el-remmen
Moderator Emeritus
There's a difference between rules that cause a one-off problem and ones that cause problems that are progressive over an extended period of time and impact the core of a character's functionality. Leaving those in as a default because you like the feel is, well, a take.
I don't know what to tell you, man. We play with different rules to have fun and try different things, If they end up not working to a degree where fun or practicality of use is undermined, we re-work it or go back to another version, or make a note for the next campaign, or any number of things. It isn't a big deal. I am also not interested in arguing the general philosophy of making rules.