Cool visuals at what price to the DM. I tried out Talespire and it took me about 4 hours to just build an inn. Now I am sure with practise, I could get better but nothing in the experience convinced me that it was a worthwhile use of my time as a DM.No that sounds silly.
I think the 3d VTT has a perfectly fine audience of people that want to play D&D, and like cool visuals.
They state it's planned to be easy to work with, we don't know enough to assume how easy or hard it will be. Lots of prefabs are planned at the very least.Cool visuals at what price to the DM. I tried out Talespire and it took me about 4 hours to just build an inn. Now I am sure with practise, I could get better but nothing in the experience convinced me that it was a worthwhile use of my time as a DM.
This, I will believe when I see it.They state it's planned to be easy to work with, we don't know enough to assume how easy or hard it will be. Lots of prefabs are planned at the very least.
The director of the 3D VTT project has said the exact opposite of what you claim.The reason I ask is, the 3D VTT already has (and people have used) a 2D mode, which is different from this. And WotC's messaging was that the 3D VTT would essentially be part of Beyond.
There are always bugs when you release software. Better to have it with a free product with low expectations than a fancy VTT. Or not. Maybe it's just a teaser - get people used to the integration and hope they upgrade to the VTT or any number of other explanations.Sure. Always. But it didn’t have to be a released product for that.
I write concept software. It doesn’t need to have that product cycle nor the effort or manpower. Sure your mileage may vary and this for sure is also concept, absolutely a part of this, it is a product.There are always bugs when you release software. Better to have it with a free product with low expectations than a fancy VTT. Or not. Maybe it's just a teaser - get people used to the integration and hope they upgrade to the VTT or any number of other explanations.