In the latest Pathfinder 2nd Edition news, we get a look at the monk! This is quite a long entry, with details on class features, class feats, fighting styles, and ki.
- Monks choose between Str or Dex for their key ability
- Start with expert proficiency in all saving throws, and begin trained in unarmed attacks
- Powerful Fist increases their unarmed damage die size
- No Wis bonus to AC
- Expert proficiency in unarmored defense at 1st level, master at 13th, legendary at 17th
- Flurry of Blows (1st level) makes two attacks with an unarmed attack action (second at -4)
- Incredible Movement (3rd level) increases speed by 10' (+5'/3 levels) when unarmored
- Magic Strikes (3rd level) makes unarmed attacks magical and increases proficiency to expert
- Metal Strikes (5th level) makes unarmed attacks act as cold iron and silver
- Path to Perfection (7th level) increases a save's proficiency to master, and at 11th level treat a successful save as a critical success, and at 15th level increase another save to master or the first save to legendary
- Fierce Flurry (9th level) increases flurry of blows damage dice when both attacks hit
- Adamantine Strikes (17th level) makes unarmed attacks act as adamantine
- Perfected Form (19th level) makes any unarmed attack which rolls less than 10 be treated as a 10
- Monk feats --
- Monastic Weaponry (1st level) use unarmed attack proficiency with simple/martial monk weapons
- Brawling Focus (4th level) critical specialisation effect for brawling weapon group (crits cause a condition)
- Stunning Fist require a save or be flat-footed (or stupefied if critically failed)
- Deflect Arrow (4th level) reaction gives +4 AC vs a ranged attack
- Flying Kick uses two actions to jump and strike
- Ghost Strike uses two actions to target Touch AC
- Wall Run up vertical surfaces at full speed.
- Fighting styles --
- Crane Stance (1st level) gives +1 AC and increased jumping, but only allows crane wing attacks which do 1d6 damage
- Crane Flutter is a reaction which increases AC against a melee attack and allows an immediate counter attack at -4
- Mastery of Many Styles (16th level) allows you to enter stances as a free action rather than an action
- Ki --
- Ki powers are spells which use Spell Points (equal to Wis modifier)
- Ki Strike is a verbal free action which give s+1 to an attack roll
- Abundant Step is a teleport
- Ki Blast is a cone of force
- Quivering Palms (16th level) allows you to slay your victim if they critically fail a save, or stun them on a normal fail