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[LPF] Rodents of Unusual Size, pt 3

Satin Knights

First Post
[section]
"Well, let me try fixing him up first." Mystie dismounts and places her hand on the human's chest. With a gnomish incantation, his breathing gets a little better.
[sblock=Actions]Bubba:
Mystie: dismount, move to human farmhand, Cure Light Wounds (1d8+2=3) Another poor roll. :(
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation,Produce Flame
.,,.,,...Oracle 1st Lvl: 4/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
8/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 5 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 4 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action, used on Cruendithas, Joren,
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

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Aura

Explorer
Stables Battle - Post combat

With the action subsiding in the group's immediate vicinity, Dunkel and Mystie make every effort to help the fallen. Magic words are spoken and divine restorative power flows from their fingertips with practiced ease. Mystie has limited success--the small puncture marks on the man's body close, at least guaranteeing that further blood will not be lost. However, the relative pallor of the victim does not disappear, his skin is obviously cool to the touch and his breathing is rapid and shallow. Barely conscious, he murmurs, "St--ir--skis," or some variation thereof, several times.

The victim Dunkel tends to is in even worse shape. Despite his repeated attempts to render aid, the lizard folk remains collapsed on the ground with absolutely no movement. Vacant eyes stare out, but the dwarf knows they see nothing. Perhaps the creature's spirit will move on to somewhere better.

The background sounds continue--the stirges have not yet been fully wiped out or withdrawn. However, none of the chaos is quite as intense as it was right around the riding bird's stable. For whatever reason, the group bore the brunt of the swarm. The horses and ponies mill about restlessly, alert in case of a return of the disgusting giant mosquitoes.
 

Fobok

First Post
Joren looks up to watch the last of the Stirges fly away, then turns to follow the others towards the injured. On seeing the obvious fate of the lizardman, he whispers a small prayer, then turns to the man Crue and Mystie are helping, though hanging back, unsure what he can do to help. He does say, however, to Crue's suggestion, "I think it's best to leave him where he is. Putting him in with agitated animals likely won't be healthy, and moving him might make his injuries worse."

[sblock=Joren Mini Stats]Joren
AC: 16 (14 flat-footed, 12 touch)
HP: 10/10
CMB: -1 CMD: 11


Fort: +2 Reflex: +2 Will: +4
Perception: +2 Sense Motive: +2
Initiative: +2


Claws rounds remaining: 6/6


Level 1 spells remaining: 2/4


Current Weapon in Hand: Light Crossbow
Crossbow Bolts remaining: 20


Current Conditions in Effect: Mage Armour (+4 AC), Bless (+1 to attacks/saves vs fear)
Temporary items in possession: None
Items not currently in possession: None
Items depleted: none[/sblock]
 

Deuce Traveler

Adventurer
Dunkel gets up and grunts in displeasure, before hefting his axe to a ready position. "There still seems to be stirges around for us to kill. Let's go to help others in danger!" Dunkel runs towards the nearest sounds of struggle, hoping to strike down another stirge that has yet to withdraw.
 

BigB

First Post
cruendithas.jpg
Crue waits while others attempt to attend to the man and hearing Jorens reply decides perhaps the man is correct and they should not move him but what then. "Perhaps you are right that he should not be moved. But what then do we go for help or leave him in hopes a healer will find him? Do you know of a nearby healer?"

[sblock]
Is Cruendithas aware of a healer nearby?
knowledge local check 1D20+4 = [10]+4 = 14
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas nods in satisfaction as the stirge falls from the bird-horse's body to the ground. He takes a moment to see if the animal will allow him to calm it. He then goes out the south door to check on Myrtle, kneeling along the way to wipe the blood from his falchion and returning it to its sheath. He scratches Myrtle under the chin and around the ears, then checks the horse for wounds. Finally, he walks her around the end of the stable to where the others have gathered and watches for a moment as they work on the fallen lizard-man and human. "If Mystie cannot help him, I surely can do nothing. Her skills in the healing arts far surpass mine."
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 31/31
Senses: DarkVision (60’) Perception: +10
CMB: +05 CMD: 17 (+7/19 vs. Trip)
Fort: +06 Reflex: +02 Will: +04
[/sblock]
 

Commander_Fallout

First Post
"And mine, for that matter. As I said, it is probably too late for him," he bowed his head, "The most we can hope for now is that he have a brilliant future in the next life. However, as Dunkel has said, there are still others of these 'stirges' about, perhaps we can help to ensure that others avoid the same fate."
 

Aura

Explorer
[sblock=Mystie extra info]Close enough to the human stablehand to touch him, Mystie can conclude that he seems stable… for now. However, in his incredibly weakened state, the smallest thing, from minor injury, to illness, to disease, would almost assuredly be lethal. He is currently in a quasi-conscious state--he mutters words of a sort, but does not seem very coherent.[/sblock]

[sblock=Left to act]Mystie
Hawk

We're no longer in round by round per se, but wish everyone to have a chance before I update.[/sblock]
 

Aura

Explorer
Jonas' quick assessment of the bird-mounts is easy enough: they are relatively unhurt (must have a lot of blood to give), but the one closest to him still has feathers on end and looks at him warily. Outside, Myrtle (and the other horses and ponies), seem well. The less experienced of them seem a little uneasy, but with the chaos dying down, and the big man among them, they seem to be getting on fine. Myrtle, for her part, seems un-phased and leans in on Jonas a bit when he touches her.

A small part of the group continue to do their best to aid the fallen, with Mystie providing most of the hands on, and Joren and Cruendithas making suggestions concerning whether it is safe, or advisable, to move the human stablehand.

The rest of the group, at Dunkel and Wahyu's mention of it, go off to help beat back more of the nasty giant insects. Although swatting one here, and prying another off a mount there, is needed, it is immediately obvious nowhere was as hard hit as the bird-mount stable. Only one other stablehand was even attacked, most of the rest of the time the animals were preferentially targeted. Other things worth noting is that, in the direction of the arch, the stablehands are all lizard folk, and the smell grows continually worse to the point it nearly wants to make one gag.

Eventually, a familiar voice is heard, "Wow, what the heck happened here?" asks a rather excited Jaycus, as he approaches Jonas with two stablehands (the ones you saw when renting the mounts) in tow. The scene out front, with splatters of blood and a half dozen stirge bodies laying about, looks awful but belies the tragedy that happened out back.

About this time, those that went out to help return just, having missed what Jaycus said but seeing a discussion initiated between him and Jonas.

[sblock=stuff]To move things along, I figured Mystie would continue to do her best for the human victim, so SK, feel free to add extra stuff regarding that if you like. Hawk is free to have gone out to help if Tailspinner likes. With Jaycus on the scene, we're now pretty much in free movement and discussion (for those that wish to address him, he's currently in front, with Jonas and the equines.)

Anyone helping with the stirges abroad must make a DC 7 Fort save or be sickened, due to the overwhelming smell.[/sblock]
 

Deuce Traveler

Adventurer
Dunkel says to Jaycus, "I could do nothing for one of the hands. Another has fallen but looks like he might pull through. This second hand was mumbling something like Stirskis, but I figured it must be something about stirges unless you know somethind we don't."

OOC: 1d20+5=22
 

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