Simon T. Vesper
First Post
As noted, I wouldn't call that advanced. More detailed, maybe, but you're still using an encounter table (no advance) and play at the table looks the same (DM rolled, encounter ensued).
Mostly, it seems you're looking for more detailed worldbuilding and making sure your mechanics reflect the worldbuilding. I, again, don't think that's "advanced" it's just your preference.
Ovinomancer, I think you're confusing the terminology. I understand that you disagree with the definition as offered, but you haven't put forth your own.
I'm beginning to wonder if you're attaching an emotional value to the word.
I'm not in this to discuss whether we should be advancing our games, I'm looking for examples of designers who have advanced their games. To that end, and to help our audience understand my intent, I've provided an example. If it helps, we can shift away from encounter tables and discuss other means of advancing the game.