Meet a Professional Game Master

I've written about the mythical professional game master before, but for the first time I got an opportunity to interview one at length. Meet Timothy James Woods (Timm) who currently has a Master's degree in English literature and is working towards his PhD in the same (with a focus on games and learning). 2017 is the first year that he will be relying on RPGs for his income full-time, having locked down four regular games and two afterschool programs.

I've written about the mythical professional game master before, but for the first time I got an opportunity to interview one at length. Meet Timothy James Woods (Timm) who currently has a Master's degree in English literature and is working towards his PhD in the same (with a focus on games and learning). 2017 is the first year that he will be relying on RPGs for his income full-time, having locked down four regular games and two afterschool programs.

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Michael Tresca (MT): What's your gaming background?


Timm Woods (TW): I'd say my gaming background is simultaneously considered thorough to some, and sparse to others. I first discovered D&D when I was around 10 or 11 (when Magic the Gathering and Warcraft were fresh to me), and played with my siblings, but never really got to play all that much through high school and college. Being "inside" the hobby in terms of following it (I received Dungeon magazine and read every rulebook cover to cover from 2nd edition onward) while being "outside" the hobby in terms of playtime (I don't think I ever properly finished an adventure as a GM until I was in my 20s) had a weird result. I felt that it equipped me to see another side of the hobby: the "lost players". A large part of going into this business, for me, hinged on the idea that there are a great number of D&D enthusiasts who are still under-served by the volunteer GMing available amongst their friend circles and in their area, and that these individuals are happy to pay a professional as a way to reengage their lost hobby in a comfortable way.

MT: What are you working on currently?


TW: At the moment, I'm still working out the details of my dissertation and publication, although I do have a chapter available for viewing in the collection The Role-Playing Society (you can check out details here). That chapter covers a lot of the same ideas I have about gaming (albeit dated now).

MT: What's your dissertation about?

TW: My dissertation is about the potential importance of games to the learning process, particularly in the context of the language-learning and writing classroom. I'm detailing the ludic and pedagogical history of TRPGs (which, I argue, were historically almost always considered as educational tools FIRST and leisure activities SECOND), investigating potential uses for TRPGs as learning tools, and designing concepts for what a TRPG-based curriculum would look like.

MT: What gaming activities have you participated in?

TW: I've run university courses with game-based mechanics, including one first-year writing course in which I used The Quiet Year to encourage motivational roleplaying and in-character collaborative writing. In my after-school programs aimed at younger students, I use TRPGs like D&D as a tool for facilitating social interactions between students (some of whom are on the special needs spectrum). Even in the ordinary adult games I run, I use my classroom tactics as a way to keep the play flowing, and to bring new players quickly up to speed.

MT: How did you become a professional game master?

TW: I definitely stumbled into this career, in a sense, and it's primarily my background in education and English language that has allowed me to pursue it this way. I was originally looking for opportunities in the RPG industry when I started working retail at a large Manhattan comic book shop, basically selling the boxed sets and books for D&D 4e and Pathfinder and meeting people within the hobby. The most common response I got from customers regarding TRPGs was "huh, D&D, I always wanted to try that game," to the point where I was receiving that answer roughly once a day. It put into perspective how much of the hobby is transferred on a very personal level. For so many of us, the story is the same: we played their first RPG by some fluke or accident, at a young age, and now either play regularly or, more likely, currently have no point of access to the hobby. I started handing out business cards, then started working with a local gaming cafe, organizing and running D&D Encounters and my own games. Since early last summer, I've moved on to running my own freelance games and afterschool programs through a variety of Manhattan learning institutions like Winston Prep and the Quad Prep.

MT: What tips do you have for other aspiring professional GMs?

TW: A lot of what I feel a professional GM, and any GM, needs is less about running the game and more about setting the context for the game. I try to bring to the game-table what I bring to my classroom: a sense of fair play, of making sure everyone gets equal attention, of getting everyone comfortable in their roles. A GM is always part referee and part narrator, but a professional is also part host, part businessperson, part teacher, and part paid performer. You're creating an experience, and you're responsible for that experience in a sense that really transcends the game rules. If a player is a jerk in my game, it's at least partly my responsibility to handle the situation. In a sense, this is unlike a regular GM, although I argue that a big issue with TRPGs is that almost all GMs end up getting saddled with this role of "meta-facilitator" whether they realize it or not; essentially a human-resources role that GMs are not always prepared to tackle. Even just classic Dungeons & Dragons means so many different things to so many different people, and with a paying group you want to ensure that you run the game they had in mind (while still surprising them), which is not necessarily the game you learned to play. It's made me think of RPGs differently, and in some ways allowed me to more fully adopt the role of "showrunner"-- albeit with the knowledge that, like a showrunner, my "ratings" pay my rent. TL;DR, Recognize what makes your sessions fun, and focus and highlight those elements while clearly communicating with the group and basing the campaign around them.

You can follow Timm on Twitter.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

hawkeyefan

Legend
It says he is running two after school programs...so I don't know if we should assume that those are simply a matter of there being like an hourly cost per kid per day. It could be a cost that the school has taken on as an extracurricular program, which could be quite a different price point. Especially given that the schools in question are prep schools in Manhattan.

Having looked at his twitter a bit, it seems that as of October 2016, he's been able to pay the rent solely based on his income as a DM. But I don't think this is his sole source of income. He describes himself as "a writer, professor, and professional GM."

It sounds to me that, like many folks, he has a lot of things going on that are all kind of related. He's working toward his PhD, he's writing a bit, and running games. It seems to me that he's leveraged the contacts he's made in the education field and in his retail experience at the comic shop to get this business going. Good for him. I wish him all the luck in the world.
 

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Von Ether

Legend
And I didn't realize I had to help finance a full time job. I was thinking of if he ran a game on a Saturday once a month.

If we use the title "Professional Game Master," as it's stated in the title of the article, for a part time gig, what would you call someone who does, indeed, do it as a full-time job?
 

shamurai7

Banned
Banned
I dunno...maybe if I looked like a college hipster who wears headphones as a fashion statement I could attract a few suckers.
I'm just a mid-life metalhead with a default facial expression that makes people think I want to kick their arses.

After DM'ing for nearly 2 decades I imagine my games are far more fun and exciting for free than what these people run. Also it comes across like your charging someone money to be their friend. Pretty awful IMO.
 

Von Ether

Legend
I dunno...maybe if I looked like a college hipster who wears headphones as a fashion statement I could attract a few suckers.
I'm just a mid-life metalhead with a default facial expression that makes people think I want to kick their arses.

After DM'ing for nearly 2 decades I imagine my games are far more fun and exciting for free than what these people run. Also it comes across like your charging someone money to be their friend. Pretty awful IMO.

Have you seen Tim Bradstreet, the guy who did all the art for Vampire the Masquerade? Looking like you can kick arse and run a D&D game has its fan base, believe it or not. I guess it's the allure of a Bruiser outside/Geek inside?

And of course if you are running a game for pay, your players are not your friends, they are your customers, it's a different mindset.

But in 33 years (since we'll play the old man card here), I've run plenty of games at Cons along with Drop-ins/Drop-outs at game stores were no one was my friend and we all still had a great time.

Oh man, though, some of those Drop-ins/Drop-outs. There was the occasional player should have been paying me with their entitled attitudes. You show up, make a character, don't own or buy anything at the hosting store (not even a can of soda), and then act as if I am your personal TV/Storyteller. Nope. Not having it.
 

Desh-Rae-Halra

Explorer
If we use the title "Professional Game Master," as it's stated in the title of the article, for a part time gig, what would you call someone who does, indeed, do it as a full-time job?

I didn't make the assumption that simply because we call them "Professional" that meant it was full time. For me, professional dictates training and experience, not how many hours a week you put in.
So for me, Professional could be just as much like a Consultant. see the term Professional as meaning the capacity to do the job in a professional manner as opposed to his availability to do this 40 hours a week.

I don;t know if there would be an Ethics Code for Pro Game Masters, but if there were, he would follow it.
 

shamurai7

Banned
Banned
Have you seen Tim Bradstreet, the guy who did all the art for Vampire the Masquerade? Looking like you can kick arse and run a D&D game has its fan base, believe it or not. I guess it's the allure of a Bruiser outside/Geek inside?

And of course if you are running a game for pay, your players are not your friends, they are your customers, it's a different mindset.

But in 33 years (since we'll play the old man card here), I've run plenty of games at Cons along with Drop-ins/Drop-outs at game stores were no one was my friend and we all still had a great time.

Oh man, though, some of those Drop-ins/Drop-outs. There was the occasional player should have been paying me with their entitled attitudes. You show up, make a character, don't own or buy anything at the hosting store (not even a can of soda), and then act as if I am your personal TV/Storyteller. Nope. Not having it.

I can't wrap my mind around that mindset then I suppose.
DnD is something I run as a hobby and leisure activity for enjoyment with friends.
Ultimately no different than having a few buds over for a case of beer on a grill night.

Maybe I should have a business where I invite people over for beer and grilling and pretend to be friends while not ACTUALLY being their friends. Charge a 60 dollar cover fee, first beer is free, then additional charges for extra beer and food.
Telling fishing stories and making racy jokes additional fee.
 

Von Ether

Legend
I didn't make the assumption that simply because we call them "Professional" that meant it was full time. For me, professional dictates training and experience, not how many hours a week you put in.
So for me, Professional could be just as much like a Consultant. see the term Professional as meaning the capacity to do the job in a professional manner as opposed to his availability to do this 40 hours a week.

I don;t know if there would be an Ethics Code for Pro Game Masters, but if there were, he would follow it.

Right, like Registered Nurses who make over $60k a year plus benefits for 36 hours a week. And then there's the standard joke about how much Business Consultants get paid for just giving an hour lecture in the conference room or being a keynote speaker (travel and per deim included.) Most creatives have a "day rate," which incentives them to finish the gig in under 8 hours so they squeeze in foundation work for the next project tomorrow.

Both Consultants and Creatives also hike their rates for the lack of benefits.

It's all about perceived value in the right market. Graphic Artists and Make Up/Drug companies are good examples of this. Many companies sell the same product with different packaging and brand names to different sales vectors at different prices. OTOH, if I had a dollar for every older Graphic Artist I heard lamenting on how they used to make $60k a year when Quark Express was a mysterious black box to most folks. Now that you can get InDeisgn classes in any community college, GAs are lucky to make half that.

I can't wrap my mind around that mindset then I suppose.
DnD is something I run as a hobby and leisure activity for enjoyment with friends.
Ultimately no different than having a few buds over for a case of beer on a grill night.

Maybe I should have a business where I invite people over for beer and grilling and pretend to be friends while not ACTUALLY being their friends. Charge a 60 dollar cover fee, first beer is free, then additional charges for extra beer and food.
Telling fishing stories and making racy jokes additional fee.

Again, it's all about perceived value, but I know of a guy who's done just that, but his shtick was playing guitar and singing. Also most good local restaurants know the best way to have you come back is to give you exactly that illusion. First step, memorize your name.

Saying that paying x amount (or any amount) for a DM is silly is not wrong, but it's not correct either. Just remember that there are plenty of people who think the same about writing a book, painting a landscape and any other creative endeavor.

I've met some people who think that every artistic outlet should be a part-time hobby and the idea that anyone who manages to do it full-time is essentially a con-artist avoiding doing honest work. (Any one who's every said, "How cool would it be to make a living writing/painting/etc," but never picks up a pen/brush subconsciously thinks along similar lines.)

I assume most people's attitude for art are a little more middle of the road than that, but remember the same could have been about game writing back in the day.

And as long as the attitude remains that it can only be a hobby, it can't branch out into new directions might offer compensation for those who are really good at it. (Remember this isn't an exclusive outcome we're talking here.)

As a sidenote on perceived value of artistic things going up over the years; back when when Ol' Shakey put all of his plays into a book, most people thought he was being pretentious because plays were cheap pop entertainment in his day.

Why do I have a feeling I should have double checked my proofreading and just submitted this for an EN World article? ;)
 

clearstream

(He, Him)
Maybe I should have a business where I invite people over for beer and grilling and pretend to be friends while not ACTUALLY being their friends. Charge a 60 dollar cover fee, first beer is free, then additional charges for extra beer and food.
Telling fishing stories and making racy jokes additional fee.
Like running a bar, you mean?

For me it is hard to understand any moral objection to DMing for a fee. It's a service that can be rendered with greater or lesser skill. I can easily understand that some people don't want to pay for it: that is an entirely separate argument. The fact that I don't want to pay to hear R&B music doesn't mean R&B musicians should quit.
 


xBobble

First Post
Is paying for a game worse then no game?

I don't really understand the stigma. The reason I have a job is so that I can pay people to do the things that I don't want to do. I can grill my own hamburger but I don't want to so I pay the kid at McD's to hand me one. I can entertain myself with shadow puppets or whatever but I don't want to so I go to the theater and pay Hollywood to show me a movie. I could GM a game but if I don't want to and I have the money to pay someone, why not?
 

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