[Cafeteria]
Pyro's sneer lets up a little as he seems to realize something. With a flick of his lighter, a giant ball of flame wooshes in the air between you, startling you, and when your eyesight recovers, he's walking away laughing.
"Sorry Alch, gotta burn. Later." The laughter of him and his lackies echoes like a Hyena, and one of the other seniors, Kitty Pryde, comes over to see how Xi'an is doing. She flashes a smile at Nicolas for handling the situation so well, but blushes and looks to Xi'an when Nic smiles back.
[Chem Lab]
The girls hear a throat-clearing behind them, and turn to see a young man wearing sun-glasses (NO, not cyclops-style) and grinning at them.
"Sorry ladies, couldn't help but overhear the antics... I just wanted to let you know that I kinda know how you feel. I couldn't control my power 3 years ago,.." He picks up a pencil and it melts into water which splashes into a puddle on the table.
"See, I can change things into one of the four elements... NOT people, just objects" He hastily adds as the girls lean back a bit
"Used to really suck when I couldn't control it. Walking around in clothes that suddenly burst into flame or melt into a pool of water is NOT cool. Then I came here and met this guy, Alchemist.. he's got a similar power, and he showed me how to control it. I guess what I'm trying to say is, don't give up, and maybe you SHOULD talk to kitty about it. She's a pretty cool chick, maybe she could help."
The boy looked between the two of them grinning , then glanced back down to the pudlle on his desk and frowned.
"Damnit now I have to clean this up and get a new pencil."
[Danger Room]
[sblock=Initiative]
Lightspeed 28
Gwen 27
Temper 27
Shriek 20
Paragon 18
Colosus 17
Sabretooth 10
Blob 0
[/sblock]
Lightspeed drops off her first load, and zips back in to grab another.
(I'll rule you can get one person to safety each round, TWO if you surge. 4 people left. Until you specifically state otherwise, I'll assume Lightspeed continues this till all the hostages are safe, or the badguys are down.)
Gwen focuses on Shriek's mind, and the crazy-looking woman shakes her head, her scarred left eye glowing slightly as she resists the attack.
"Nuh-uh, Stay Outa my mind, babe."
Temper, meanwhile, has a more direct (though equally ineffective) approach, her lightning carving a line out of the vault wall above Shriek's head, drawing her attention.
"Oh you wanna play rough? OK, I LIKE ROUGH!" The deranged villain screams, slapping her hands together and unleashing a massive blast at the little red-head in front of her. A giant stream of sonic energy bursts forward, slamming into Temper, though she shrugs it off as though she barely felt it. The floor between the two of them, however, is not so lucky, a furrow ripped through the tiles.
Paragon dodges this way and that, trying to confuse the BLOB(defense 24) As Colosus Hauls off with a wild haymaker at sabretooth, though the beast knocks his fist aside, retaliating by jumping at him in a slashing Frenzy.
The Blob spends a few seconds trying to gauge where Paragon is going to be before finally slamming a massive fist down... Narrowly missing the leaping quarterback and smashing into the floor.
[sblock=Combat info]
I'll roll your saves for you on Invisiblecastle and post them here. The badguy's rolls will be kept secret so you don't know what their modifiers are, but I AM actually rolling them.
Tempers Toughness save vs Shrieks Blast: DC 32,
Nat 1... I'll assume using a HP to reroll is OK with you since that would be the end. Reroll:
Nat 20!! Much better!
Colossus Toughness save vs Sabretooths Penetrating attacks: DC 30
31,22. 31 suceeds, 22 fails by8. Colossus is stunned. (If you'd like to reroll, spend a HP and roll your second Toughness on Invisiblecastle yourself, then post actions accordingly *Assuming you roll a 26 or higher and are thus not stunned*
*Colossus gains 1 HP as Sabretooth Surges to attack twice*
ALSO, Just for the record, unless you tell me otherwise, I will auto-reroll your toughness saves when you fail by TEN or more. (staggered/disabled/unconscious/dying).
[/sblock]
[sblock=ooc]
I'm going to say that the Boost runs out at the END of the round, not on Quarterback/Paragon's(We need to settle on one btw, I'm gonna use Paragon until you decide, as it's the one the teachers would use.) turn. This starts the round AFTER he uses it, meaning that the end of THIS round you all loose 1pp from your boosted abilities (Though most of them aren't affected by it yet as they weren't using ALL 10 pp)
Also, Drothgery, don't forget you can spend a heropoint to overcome the fatigue if/when you want.
And finally, for those of you who AREN'T allready doing it, could you please include Defense, Toughness save(Impervious/not), Condition, and # of Hero Points somewhere in your post? thnx.
[/sblock]