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[LPF] Allbright's Shadow


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Satin Knights

First Post
"Well let's see; Anaerion, Sylvain, Relic and I can fly without spending limited resources. It would be a bit of a struggle, but I could carry two at a time. Since it would be just hops over the wall, I can do it multiple times. Well, Shadow is not as easy to carry, I would probably have do him alone. One evolution surge spell from me, and Drev could do the same, ferrying people over the wall. Sounds like we got six spell of the normal fly variety. We could use them now, and go all as one group, or go in shifts and save them for later."

"Then, which way. Relic's plan of jumping the outer wall twice sounds best to me. It avoids both yards full of demons. Sticking tight against the wall while sneaking around means who ever is on the wall has to be leaning over and looking right down at us to spot us. If we do it quietly, we might just sneak by all this trouble outside."

"Umm, did any of our priestly folk ask their most benevolent patron's for the silence spell today? Tanager is not one for being quiet, so I don't have it. Well, that and I haven't kept up on my training as much as he wants. So, anyone else? It might make sneaking a lot easier for our tin can brothers." as she looks at Borric and Kalinn.

[sblock=Status, Planning]Carrying people while flying: if their weight is under "light carrying capacity" fly like normal. If in medium weights, fly at slower speed like wearing armor, maneuverability: clumsy. If into heavy category, fly speed reduced to 10'.

93/130 AC 19 N29 ~ Daylily ~DR 1 glaive-guisarme ~
..83/83. AC 22 O29 ~ Relic ~ Fly 5873r, can fly self SLA
..82/82. AC 21 P29 ~ Sylvain ~ DV 1364r, MA 5408r, ArcSight 15r, can fly self hex
108/108.AC 24 K31 ~ Orlando ~ DV 1364r ~ boots short term fly
123/127 AC 31+2BS M29 ~ Borric ~ DV 1364r, +2 Heroism 343r, +2 BS 484r ~
..79/79. AC 17 N29 ~ Anaerion ~DV 1364r/MA/OFl/1825r/DS/8096r/MC343r, ~ is flying
..82/82. AC 18 S29 ~ Elenka ~ DV 1364r,
..82/82. AC 24+4 M29 ~ Drevezh'Korol ~ MA 4173r, Gr Magic Fang 4783r, ~
100^82/100^82 AC 30 S29 ~ Arianna ~ MA 1807r, GMF 10261r ~ is flying, can make Drev fly
164/164 AC 28 L29 ~ Kalinn ~ (can cast up to five fly spells)
..80/80. AC 22 Q29 ~ Breninyr ~ CR 7219r/MA 5430r ~
121/121 AC 26 M28 ~ Aradra ~DV 1364r, SI 2088r, LS 13808r, Adaption IW580r ~
124/125 AC 28 K28 ~ Shadow ~ DV 1364r, GMF +2 13806r/MA 5409r, ~
.,??/??.. AC 15 T29 ~ Kutholiam ~ DV 1364r,

Ceiling: 30 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
[/sblock]
 

perrinmiller

Adventurer
Swash1.jpg

Borric shrugged, "Sorry, I am not the quietest."

"But if we have time I could remove the platemail and wear a chain shirt for the journey and then put my armor back on."

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +18
AC: 31 (26 w/out shield, 28(23w/out shield) flat-footed, 14 Touch) Barskin -> 32 now
HP: 127 Current: 123
CMB: +17 CMD: 31 (33 vs. Disarm/ 35 vs. Trip) Fort: +13 Reflex: +9 Will: +8 (+11 vs. Fear) +10 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-4/+8Dmg), Combat Expertise (-4/+4AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Bless

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Systole

First Post
Daylily_150.jpg


Daylily shuffles. "I had the water of make flying, but I sort of using it already, back in the big room where the wicked things eated many people. I am think sneaking is good. Fighting is more good, but the most best is sneaking then fighting, so I am think this is best plan."

[sblock=OOC]--[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Quasit (probably 1d3 improvised)
Current Conditions in Effect: None
Rage Remaining: ??/18
Haste Remaining: ??/10

Used Items:
Potion of Fly, Potion of See Invisibility x2, Wand of CLW x16

[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
"Tessel has occasional need to move stealthily. He has forseen our need to move silently, and has provided me with a prayer to grant that ability. Once."
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (06/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

jbear

First Post
Relic nods his head, content with the plan. "If we fly around the outside of the wall, there will be little need for extra measures of stealth. Armour does not make a noise flying through the air. If we want to save our resources so be it, but let us begin."
 

jackslate45

First Post
"I have my own way to fly, and given our group numbers, it would be best to make the journey in one shot. Going back and forth, while slower and safer, is increased exposure time to get caught."

"Including Fury and myself, we have 6 of us able to fly. If Arianna can make Drev fly, and we cast a fly spell on Borric and Kalin, that leaves Daylily, Shadow, Bren, Elenka, and Kutholiam to be carried. That get's all of us in a single go, and if we hug the outside wall, the demons shouldn't be able to see us."

[sblock=ooc]
On their own support:
Anaerion, Sylvain, Relic, Arianna

Fly Spells cast:
Borric (Via Fly Spell)
Kalinn (via Fly Spell)
Orlando (Via Boots)
Aradra (Via Shirt)
Drev (Via Arianna)

Needs Carried:
Elenka
Bren
Shadow
Kutholiam
Daylily

[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 121/121
CMB: +15 CMD: 31
Fort: +10 Reflex: +15 Will: +7 + 2(IW)
Perception: +21
Initiative: +8
Current Weapon in Hand: +16 (hits Twice)/+16/+11/+6 (1d8+11)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

On Crit: Target makes DC 23 Fort Save. If Failed, Staggered 1d4+1; Else Staggered 1

Used Items:
19 taps CLW wand

Adaptation: 100/130 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth, Climb 15, Swim 15)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider, BLANK
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Level 4 Spells:
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 7/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 124/125
CMB: +16 + 1 CMD: 29 (33 vs Trip)
Fort: +12 Reflex: +10 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +21
Initiative: +2
Current Weapon in Hand: Bite (+17 / +9 1d8 + 21 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours);
[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg

Without needing to strip his armor off, Borric nodded, “Aye, one trip then is best and I will try not flap my arms while flying through the air. Let us get started then.”

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +18
AC: 31 (26 w/out shield, 28(23w/out shield) flat-footed, 14 Touch) Barkskin -> 32 now
HP: 127 Current: 123
CMB: +17 CMD: 31 (33 vs. Disarm/ 35 vs. Trip) Fort: +13 Reflex: +9 Will: +8 (+11 vs. Fear) +10 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-4/+8Dmg), Combat Expertise (-4/+4AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Bless

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo (and Elenka)

Fury rubs his chin and nods as the plan takes shape. "Over the outer wall is a good idea, Nevyn. We move cautiously and we can be in the keep without the demons even knowing it. Okay, let's get too it; time is running out."

Elenka nods her agreement as well. "Yes. And Drevezh'korol is strong; I'm sure he can carry Shadow easily and another on his back."

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Drev has a light encumbrance of 466 lbs. He carries 2 lbs. of gear; he has plenty of weight allowance to carry even the heaviest of our party. Also, a large wolf can weigh up to 130 lbs.[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 11 / Bard 2
Initiative: +9 Perception: +16

AC: 25 (18 touch; 18 flat-footed)
HP: 117 Current: 117
CMB: +11 CMD: 29 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 1/3 remaining.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren nods his readiness. "I'l wait to the last minute before silencing us; just let me know when you're ready."
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (06/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

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