Pathfinder 1E [LPF] Blessed Are the Cheesemakers

mfloyd3

Explorer
"We need to strike quickly when we move," cautions Iago in a whisper. "If they still have the Weathersmith, they might kill him. If they do not, we need to capture some goblins alive to find out where he is."




[sblock=Iago stat block]
Iago
Initiative: +2
AC: 18 (15 flat-footed, 13 Touch)
HP: 50 Current: 50
CMB: +6 CMD: 19
Fort: +7 Reflex: +8 Will: +2;
PER Roll: +9/+11 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Longbow

Extracts prepared:
Level 1:
Shield
Shield
Identify
Expeditious Retreat
Enlarge Person

Level 2:
Alchemical Allocation
Bull's Strength
Protection from Arrows
*unassigned*

Read more: http://www.enworld.org/forum/showth...ssed-Are-the-Cheesemakers/page2#ixzz3Nlp7czQh


Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
+1 Falchion: Attack: +7 = [BAB(4) + STR(2) + Misc(0) + Magic(1)]
Damage: 2d4+4, S, Crit: 18-20/x2

Bomb: Attack: +8* = [BAB(4) + DEX(3) + Misc(1**) + Magic(0)]
Damage: 3d6+6*, Fire, Crit: 20/x2 (only 1d6 multiplied); Rng: 20'
Special: Make 9 bombs/day
Bomb Save: DC 16 (10 +1/2 Alch lvl + INT mod)

MW Composite Longbow:
Attack: +8* = [BAB(4) + DEX(3) + Misc(+1, MW) + Magic(0)]
Damage: 1d8+2*, B, Crit: 20/x3, Rng: 110; Ammo: 20

*+1 to-hit, +1 dmg w/in 30’

Expended: 2 arrows, 1 acid flask
[/sblock]
 

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perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Pirvinia4_zpsd6ee1686.jpg
Penelope_zps114a8462.jpg

Pirvinia suggested, “I can send an invisible scout inside. Mazi is capable of flying and reporting back. But, I could go myself and then cast a spell to make the captive invisible or some illusions to distract the buggers so we can make an escape.”

[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +8 (10 with Mazi)
AC: 14 (18 w/ Mage Armor) (Touch 13, Flat-footed 12)-> 18 with Mage Armor
HP:
44 Current: 44
CMD: 14, Fort: +4, Ref: +4, Will: +6 (Add +1 to Saves with Resistance)
Conditions in Effect: Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand: Alchemical Flask
Spells Remaining: 1st Level: 6/8, 2nd Level: 7/7, 3rd Level 5/5

Mazi
Initiative:
+2 Senses: low-light vision, darkvision; Perception: +15
AC: 20 (Touch 16, flat-footed 18) -> 24 with Mage Armor
HP:
22 Current: 22
Fort: +0, Ref: +4, Will: +7
Conditions in effect: Improved Evasion, Empathic Link, Mage Armor
Weapon in Hand: Bite [Att: +9, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC: 13 (Touch 9, flat-footed 13)
HP: 15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: 2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

mfloyd3

Explorer
"Spiriting the captive away invisibly is a good plan, if he is there," offers Iago. "But it would be better if it were timed against our assault, which would surely be the best distraction for the goblins. But we cannot even be sure the Weathersmith is there. Tell me," he asks the sorceress, "Once you are inside, would you be able to send us a message? We need a way to know that you are in position so that we can start an attack, or to hold off if the captive is not present."



[sblock=Iago stat block]
Iago
Initiative: +2
AC: 18 (15 flat-footed, 13 Touch)
HP: 50 Current: 50
CMB: +6 CMD: 19
Fort: +7 Reflex: +8 Will: +2;
PER Roll: +9/+11 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Longbow

Extracts prepared:
Level 1:
Shield
Shield
Identify
Expeditious Retreat
Enlarge Person

Level 2:
Alchemical Allocation
Bull's Strength
Protection from Arrows
*unassigned*

Read more: http://www.enworld.org/forum/showth...ssed-Are-the-Cheesemakers/page2#ixzz3Nlp7czQh


Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
+1 Falchion: Attack: +7 = [BAB(4) + STR(2) + Misc(0) + Magic(1)]
Damage: 2d4+4, S, Crit: 18-20/x2

Bomb: Attack: +8* = [BAB(4) + DEX(3) + Misc(1**) + Magic(0)]
Damage: 3d6+6*, Fire, Crit: 20/x2 (only 1d6 multiplied); Rng: 20'
Special: Make 9 bombs/day
Bomb Save: DC 16 (10 +1/2 Alch lvl + INT mod)

MW Composite Longbow:
Attack: +8* = [BAB(4) + DEX(3) + Misc(+1, MW) + Magic(0)]
Damage: 1d8+2*, B, Crit: 20/x3, Rng: 110; Ammo: 20

*+1 to-hit, +1 dmg w/in 30’

Expended: 2 arrows, 1 acid flask
[/sblock]
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Pirvinia4_zpsd6ee1686.jpg
Penelope_zps114a8462.jpg

Pirvinia shook her head, “No, I don't know that minor cantrip for being able to whisper messages. It certainly would be handy right now. Does anyone else know it?” she asked while looking from Iago to Samad.

After they replied she continued, “I am able to cast the invisibility spell a few times, but my darkvision spell would also use up some of that same energy. So while I could make even more people invisible, I need to consider conserving spells if we are to rescue all three of the Weathersmiths today. Does anyone else have some ideas, or should I go ahead and start scouting?”

[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +8 (10 with Mazi)
AC: 14 (18 w/ Mage Armor) (Touch 13, Flat-footed 12)-> 18 with Mage Armor
HP:
44 Current: 44
CMD: 14, Fort: +4, Ref: +4, Will: +6 (Add +1 to Saves with Resistance)
Conditions in Effect: Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand: Alchemical Flask
Spells Remaining: 1st Level: 6/8, 2nd Level: 7/7, 3rd Level 5/5

Mazi
Initiative:
+2 Senses: low-light vision, darkvision; Perception: +15
AC: 20 (Touch 16, flat-footed 18) -> 24 with Mage Armor
HP:
22 Current: 22
Fort: +0, Ref: +4, Will: +7
Conditions in effect: Improved Evasion, Empathic Link, Mage Armor
Weapon in Hand: Bite [Att: +9, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC: 13 (Touch 9, flat-footed 13)
HP: 15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: 2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

mfloyd3

Explorer
"I could mix up a potion to grant you Darkvision," the half-orc offers. "That would help reserve your powers." But like the sorceress, he looks to the others to see if other suggestions are offered.



[sblock=Iago stat block]
Iago
Initiative: +2
AC: 18 (15 flat-footed, 13 Touch)
HP: 50 Current: 50
CMB: +6 CMD: 19
Fort: +7 Reflex: +8 Will: +2;
PER Roll: +9/+11 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Longbow

Extracts prepared:
Level 1:
Shield
Shield
Identify
Expeditious Retreat
Enlarge Person

Level 2:
Alchemical Allocation
Bull's Strength
Protection from Arrows
*unassigned*

Read more: http://www.enworld.org/forum/showth...ssed-Are-the-Cheesemakers/page2#ixzz3Nlp7czQh


Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
+1 Falchion: Attack: +7 = [BAB(4) + STR(2) + Misc(0) + Magic(1)]
Damage: 2d4+4, S, Crit: 18-20/x2

Bomb: Attack: +8* = [BAB(4) + DEX(3) + Misc(1**) + Magic(0)]
Damage: 3d6+6*, Fire, Crit: 20/x2 (only 1d6 multiplied); Rng: 20'
Special: Make 9 bombs/day
Bomb Save: DC 16 (10 +1/2 Alch lvl + INT mod)

MW Composite Longbow:
Attack: +8* = [BAB(4) + DEX(3) + Misc(+1, MW) + Magic(0)]
Damage: 1d8+2*, B, Crit: 20/x3, Rng: 110; Ammo: 20

*+1 to-hit, +1 dmg w/in 30’

Expended: 2 arrows, 1 acid flask
[/sblock]
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Pirvinia4_zpsd6ee1686.jpg
Penelope_zps114a8462.jpg

Pirvinia nodded, “Yes, that would help to ensure I could see in there warren. Mazi has no problem, but I will hide her within my clothes so she will be invisible unless I let her out.”

The sorceress was not really a scout though as she looked to Samad and Ru who were proven to be scouts in the past.

[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +8 (10 with Mazi)
AC: 14 (18 w/ Mage Armor) (Touch 13, Flat-footed 12)-> 18 with Mage Armor
HP:
44 Current: 44
CMD: 14, Fort: +4, Ref: +4, Will: +6 (Add +1 to Saves with Resistance)
Conditions in Effect: Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand: Alchemical Flask
Spells Remaining: 1st Level: 6/8, 2nd Level: 7/7, 3rd Level 5/5

Mazi
Initiative:
+2 Senses: low-light vision, darkvision; Perception: +15
AC: 20 (Touch 16, flat-footed 18) -> 24 with Mage Armor
HP:
22 Current: 22
Fort: +0, Ref: +4, Will: +7
Conditions in effect: Improved Evasion, Empathic Link, Mage Armor
Weapon in Hand: Bite [Att: +9, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC: 13 (Touch 9, flat-footed 13)
HP: 15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: 2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

Commander_Fallout

First Post
"I could do it too, I suppose. With the grace of God, I may go unseen and unheard, as well as a few tricks to lure them away if they should catch on. It would not take me long either," Samad answered, nodding.
[sblock=OOC]Whoops, I thought I'd posted last night. Basically, I was gone for a con the past few days and had no real time to update. Sorry. I'll also get to leveling Samad sometime today.[/sblock]
 

BigB

First Post
Tsaaruck.jpg
Looking at the abandoned mine now goblin home Tsaaruk has some concern. "That opening does not look very big. It may be that the exit will be occupied with us fighting goblins until there are none. If we are quick perhaps we can engage them in some inner chamber allowing our scout to exit with the cheesemaker while we keep the goblins occupied." Tsaaruk does not like the idea of separating one from the group but does not have a solution either and this makes him a bit uncomfortable. Funny how his time amongst the humans has changed his perception so. Not so long ago he would have charged in impatient with the wait and if the cheesemaker died, well he would be avenged with the killing of the goblins.

[sblock=mini stats]

Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 77/80
CMB: +12 / CMD: 24 Fort: +8 / Ref: +3 / Will: +3
Resistence: 0
Current Weapon in Hand: Shield & +1 shocking Warhammer
Rage: 14/14
Renewed Vigor: 1/1
Lesser Elemental Blood: 3/3

CLW wand 50/50

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances

[/sblock]
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Pirvinia4_zpsd6ee1686.jpg
Penelope_zps114a8462.jpg

Pirvinia still had not heard mention of the cantrip to pass messages. “It sounds like Samad and I can both sneak in. But we still would have difficulty talking with each other and we would also be invisible to each other.”

She was mainly guessing at Samad's abilities since he was rather vague in his answer.

[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +8 (10 with Mazi)
AC: 14 (18 w/ Mage Armor) (Touch 13, Flat-footed 12)-> 18 with Mage Armor
HP:
44 Current: 44
CMD: 14, Fort: +4, Ref: +4, Will: +6 (Add +1 to Saves with Resistance)
Conditions in Effect: Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand: Alchemical Flask
Spells Remaining: 1st Level: 6/8, 2nd Level: 7/7, 3rd Level 5/5

Mazi
Initiative:
+2 Senses: low-light vision, darkvision; Perception: +15
AC: 20 (Touch 16, flat-footed 18) -> 24 with Mage Armor
HP:
22 Current: 22
Fort: +0, Ref: +4, Will: +7
Conditions in effect: Improved Evasion, Empathic Link, Mage Armor
Weapon in Hand: Bite [Att: +9, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC: 13 (Touch 9, flat-footed 13)
HP: 15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: 2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

Commander_Fallout

First Post
"Aye, that is most likely true," Samad nodded, "which is why I'd rather go alone. I know not of this power of which you speak; perhaps I shall meditate on it more at a later time. If I go, I can be in and out in an instant, as Bashu has before seen fit to bless me with the courage to walk unseen, and with great haste, so as a loyal servant do I trust him to bless me so again. If not, then perhaps I should wait out here, for it would only make it ever so awkward to go with someone I could neither see nor talk to without confidence of giving ourselves away."

He shrugged, "That's all I can truly say for certain, so what say you?"
[sblock=OOC]Sorry if I'm a little obtuse sometimes. I imagine Samad as the sort to not objectify and quantify what he sees as miracles, but instead to trust that his higher power will reveal all in due time. This may make it harder for him to relate to other spellcasters, but being that he is still somewhat of a stranger in a strange land, with entirely different customs, that should simply come with the territory. Just a personal RP choice, but I will try to fill out more of my intentions here in the block if that makes it better.

But yeah, he should be able to Expeditious Retreat himself so that he can move faster while sneaking (admittedly only as it works by RAW), Heroism himself to give him an edge on stealth checks, then use a combination of Vanish and Silence (unless you would make him invisible now) as it comes up, using Ghost Sound to distract the enemy should they actually start to catch on.[/sblock]
[sblock=Samad's Mini Stats]
Samad Salil
AC: 18 (15 flat-footed, 13 touch)
HP: 44/44
CMB: +6 CMD: 19
Fort: +3 Reflex: +9 Will: +5
Perception: +14, Low Light Vision
Initiative: +5
Current Weapon in Hand: Longbow (+19, 1d8+4, 19-20/x3)
Current Conditions in Effect: Point-Blank Shot, Precise Shot
Spells Remaining (1st): 5/5
Spells Remaining (2nd): 4/4

Used Items:
Arrows (4/20 used)

Abilities Used:
Bardic Performance (0/19 rounds used)
[/sblock]
 

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