apocalypse?
A large disparity?
I have not looked at it in PoTA, but the stats are very close except the Elementals have more special abilities. The Elemental is clearly the stronger foe, IMHO. When a creature's lore discusses how they made it out of the other creature, you'd expect them to use the other creature as a referene point... and clearly it was not, here.
 

Ath-kethin

Elder Thing
It's also true that elementals from the MM are very powerful or their CR. I discovered that when trying to scale one up to be a higher CR version using the guidelines in the DMG.
 

I have not looked at it in PoTA, but the stats are very close except the Elementals have more special abilities. The Elemental is clearly the stronger foe, IMHO. When a creature's lore discusses how they made it out of the other creature, you'd expect them to use the other creature as a referene point... and clearly it was not, here.
No it's not.

The Elemental has Earth Gluide and Seige Monster. Other then that it just smacks people hard. Those abilities don't really effect combat.

The Myrmidon has a combat ability that makes it hit harder.
 

It would be strange that a devilish weapon be ineffective against devils' chief foes...

It is effective, but according to it's fluff it's power to trap souls and turn them into Lemures does not work against Demons, The Devils would like nothing better then to modify it to make it work against Demons, but it has so far eluded them.
 

jgsugden

Legend
No it's not.

The Elemental has Earth Gluide and Seige Monster. Other then that it just smacks people hard. Those abilities don't really effect combat.

The Myrmidon has a combat ability that makes it hit harder.
I can't believe you've run an Earth Elemental in combat if you think Earth Glide doesn't impact combat.

Regardless, Myrmidon has one AC higher, one hp more, and slightly higher strength, dexterity, wisdom and charisma. It also, about once per 6 rounds, can do about 16 extra damage and knock someone prone - except it isn't extra damage as it can't be part of a multi-attack. So it does only an extra 5 damage that round if it hits. Oh, and an extra language. Their attacks count as magical, which is nice when summoning them versus certain foes...

The Earth Elemental has burrow/Earth Glide, Tremorsense, Reach, has a +1 to hit and deals an average of 3 damage per attack more when he does hit... Meaning the extra damage of the Myrmidon is washed out by the greater damage of the Earth Elemental. To be specific, either the Myrmidon is attacking at a lower to hit for less damage, or uses the Thunderous Strike which deals an average of 27 compared to the Earth Elementals average of 28. But the Myrmidon does knock someone prone and better AC and Saves... but the Saves are far from good.

The Myrmidons needed to be much tougher to be worthy of CR 7.
 

Giff musket - besides being quite useless - has the wrong damage number. Should be 8 instead of 7.
Shadar kai are all referenced as gloom stalker in the first trait entry... a copy paste error.
 

gyor

Legend
An other error.

None of eladrin have +2 Charisma, or even +2 Intelligence.

Honestly Start adjustments aren't as important in 5e as they, were in previous editions partly because of bounded accuracy, and partly because characters can only have 20 points in attribute.
 

Yaarel

He Mage
Honestly Start adjustments aren't as important in 5e as they, were in previous editions partly because of bounded accuracy, and partly because characters can only have 20 points in attribute.

The problem is more than the elf stats, it is the flavor that gets baked into the elf mechanics.

For example, rather than a race of powerful mages − bards and wizards − now the elves are mediocre mages and moreso a mundane ‘lissome’ creature, highlighting mundane Dexterity as the defining elf trait. Any residual claims of potent magic, and charm, and songs, and poetry, from previous editions are in 5e a joke because in fact, the elf is average (+1) or below average (+0) at all of these things. There is little love for the elf, and 5e designers willfully turned the elf into a joke race.

And it isnt just the baked in flavor, it is the corporate branding that from now on − for legal financial corporate reasons − all future books, settings and player guides, will refer to the elf in the same way.

So now, not only did they destroy the charismatic (artist bard) intelligent (wizard) elf, they have destroyed the name − faerie grey elf, sun elf, eladrin elf − where these options occurred. So there is literally no room for these options in the core rules with the default world.

Destroying the kind of elf that I cared about is a sign of a bleak and unappealing future of D&D 5e. The direction that the future of D&D is heading. D&D 5e has turned the many editions of D&D into something that there is no room left for me to enjoy.

And worse even still. The 5e designers have aggressively opposed the D&D culture of character customization. So that races have paltry design place to customize, distinctive class features often dont come online until level 3, feats are scarce and painful choice, and often defacto unavailable until the highest tiers. And so on, there is scarcity of design space for customization, nevermind whose support for it in rules-as-written in the Players Handbook are muted.

And because of the decision to make *one* multiverse include *all* of the official settings. This unwanted flavor will persist and worsen as they are already baked into the the rules as written, and all future rules will refer to them.

For me, the designers have destroyed the part of D&D that I had enjoyed for many years.
 

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