LG vs. N: Lawful Good Victorious!


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GuardianLurker

Adventurer
The flittering darts around the donkey and stabs it in the belly.

Observation: The donkey's damage is 1d2. The flitterling has DR 5/cold iron. Even on a critical the donkey cannot hurt the flitterling. The flitterlings tactics won't change. Do we really need to play this out? Or can we time compress to the flitterling's victory?
 

Gansk

Explorer
I will agree to time-compress this eternal struggle, but not necessarily guarantee the flitterling's victory.

If the donkey ever hits the flitterling before the flitterling kills it, the donkey should realize that it cannot damage the flitterling, change strategy, and run around the arena playing for a draw.

The donkey is faster than the flitterling, so it should be able to accomplish a draw by moving and then readying an action to move away from the flitterling if the flitterling approaches.

If you agree that a draw is possible then I will roll the whole thing out tonight and we can move on to a more interesting combat!
 

GuardianLurker

Adventurer
Since the arena is such that the flitterling's normal counter (Hide and Move Silently to Donkey) cannot be implemented, that's probably the best the flitterling can hope for.

Go for it.
 

Gansk

Explorer
After 18 rounds the fight results in a draw. The donkey realized it could not damage the flitterling and ran around the arena with 2 hp left!

Round 19:

A duckbunny enters the arena and moves to position 60N80E.

Next up for LG: An aasimar (planetouched). (MM)
 

GuardianLurker

Adventurer
The aasimar, eager to win and redeem the cause of Celestia, takes a 5' step to enter the arena at 0N0E, (if necessary, loads his light crossbow) and fires his light crossbow at the duckbunny. That done, he drops his light crossbow. (If he has an action left, he draws his longsword.)

Q: What does a duckbunny look like? Any significantly noticeable natural weapons (Claws like daggers, teeth like swords, horns like giant's spears, etc.)?
 
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Gansk

Explorer
The duckbunny has the body and ears of a bunny, but the beak and webbed feet of a duck. It is a cute little platypus-looking thing!

But I guess the aasimar will try to kill it anyway. (sigh)

The crossbow bolt misses. (Rolled 11 -2 for long range = 9)

The crossbow was loaded before the aasimar entered, so he has time to draw his sword.

Round 20:

The cute, tiny duckbunny waddles as fast as it can towards the aasimar. It ends up at position 5N25E.
 

GuardianLurker

Adventurer
The duckbunny may look harmless, but the aasimar knows that such an unnatural hybrid can only be the result of EVIL, or at least the Insanity of CHAOS. Besides, this is a gladitorial arena, without some pacific signal, the aasimar must assume enemity.

The aasimar charges the duckbunny and swings at it.
 

Gansk

Explorer
Misses! (Rolled 6 + 2 for charge = 8)

Round 21:

The duckbunny tries to enter the aasimar's square. The aasimar's AoO is a natural 1!

The duckbunny tries to bite! It hits the aasimar, who suddenly realizes that his shield is still strapped to his back! (rolled 14) 1 point of damage! The aasimar has 4 hp left.

The aasimar is surprised by the sudden ferociousness of the duckbunny, but not enough to be dazed by its attack (rolled 17 will save).
 

GuardianLurker

Adventurer
Right. The aasimar, confounded by his own clumsiness and forgetfulness at the sight of such an unnatural creature, takes a 5' step back, equips his shield, then swings at the duckbunny.
 

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