"Not having a plan invites disaster. We could likely overpower ogres. But we have no idea what's there. And why suffer any wounds from whole tribe of ogres if we could take them piecemeal with some planning. And, if things go south because we meet not one ruler, but several...or they show to be some kind of enchanters or someone who can turn us against one another? How would you like one of the most formidable folk around fighting you? At the very least, we should have contingency exit. And that again requires scouting."
Andors well known penchant for planning out exit routes, contingencies and contingencies upon contingencies, backed up by back up plans and their contingencies come to the fore again as he rallies against gung-ho approach. Intellectually, he knows they can likely ride over ogres without pause.
But, probably doesn't mean "for sure" and if something happens, best reaction is quick reaction, not haphazard action where there is every man for himself. Even more selfish party members would come to the rescue of someone else since they would be afraid to be left behind next time.
"Here we go again..." he thinks. "One of these days we'll regret this powering through everything. I'll try to make suitable plan and hope they will listen when we're in trouble."