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[LPF] Scourge of the Howling Horde

ScorpiusRisk

First Post
Great. Of course this happens on the day we don't get a good nights sleep. What kind of adventurer's don't bring their own tents. Denizel quickly leads Sandy over to the edge of the road, so that he could move freely in case they became involved in the situation. Seeing boots move ahead, his guess was that they were about to get involved. Keeping his crossbow in his hands, but not raised he addresses Agno's question.

"Some kind of scuffle ahead."

[sblock=actions]Move to F34, guiding Sandy to E35. (I believe this is something I can do without a skill check since Sandy is domesticated)
Standard: Tie Reins to tree[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

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perrinmiller

Adventurer
As Boots crests the rise in the road, he sees the tail-end of a fight raging ahead. A merchant's wagon lies on its side, it's horses dead or scattered. Several elves and some small humanoids lay dead, while a few of each continue to battle.

The small humanoids have yellowish orange skin, flat faces, broad noses, pointed ears, and wide mouths with small sharp fangs. They walk upright about 3 feet tall, but their arms hang down, almost to their knees. They are wearing leather armor and armed with light wooden shields, javelins and morningstars. OOC: Knowledge Local DC5 to identify

The elves are wearing studded leather armor and carrying longswords and longbows.

OOC: Combat: Round 1
[sblock=Combat Information]The battle participants are aware of each other, but not you. No one is flat-footed now.

Initiative:
The Elves
You guys
The small humanoids

Updated Map:
SHHEnc1Map00C.jpg
SHHEnc1Map00D.jpg

1) Movement in forest squares costs double
2) Wagon and horses provide cover.
3) Diagonal movement around wagon not allowed, but around horses okay

Code:
Agno:      08/08 HP remaining
Denizel:   08/08 HP remaining
Iago:      10/10 HP remaining
Sylla:     09/09 HP remaining
Boots:     11/11 HP remaining

Spells Cast: Guidance (Agno)
Abilities Used: 
Conditions in effect: Agno (+1 for next Roll)
Enemy Status:
Code:
Elf1:
Elf2:
G1:
G2:
G3:
G4:
G5:
[/sblock]
GM: Everyone is up.

Please use grid coordinates, combat blocks, and mini-stats.

If you need a GM update after 1-2 people post, just ask.
 

GlassEye

Adventurer
"Boots, what do you see up there?"

Agno jogs down the road towards Boots pushing past Sylla and Denizel in order to catch up to the darkwolf.



[sblock=Actions]move: double move to R35[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: none
Current Conditions in Effect: none

Lightning Arc: 6/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

Systole

First Post
Elves and orange bad guys. Send me in!

Go
! Sylla tells the eidolon. Then out loud: "Elven caravan under attack -- I'm going in."

She takes off running.

[sblock=ooc]I think Sylla has enough of a straight line to 4x run to V36.

Boots will double move to AD39.

If my counting is off for either of these, just put them somewhere close.

Whoo! Sylla epicly blows her first roll ever![/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
Last edited:

ScorpiusRisk

First Post
"How is this our business?" He says at half breath, as to make sure it does not carry but watches as Agno and Sylla are soon well ahead anyway. He runs up to try a get a beter picture.

[sblock=Actions]Run to U35.
Knowledge Nobility 12 To try and see if he can recognize any heraldry or insignia.[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3
Speed: 20'

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Detect Magic, Light, Message, Prestidigitation

[/sblock]
 

perrinmiller

Adventurer
OOC: I NPC'd Iago while Mfloyd is on vacation so he can post this round instead. Also Sylla and Denizel need to run in straight lines and I had to adjust their final squares a bit to avoid the foliage (difficult terrain). Also map resolution will get better as you close the range.
Iago runs after the others.

As you get closer the small humanoids manage to fell the remaining elven warriors with a combined attack. They they appear to notice boots coming at them, and a few point in your direction as well.

It doesn't appear like they want to talk with you, except with weapons that is.

OOC: Combat: Round 2
[sblock=Combat Information]The small humanoids are now aware. No one is flat-footed now.

Initiative:
The elves - dying
You guys
The small humanoids

Updated Map:
SHHEnc1Map02.jpg

1) Movement in forest squares costs double
2) Wagon and horses provide cover.
3) Diagonal movement around wagon not allowed, but around horses okay

Code:
Agno:      08/08 HP remaining
Denizel:   08/08 HP remaining
Iago:      10/10 HP remaining
Sylla:     09/09 HP remaining
Boots:     11/11 HP remaining

Spells Cast: Guidance (Agno)
Abilities Used: 
Conditions in effect: Agno (+1 for next Roll)
Enemy Status:
Code:
Elf1: Unconscious & dying
Elf2: Unconscious & dying
G1:
G2:
G3:
G4:
G5:
[/sblock]
GM: Everyone is up.

Please use grid coordinates, combat blocks, and mini-stats.

If you need a GM update after 1-2 people post, just ask.
 

Systole

First Post
Boots sends dirt flying as he charges toward the westernmost creature, a deep growl rising in his throat.

Sylla steps to the east and lets fly with an arrow at one of the other orange humanoids.


[sblock=ooc]Boots, full round: Charge/pounce/power attack G1, moving to AK 39. He'll be at AC 12 due to charge. EDIT: Mislabeled claw 2 damage, but I think it's obivous which is which.

Sylla, move: W41
Sylla, standard: Attack G2.

What a lousy bunch of rolls. Hopefully 8 points is a kill.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Longbow
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: -2 AC (charge)[/sblock]
 
Last edited:

GlassEye

Adventurer
Agno continues his jog down the road moving even more quickly when he sees the elves sprawled out injured and dying on the road.

"Hurrr...Reveal the path of your will, goddess!"



[sblock=Actions]move: double move to AD41[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: none
Current Conditions in Effect: none

Lightning Arc: 6/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

mfloyd3

Explorer
Iago is at first taken aback, but seeing his friend Agno surge forward the half-orc follows.

[sblock=Actions]
Double move to AC43
[/sblock]

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

perrinmiller

Adventurer
Boots manages to take down one of the creatures, but Sylla's arrow missed.

[sblock=Updated Map]
SHHEnc1Map02A.jpg
[/sblock]
GM: G1: 8 dmg; Unconscious & Dying

You can still roll Knowledge Local, BTW.

Denizel is left for this round.
 

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