The Sigil
Mr. 3000 (Words per post)
You're looking for "overland movement." Not sure of the DMG reference (you can probably use the index) but here's the SRD Reference/link: http://www.wizards.com/d20/files/v35/CarryingandExploration.rtfNewJeffCT said:What would be realistic for long distance travel time - say, a journey of 1,000 miles by foot? (or, around 1,600km to you non-Americans) I don't recall it in the DMG, but it's Monday morning and my caffeine hasn't kicked in yet.
A journey of 1,000 miles by foot for a human (assuming walking and no terrain difficulty, since you would be hard-pressed to go on a forced march of 1,000 miles) would take... 1000 miles/24 miles/day = 41.67 days.
In 2E days, if the party normally moved at 12" a round, you would make that 24 miles a day, making a 1,000 mile journey a 42 day trip, not counting rough terrain, encounters or anything else.
Assuming you have enough food and water, I don't think it's unrealsitic. The SRD states the movement rates shown assume 8 hours of travel - Walk: A character can walk 8 hours in a day of travel without a problem. Walking for longer than that can wear him or her out (see Forced March, below). - most of us today can work/stay on our feet for 8 hours... and most of us are not exactly in "adventuring shape," I'll wager.However, is it realistic to walk every day for 42 straight days, or would a party of adventurers need an occasional day off?
Horses have an overland speed of 48 miles (compare with human with a Tactical speed of 30 going 24 miles per day) so you would be correct that horses would be twice as fast. Analagous to humans, the horse is only going 8 hours per day and probably would not need a day off; horseshoes, etc. are probably like 'sharpening swords' and 'repairing armor' - it's assumed to take place "off camera."Also, how much of a difference would a horse make, and how often would the horse need a break - i.e., a day off, new horseshoes, etc. I am assuming a horse would be about twice as fast in distance covered per day, but may require a bit more 'down time' in regards to horse shoes, the burden of carrying armored adventurers, etc.
--The Sigil