Iago notes the byplay between the elf and the half-elf, and decides to reply to the tengu instead.
"You juxtapose the symbol of the bird and the sun and make it representative of our journey," he observes, half amused, half intrigued. "It sounds as if you are formulating an alchemical transformation. The distinction between the object and its symbol must be negated to complete the process." The last is spoken as if it is a well-known principle.
[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: n/a
Extracts prepared:
Level 1: Shield, Cure Light Wounds
Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT
Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2
Dagger: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
(melee) Damage: 1d4+2, Crit: 19-20/x2
Dagger*: Attack: +2 = [BAB (00) + Dexterity (+2) + Misc (0) + Magic (0)]
(ranged) Damage: 1d4+2, Crit: 19-20/x2
Sling*: Attack: +2 = [BAB (00) + Dexterity (+2) + Misc (00) + Magic (0)]
Damage: 1d4+2, Crit: 20/x2,50' range increment
Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day
Acid Flask*: Attack: +2 = [BAB (00) + Dexterity (+2) + Misc (+1) + Magic (0)]
Damage: 1d6+3 direct, 4 pts splash, Crit: 20/x2
*+1 to-hit, +1 dmg w/in 30’
[/sblock]
"You juxtapose the symbol of the bird and the sun and make it representative of our journey," he observes, half amused, half intrigued. "It sounds as if you are formulating an alchemical transformation. The distinction between the object and its symbol must be negated to complete the process." The last is spoken as if it is a well-known principle.
[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: n/a
Extracts prepared:
Level 1: Shield, Cure Light Wounds
Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT
Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2
Dagger: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
(melee) Damage: 1d4+2, Crit: 19-20/x2
Dagger*: Attack: +2 = [BAB (00) + Dexterity (+2) + Misc (0) + Magic (0)]
(ranged) Damage: 1d4+2, Crit: 19-20/x2
Sling*: Attack: +2 = [BAB (00) + Dexterity (+2) + Misc (00) + Magic (0)]
Damage: 1d4+2, Crit: 20/x2,50' range increment
Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day
Acid Flask*: Attack: +2 = [BAB (00) + Dexterity (+2) + Misc (+1) + Magic (0)]
Damage: 1d6+3 direct, 4 pts splash, Crit: 20/x2
*+1 to-hit, +1 dmg w/in 30’
[/sblock]