So far the only change is in "naming" your powers but you can change or think of something else to do with them. And raising your Energy Touch to IN (40) and added bonus against machines (this will probably be the only thing you can use against sentinels so I had to up it so it would damage them. And added your bonus power for energy touch. Didn't see the shockwave punch power listed
but we will say that you used a power stunt with your Energy Touch to cause the shock wave as your GD(10) strength is not enough to cause it
tell me what you think and if you have any questions just ask.
Sheng
F: Amazing(50)
A: Remarkable(30)
S: Good(10)
E: Remarkable(30)
R: Good(10)
I: Excellent(20)
P: Incredible(40)
Health: 120
Karma: 70
Popularity: 0
Resources: Shift 0
40 Drain
30 Fire Gen
20 Extra Attacks - change to MN(75) the minimum
20 Energy touch - change to IN(40)
10 Invisibility
Powers:
Health-Drain Touch IN(40): Essence of the Serpent
The touch of a character with this Power transfers a Power rank amount of Health from the target to the hero. Previous damage is healed in an equal amount, up to the maximum Health of the character. Drained Health above that point is lost. Characters drained to 0 Health must make an Endurance FEAT to avoid dying. if they do so, the attack has no further effect. Reversing this process, directing one's own Health into others, is a Power Stunt. Limitations: Only usable on organic living targets, and an unaware opponent can be automaticaly touched, but an aware opponent must be hit by a green Fighting FEAT roll.
Fire Generation RM(30): Breath of the Red Snake
The hero with this Power may project flame with Power rank range and damage, using Agility to hit. Damage is taken on the Energy table. Like ice generation, creation of large amounts of flame may damage the surrounding area in a fashion that leads to loss of Karma. The hero may choose to inflict less damage with his flame, or have a lesser effect than
rolled on the Universal table. The hero begins play with the ability to use flame as a missile weapon (fire balls or a jet of fire), plus one Power Stunt. Other stunts may be developed.
• Create a flaming shield. This wall of fire surrounds up to one area. Anyone passing through it takes Power rank damage from fire. This may be used defensively or to restrain criminals who are not wild about getting singed.
Extra Attacks MN(75): The Serpent Strikes
This Power is always +1CS better than the starting Fighting ability. Use this Power instead of Fighting to make multiple attacks. There is no penalty for failing with this roll, but the individual may make only one effective attack in that round.
Invisibility GD(10): Serpentine Stealth
The hero with this Power can make his body invisible to normal sight. This Power does not negate location by other senses, or nor does it initially negate location by heat or ultraviolet sources. The hero still has mass and substance (coating the hero with dust or paint reveals the true form, as does fog or rain). The hero may remain invisible as long as desired, and the Power rank has no effect on whether the hero becomes invisible under normal circumstances.
Energy Touch IN (40): Electric Bite
The hero with this Power may inflict damage and effects from the Energy column of the Battle Effects table, with a Bullseye regarded as a possible Stun. The hero may always choose to inflict less damage than is rolled, or to reduce the effects of the damage. The touch can be carried through conductive material, and may affect multiple targets in this fashion. If the hero is standing on a steel girder facing off three goons from HYDRA, and uses the Energy Touch on the girder (a conductive material), all three get shocked. The hero with this Power gains Resistance to Electricity as a Bonus Power. Bonus/Limitation: Electrical devices take +2CS damage from this attack while non-conductive materials or a well ground area will reduce this power -2CS.
Resistance to Electricy IN(40): Snake Skin
All damage resulting from electrical-based attacks is reduced by the Power rank number. Further, electricity of less than this Power rank is ignored by the hero. The hero must decide if this Power is conductive or nonconductive in nature. Conductive resistance allows energy to pass through the hero into those the hero is touching (like a copper wire). Non-conductive resistance stops the energy at the contact point, allowing those being touched or held to be unharmed like rubber insulation). Limitations: The resistance is conductive and Sheng must be careful when he uses Energy Touch on an electrical device as the large amount of discharge will channel back through himself causing himself damage as well.(remember he may inflict less damage if he desires)
Talents:
Oriental Weapons
Martial Arts D
Occult Lore
Mystic Background