Chabachava
First Post
Hi!
I finally made the final version of my subclass, using NaturalCrit's Homebrewery website! Here's the link to see it!
http://homebrewery.naturalcrit.com/share/SkWRtVHFVG
I leave here the older version, in case you prefer that one to the newer one I made! Enjoy!
This is my first try at making a subclass and I must first of all thank my DM Daniel Leroux for his help. I wasn't satisfied with the options the player handbook gave me, so I went ahead and "created" this subclass (this is more about putting together pieces of other subclasses than actually creating something entirely new). My main idea was to create a type of monk that would be an evasive tank applying crowd control to it's enemies, while keeping a certain offensive edge to his defence.
By the way, I would like to also thank HalfMetalJacket for his Way of the Empty Mind creation. Very special thanks to Lalliman and Composer99 from the Giant in the Playground website for their phrasing advices!! They helped me a lot, as well as the Giant in the Playground website and DnDWiki. Links will be at the end of the post.
It took me a few months, but I think the final result is fairly balanced (I'll let you be the judge of that, however). I'm open to changes and I welcome every constructive comments, as it is the main reason I'm posting this here. So, if you have any question, go ahead! And if you test it, let me know what you found out about it!
Way of the Vengeful Wave
Monks of the Vengeful Wave are evasive and unforgiving. Just like water, their objective is to be formless, adapting themselves to the situation and returning their foes' strength against themselves. Soft and hard, full and empty, mind and body, these monks are ever-changing, flowing like a mighty river.
White Crane Spreads its Wings -
You've learned to take advantage of your opponents' mistakes. Beginning when you choose this tradition at 3rd level, whenever you are benefiting from your Patient Defense feature, if a creature within 5 feet of you misses you with a melee weapon attack, you can spend 1 ki point and use your reaction to make an unarmed strike targeting the triggering creature with advantage. In addition, provided your unarmed strike hits, you can choose to apply one of the following effects:
The target must succeed on a Dexterity saving throw or be knocked prone.
The target must succeed on a Strength saving throw or be pushed 15 feet away from you.
The target must succeed on its choice of a Strength (Athletics) or Dexterity (Acrobatics) check or it becomes grappled by you, as if you used the Grapple special attack on it.
Moreover, beginning at 11th level, whenever you use this feature, you can spend up to 2 ki points to make two unarmed strikes, each against a separate triggering attack. Beginning at 17th level, you can instead spend up to 3 ki points to make three unarmed strikes, each against a separate triggering attack.
Know yourself, Know Your Enemy... -
After many years of meditation, you learned more about your own and other people's body. You can now spend 1 minute in or out of combat to watch your enemy's techniques. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength score; Dexterity score; Constitution score; Armor Class; current hit points; total class levels (if any); monk class levels (if any). In addition, you no longer need to spend ki points to use Patient Defense.
... And Victory Will Be Assured -
Starting at 11th level, you can use your action to provoke creatures hostile to you if they are within 30 feet of you and can see or hear you. An affected target must succeed on a Wisdom saving throw, using your ki saving throw DC, or it has disadvantage on attack rolls against creatures other than you until your next turn.
Vengeful Wave -
At 17th level, as an action, you can spend 4 ki points to strike the ground, creating a powerful wave that bursts from your space in a 30-foot radius. Each creature caught in the wave must make a Strength saving throw. On a failed save, the target takes 10d8 bludgeoning damage, is pushed 30 feet away from you and knocked prone. On a successful save, the target takes half as much damage and is not knocked prone nor pushed.
Way of the Empty Mindhttps://www.reddit.com/r/DnD/comments/49nyrg/5e_homebrew_monk_tradition_way_of_the_empty_mind/
DnDwiki Homebrew Archetypes http://www.dandwiki.com/wiki/5e_Archetypes
Monk Class 5e + Way of the Open Hand https://open5e.com/classes/monk.html
Fighter Class 5e + Battle Master http://engl393-dnd5th.wikia.com/wiki/Fighter
I finally made the final version of my subclass, using NaturalCrit's Homebrewery website! Here's the link to see it!
http://homebrewery.naturalcrit.com/share/SkWRtVHFVG
I leave here the older version, in case you prefer that one to the newer one I made! Enjoy!
This is my first try at making a subclass and I must first of all thank my DM Daniel Leroux for his help. I wasn't satisfied with the options the player handbook gave me, so I went ahead and "created" this subclass (this is more about putting together pieces of other subclasses than actually creating something entirely new). My main idea was to create a type of monk that would be an evasive tank applying crowd control to it's enemies, while keeping a certain offensive edge to his defence.
By the way, I would like to also thank HalfMetalJacket for his Way of the Empty Mind creation. Very special thanks to Lalliman and Composer99 from the Giant in the Playground website for their phrasing advices!! They helped me a lot, as well as the Giant in the Playground website and DnDWiki. Links will be at the end of the post.
It took me a few months, but I think the final result is fairly balanced (I'll let you be the judge of that, however). I'm open to changes and I welcome every constructive comments, as it is the main reason I'm posting this here. So, if you have any question, go ahead! And if you test it, let me know what you found out about it!
Way of the Vengeful Wave
Monks of the Vengeful Wave are evasive and unforgiving. Just like water, their objective is to be formless, adapting themselves to the situation and returning their foes' strength against themselves. Soft and hard, full and empty, mind and body, these monks are ever-changing, flowing like a mighty river.
White Crane Spreads its Wings -
You've learned to take advantage of your opponents' mistakes. Beginning when you choose this tradition at 3rd level, whenever you are benefiting from your Patient Defense feature, if a creature within 5 feet of you misses you with a melee weapon attack, you can spend 1 ki point and use your reaction to make an unarmed strike targeting the triggering creature with advantage. In addition, provided your unarmed strike hits, you can choose to apply one of the following effects:
The target must succeed on a Dexterity saving throw or be knocked prone.
The target must succeed on a Strength saving throw or be pushed 15 feet away from you.
The target must succeed on its choice of a Strength (Athletics) or Dexterity (Acrobatics) check or it becomes grappled by you, as if you used the Grapple special attack on it.
Moreover, beginning at 11th level, whenever you use this feature, you can spend up to 2 ki points to make two unarmed strikes, each against a separate triggering attack. Beginning at 17th level, you can instead spend up to 3 ki points to make three unarmed strikes, each against a separate triggering attack.
Know yourself, Know Your Enemy... -
After many years of meditation, you learned more about your own and other people's body. You can now spend 1 minute in or out of combat to watch your enemy's techniques. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength score; Dexterity score; Constitution score; Armor Class; current hit points; total class levels (if any); monk class levels (if any). In addition, you no longer need to spend ki points to use Patient Defense.
... And Victory Will Be Assured -
Starting at 11th level, you can use your action to provoke creatures hostile to you if they are within 30 feet of you and can see or hear you. An affected target must succeed on a Wisdom saving throw, using your ki saving throw DC, or it has disadvantage on attack rolls against creatures other than you until your next turn.
Vengeful Wave -
At 17th level, as an action, you can spend 4 ki points to strike the ground, creating a powerful wave that bursts from your space in a 30-foot radius. Each creature caught in the wave must make a Strength saving throw. On a failed save, the target takes 10d8 bludgeoning damage, is pushed 30 feet away from you and knocked prone. On a successful save, the target takes half as much damage and is not knocked prone nor pushed.
Way of the Empty Mindhttps://www.reddit.com/r/DnD/comments/49nyrg/5e_homebrew_monk_tradition_way_of_the_empty_mind/
DnDwiki Homebrew Archetypes http://www.dandwiki.com/wiki/5e_Archetypes
Monk Class 5e + Way of the Open Hand https://open5e.com/classes/monk.html
Fighter Class 5e + Battle Master http://engl393-dnd5th.wikia.com/wiki/Fighter
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