Here's my submission so far. I noticed as I read that both Black Widow (the original) and the original Spider Woman have some uncanny resemblances in their backgrounds. Both were snapped up and brainwashed by sinister organizations, which trained them to be operatives. Both broke free and defected to 'the good guys.' Black Widow, of course, didn't always STAY that way, but we can overlook that.
So I basically used Spider Woman's original background, with a Russian twist (I -think- Russia was still under the Czars in this time period? Someone yell at me if that's wrong and I'll fixit
). The spider serum becomes an artifact of voodoo magic, since 'irradiated spider venom' would be hard to come by. HYDRA may well still exist, but she was snapped up by Count Otto Verminis, who was running the Hydra Boarding Academy in Russia...and using it to build an army of brainwashed super-trained kids. Her enduring enmity to this man and this organization represent a Complication for the character.
Annnyway, without further ado...here she is. Lemme know what needs changing!
(I'm considering lowering her Strike a little and buying a low-value Headquarters to reflect the minor estate in London her folks bought before they got iced. Thoughts?)
...
(Oh, and the gliding bit. Obviously her costume can't easily have little webby wings, if it has to be concealable under Victorian outfits. I figured maybe she can use long fibers to glide, as some real spiders do. Not exactly 'webbing,' these are of finite length, can't be controlled to snare things, and aren't sticky. They're basically just really effective 'sails.')
[sblock=The Black Widow]Name: Jessica Drew Romanova
CODENAME: Black Widow - The Amazing Spider-Woman!
Concept/Archetype: Altered Human
Power Level: 8
Power Points: 150
Experience Points:
Hero Points: 1
ABILITIES
STR 20 +5 (6 PP)
DEX 26 +8 (10 PP)
CON 20 +5 (6 PP)
INT 12 +1 (2 PP)
WIS 12 +1 (2 PP)
CHA 14 +2 (4 PP)
SAVES
TOUG +8 (5 Con + 3 Feat)
FORT +7 (2 Base + 5 Con) (2 PP)
REF +8 (0 Base + 8 Dex) (0 PP)
WILL +6 (5 Base + 1 Wis) (5 PP)
COMBAT
INIT +8
BASE DEF +8 (16 PP)
DEF 18 (10 + 8 Base + XX Feat + XX Power)
FLAT-FOOTED 14
BASE ATT +7 (14 PP)
ATTACK
Ranged: Venom Blast +8 (DC 23, 80', Poison (Fort DC 23 or repeats in 1 min)
Melee: Strike +8 (DC 23, Martial Arts)
SKILLS 40 SP (10 PP)
Acrobatics +10 (2 ranks + 8 Dex)
Diplomacy +5 (3 ranks + 2 Cha) *+4 for men
Escape Arist +10 (2 ranks +8 Dex)
Intimidate +10 (8 ranks + 2 cha)
Notice +10 (9 ranks + 1 Wis)
Sense Motive +10 (9 ranks + 1 Wis)
Stealth +10 (2 ranks + 8 Dex)
LANGUAGES (5 Ranks)
Russian (native), English, Spanish, German, French, Chinese
MOVEMENT
SPEED 10mph/20mph/40mph
LEAP XX/XX/XX
MPH: 50mph gliding
FEATS (8 PP)
Acrobatic Bluff
Attractive
Defensive Roll +3
Evasion
Precise Shot
Uncanny Dodge (hearing)
POWERS 66
Super Strength +2 (4pp)
Enhanced Strength +4 (4pp)
Enhanced Dexterity +6 (6pp)
Enhanced Constitution +4 (4pp)
Super Sense: Accurate Hearing +2 (2pp)
Speed +1 (1pp)
Super Movement: Wall Crawling (full speed, not flatfooted) +2 (4pp)
Immunity: Poison +1 (1pp)
Flight (Gliding) +3 (3pp)
Venom Blast Array (electrical/toxin) (26pp)
Blast (poison) +8 (24pp)
- AP Stun (Ranged, poison) +6 (24pp)
- AP Blast (Penetrating) +8 (24pp)
Emotion Control (Area: Cloud, Men Only, One Emotion (Love), Sense Dependent: Smell, PF Subtle) +8 (5pp)
Strike (Mighty) +3 (6pp)
DRAWBACKS
Emotion Control power has opposite effect on women (-1)
COST
Abilities [30]
Combat [30]
Saves [7]
Skills [10]
Feats [8]
Powers [66]
Drawbacks [-1]
Total [150]
Unspent [0]
NOTES
Real Name: Jessica Drew Romanova
Gender: Female
Age: 20
Height: 5' 4"
Weight: 127lbs
Hair: Lustrous black
Eyes: Blue
Nationality: Russian
Ethnicity: Russian/Irish
Tradeoffs: None
DESCRIPTION
With the stern slavic features of her father, Ivan Romanova, and the flaming red hair of her Irish mother, Jessica is a beautiful young woman. Svelte and voluptuous, fair skinned, but not freckled, she is the very image of a model young woman of breeding in the Commonwealth. None suspect that under the corsets and skirts and bonnets and bustiers are the sleek, toned muscles of a circus acrobat, barely concealed under a scandalously revealing tight black suit with spider-like patterning over the torso.
HISTORY
Jessica's life story is a convoluted one. Her childhood was happy enough, raised mostly by her mother and an army of servants in Ivan's estates in Russia. Ivan was wealthy by blood, and their lives were easy enough. Until the day that Jessica took ill with a mysterious sickness. Her parents took her from doctor to doctor, in Europe and abroad, desperately seeking out a man who could cure her. The family fortune began to dwindle alarmingly, and little Jessica clung to life by a hair when Ivan and his wife turned from science to superstition to save their daughter. In return for most of the remaining funds available to them, a voodoo priest in Haiti prepared a potion that he promised would save their girl. Her essence was weak, he said, so the potion was imbued with a powerful essence of nature...the spider, whose strength and stamina far outweighed its size.
In just a day, Jessica awoke, her fever broken. The strange, seemingly incurable malady had been cured! More immediate problems now faced the Romanovas, who had very little left in the way of money, and limited prospects for making more. It was a blessing from above, they thought, when a boarding school run by a Count friendly to Ivan's family offered to allow Jessica to attend and waive the usual fee. This would cut their costs, and free them to travel more freely in search of opportunities.
Jessica was having problems of her own while her parents handled their financial crisis. Strange dreams plagued her, and urges not altogether human. Her strength was increasing beyond her ability to limit...breaking doors and glasses was a daily event for her. One night after a particularly wrenching nightmare, she found herself stuck to the wall over the bed and couldn't free herself for several minutes. The headmaster of Hydra Academy, Count Otto Verminis, was a little TOO sympathetic. He seemed to know more than he should, be fascinated where he should be repulsed. She'd started to notice strange things about other students too...hints that some were, like her, freaks of science or magic. Deciding that something altogether sinister was afoot, Jessica decided to escape and find her parents. Unfortunately, it was too late.
The next morning, she was 'Arachnae.' She no longer remembered her parents or past. She was well and truly a student of the Academy, thanks to the mesmerism of the Count. Under the tutelage of the Academy, she learned to control her powers, and unlocked new ones as well. Her body produced chemicals alien to human biology and stored them in glands just under the skin. She could generate small but powerful electric charges that would launch this venom at incredible speeds through the air. With practice, she learned she could control the toxicity of the poison, controlling the dose so it would merely stun or knock someone out...up to potentially lethal. The electrical ejection of the venom became so fast that she could punch through steel. Yet another chemical she could release into the air around her that made her irresistable to males of the species...though it seemed to irritate and repulse females. In addition to her vastly expanded physical abilities, she found that she could 'spin' long filaments from her back that would catch winds and updrafts and let her glide. These would then retract, all in seconds flat. All the while she was learning the extent of the spider essence's potency, she was also learning more mundane skills that the Count deemed important for his students. Pugilistic styles from English boxing to the exotic fisticuffs of the Chinese. Half a dozen languages so she could fit in anywhere. Skullduggery, stealth, and spying. She was to be one of the 'heads' of Hydra Academy...a private network of spies and assassins controlled absolutely by one ambitious man.
Arachnae's first assignment was to go to Britain, to London itself. The Count had recieved information that there was a group of 'special' individuals forming in England, with the tacit approval of the Crown. Such a group, he realized, could be a threat to him. Arachnae's mission was to discover the truth of it, and if possible destroy them. By cruel irony, this led Arachnae into conflict with Captain Britannia, who was involved in investigating the recent murders of a pair of foreign nationals who had sold ancestral lands in Russia to buy a more modest residence in London and find work. Their names were Ivan and Moira Romanova.
When Arachnae discovered this, the bonds around her mind were shattered by the shock. Arachnae, no more, Jessica joined forces with Britannia in tracking down and capturing the man who had killed her parents. A so-called 'son of darwin,' who was able to change his shape to mimick anyone, making him the perfect assassin. In the end, Jessica's augmented hearing...capable of registering even tiny differences in voices...proved able to pierce his endless disguises, and the Chameleon was captured. In the process, Jessica suffered another shock. The assassin worked for none other than the Count himself!
Although Jessica has committed herself to protecting her new home in the Commonwealth of Britain, alongside her fellow 'new men,' she has privately sworn that one day she will once again face the Count Verminis and hold him to account for destroying her family, and enslaving her.[/sblock]