airwalkrr said:
Salthorae: I will let you join if you can get me a character within 48 hours. Regarding multiclassing, two classes is usually more than enough. I will only allow three if the concept requires it (such as fighter/wizard/eldritch knight).
No worries! Here is Talenir Swiftbow
[sblock=Talenir Swiftbow]
Talenir Swiftbow
NG Medium Human
Ranger 11/Horizon Walker 1
Init: +3;
Senses: Darkvision 60 ft., Listen +15, Spot +15
Languages: Common, Elven, Giant
AC: 25,
touch: 15,
flat-footed: 22
HP: 81 (12d8+24)
Resist: Affected by
Endure Elements
Fort: +13,
Ref: +12,
Will: +6
Speed: 30 ft. (6 squares)
Melee: +1 Keen Rapier +16/+11/+6 (1d6+3/15–20); or
Masterwork Dagger +16/+11/+6 (1d4+2 )
Ranged: +2 Shocking Composite Longbow +17/+12/+7 (1d8+3 and 1d6 electricity); or
Masterwork Dagger +16/+11/+6 (1d4+2 )
Space: 5 ft.;
Reach: 5 ft.
Base Atk: +12; Grp +14
Atk Options: Point Blank Shot, Rapid Shot, Many Shot, Imp. Precise Shot, Shot on the Run
Spells prepared (CL 5th): 1- Longstrider, Speak with Animals; 2 - Barkskin
Abilities: Str 15, Dex 16, Con 14, Int 14, Wis 12, Cha 8
SQ: Favored Enemies (Undead +4, Constructs +4, Outsiders (Evil) +2)*
*Bonus' apply to Bluff, Listen, Sense Motive, Spot, Survival and all weapon damages
Feats: Point Blank Shot, Precise Shot, Dodge, Mobility, Shot on the Run, Weapon Finesse
Bonus Feats: Track, Endurance
Virtual Feats: Rapid Shot, Many Shot, Improved Precise Shot
Skills: Climb +6(+8 with Rope), Craft (Bowmaking) +4, Handle Animal +4, Heal +4, Hide +27, Jump +6, Knowledge (Dungeoneering) +7, Knowledge (Geography) +10, Knowledge (Nature) +14, Listen +15, Move Silently +21, Ride +9, Search +15, Spot +15, Survival +15, Swim +5, Use Rope +8
Possessions: +1 keen rapier, MW Dagger, +2 Darkwood Buckler, +3 Silent Moves Mithral Chain Shirt, Ring of Protection +2, Ring of Chameleon Power, Amulet of Health +2, Gauntlets of Ogre Power, Boots of the Winterland, Cloak of Resistance +2, Bag of Holding (Type I), Efficient Quiver, Wand of Cure Light Wounds (50 charges), Potion of Cure Moderate Wounds (x2), Potion of Negate Poison, Dust of Tracelessness (x2), Holy Water (x2), Everbright Stone (as Everburning Torch but on stone)
In Bag of Holding: 50' Silk Rope (x2), Grappling Hook, Bedroll, Tent, Chalk, Torches (x5), Sunrod (x3), Smokestick (x3), Waterskin (x2), Rations (10 days), Twine (10'), 10' Pole, Mirror, Winter Blanket, Fish Hook (x5), Wire, Oil (x5), Flint & Steel, Hammer, Holy Water (x2), Acid (x5), Alchemist Fire (x3), Traveler's Outfit, Portable Ram
In Efficient Quiver: 100 arrows, +2 Shocking Composite (+1 str) Longbow
Remaining Wealth: 93 gp
Favored Enemies (Ex): +4 vs Undead, +4 vs Constructs, +2 vs. Evil Outsiders; Bonuses to Bluff, Listen, Sense Movtive, Spot, Survival and weapon damage rolls
Wild Empathy (Ex): 1d20+12 to effect animals as with a Diplomacy Check
Combat Style (Ex): Virtual Feats: Archery: 2nd Level - Rapid Shot, 6th Level - Manyshot, 11th Level - Improved Precise Shot
Woodland Stride (Ex): Move through undergrowth and normal speed
Swift Tracker (Ex): Track at normal speeds, -10 to Track at Double Speed
Evasion (Ex): Sucessful reflex save for half damage equals no damage.
Animal Companion (Ex):
Black Bear: Link, Share spells, Evasion, 7 Tricks
Terrain Mastery (Ex): Underground - Darkvision 60' & +1 insight bonus to Attack and Damage Rolls vs. creatures with "Underground" in their Environment Entry[/sblock]
[sblock=Animal Friends]
Bear, Black
Medium Animal Companion
Init +1;
Senses Low-light Vision, Scent., Listen +4, Spot +4
AC 13, touch 11, flat-footed 11
HP 19 (3d8+6)
Fort +5,
Ref +4,
Will +2
Speed 40 ft. (8 squares)
Melee: Claw +6 melee (1d4+6) or Bite +1 melee (1d6+2)
Space 5 ft.;
Reach 5 ft.
Base Atk: +2; Grp +6
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
SQ: Low-light vision, Scent, Link, Share Spells, 7 Tricks
Feats: Endurance, Run
Skills: Climb +4, Listen +5, Spot +5, Swim +8*
*+4 racial bonus on Swim checks
Tricks: Attack, Heel, Guard, Down, Fetch, Come, Defend
-------------------------------------------------------------------
Warhorse, Light
Large Animal
Init +1;
Senses Low-light Vision, Scent., Listen +4, Spot +4
AC 14, touch 15, flat-footed 12
HP 22 (3d8+9)
Fort +6,
Ref +4,
Will +2
Speed 60 ft. (12 squares)
Melee: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)
Space 10 ft.;
Reach 5 ft.
Base Atk +2; Grp +9
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Feats: Endurance, Run
Skills: Listen +4, Spot +4[/sblock]
[sblock=Wealth Spent Log]Armor
Chain Shirt 250
+3 9000
Mithral 1000
Silent 3750
Shield
Buckler 165
+2 4000
Dark Wood 40
Weapons
Rapier 320
Keen (+1)
+1
Total: +2 8000
Longbow,
Comp (+1 STR) 500
+2
Shocking (+1)
Total: +3 18000
MW Dagger 302
Ring
Chameleon Pwr 12700
RoP: +2 8000
Misc Items
Amulet Health +2 4000
Gauntlet: Ogre Power 4000
Boots: Winterland 2500
CoR: +2 4000
BoH: I 2500
Efficient Quiver 1800
Dust: Tracelessness (x2) 500
Potion: Neut Poison 750
Potion: CMW (x2) 600
Wand: CLW 750
Everbright stone 110
Mundane Gear 195
Warhorse, Light 150
Military Saddle 20
100 arrows 5
Gold total 88000
Remanining 93[/sblock]
Let me know what you think... Background to come!