Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
For a few weeks now, I've had the urge to listen to longplays of old videogames I played when I was younger. Most of them are JRPGs: their clear inspiration from the classes and races of D&D makes it like watching a D&D game.
I then noticed one thing: in JRPGs such as Final Fantasy, Legend of Dragoons, Tales of X, monks often have the highest HP score, along with the big bruisers such as berserkers and co. They do have the typical ''no armor, no weapons, high mobility'' thingy like in D&D, but their health is way higher than in D&D.
I think that in those games the monastic disciplines and their fantasy counterpart are seen as a matter of physical and mental resilience and endurance, but in the eyes of the american designers, the physical toughness part seems to be left out in favor of a high agility, but pretty fragile when actually hit.
Why is that? Its not like the Monk would be broken with a d12 HD, especially when compared to the barbarian who also boast strong unarmored endurance, high mobility and damage!
Would it be the end of the world to increase their HD?
I then noticed one thing: in JRPGs such as Final Fantasy, Legend of Dragoons, Tales of X, monks often have the highest HP score, along with the big bruisers such as berserkers and co. They do have the typical ''no armor, no weapons, high mobility'' thingy like in D&D, but their health is way higher than in D&D.
I think that in those games the monastic disciplines and their fantasy counterpart are seen as a matter of physical and mental resilience and endurance, but in the eyes of the american designers, the physical toughness part seems to be left out in favor of a high agility, but pretty fragile when actually hit.
Why is that? Its not like the Monk would be broken with a d12 HD, especially when compared to the barbarian who also boast strong unarmored endurance, high mobility and damage!
Would it be the end of the world to increase their HD?