OD&D 4 me (April Fools)

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SSquirrel

Explorer
Dragonblade said:
Whoa! Edition war and mod war in the same thread!! Its like deities fighting across the planes or something. ;)

*munches popcorn and sits back to enjoy the show*

Travelling backwards thru time to discover the real cause of the Spellplague and other problems in the Realms, Khelben Blackstaff finds that it was in fact the Great Mod War of 2008 GR (Grognard Reckoning) that shattered the planes and caused such havoc in the world.

I have to agree with Remathilis tho, I can't go backwards b/c of so many of the little things I hate about the earlier editions. Frankly, I don't think magic-users should be forced to basically do nothing all day, esp at low levels, b/c one fight took the 3 spells they had. I don't think any one class should be the most powerful by any real margin at any level. I started BECMI 20 years ago playing a magic-user even, but I prefer how much closer class equality became in 3E, altho there is obviously still a ways to go.

Enjoy OD&D, b/c I sure wouldn't for any real length of time. An occasional one shot, sure. Campaign, no way.
 

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Storminator

First Post
SSquirrel said:
I have to agree with Remathilis tho, I can't go backwards b/c of so many of the little things I hate about the earlier editions. Frankly, I don't think magic-users should be forced to basically do nothing all day, esp at low levels, b/c one fight took the 3 spells they had. I don't think any one class should be the most powerful by any real margin at any level. I started BECMI 20 years ago playing a magic-user even, but I prefer how much closer class equality became in 3E, altho there is obviously still a ways to go.

It wasn't that bad. It's like the 3rd room you whack the goblins and get the Wand of Fire, then you're 2nd level and you can fireball stuff all day until you're 3rd level. You really only need to live thru one fight with nothing to do.

PS
 

Cadfan

First Post
A lesson I've learned over the years is that a game system only needs as many rules as are necessary to accomplish its goals.

That's why my favorite systems are, in order,

1: D&D
2: Og: Unearthed
3: Faery's Tale

Why those systems in that order? Because they each accomplish different goals in different ways.

D&D has two goals that I can see. The first goal is to be a lifestyle game that rewards extensive investment of time in world creation, character creation, and system mastery. The second goal is to be fight-porn. With those goals in mind, I think 4e is probably the best version of D&D out there, in that it strikes the best balance between the various competing interests involved in that goal set (You know, increased fine detail rewards system mastery, but slows fight scenes to a crawl, etc).

Og: Unearthed has the goal of being a fast, easy to play, single evening game, with hijinks and chaotic gameplay. As a result, its rules are simple enough to learn in a single evening and to use on your first play without difficulty, and they're designed to not get in the way of the largely player driven action. In a way, its a game that's very comparable to Paranoia, except tuned to one shot game play instead of lifestyle game play.

Faery's Tale is a game designed for children. Its also more about story telling than tactics. This means its rules are pretty simple, and most of its "special case" type rules are NOT mechanical advantages. They're things like "This character is friendly with butterflies, and butterflies will do them favors if they can." A rule like that would give certain ENWorlder's an absolute aneurysm if it were used in D&D, because it provides no guidance on what kind of favors a butterfly might agree to provide, or what a butterfly can even do. That's left to the game master to ad lib in the spirit of the game. But you know what? While a rule written in that style is a nightmare in a fight-porn game like D&D ("So, wolves do me favors. I gather the biggest pack of wolves I can and use them as cannon fodder versus the dragon. What?? Nothing says I can't!"), its entirely appropriate for a game like Faery's Tale.

So... this is all a roundabout way of saying that I'm not sure that OD&D is really the best call. It has nostalgia value, and that's worth something. I hate to say it, but if you're not looking for a lifestyle game and you're not looking for fight-porn, an entirely different system might be in order.
 


Rel

Liquid Awesome
Rodrigo Istalindir said:
That was uncalled for, Rel (and Xath was nice enough to edit it out, so no one else can see the snark :\ ) You've gotten so touchy you can't even take a joke anymore. For the record, I'm the same age as Piratecat and I knew I was older than you when I posted it.

Did you not read Umbran's admonition to keep this thread on topic and put aside that other stuff? Sorry, Rodrigo. I like you and everything but we'll see you back in three days.
 

Rex Blunder

First Post
I see where you're going, Rel. I had a very similar experience - I had been playing OD&D for a while, and, honestly, I started getting a little bogged down. There was a lot of DM preparation: drawing a map, and tediously rolling hit points for all the characters AND the monsters AND the cohorts. Not to mention, whenever you level, you have to roll even more hit points!! Plus, I felt that some of the rules were a little too constrictive: for instance, why should a 10' pole cost 1 gold? Maybe in my campaign it costs 10 gold. But the text says "Selection of items is strictly up to the players." Talk about handcuffing the DMs.

Besides, OD&D basically turned it into a superhero/anime game. After all, a level 8 Fighting Man is a "Superhero", and a level 9 Fighting Man is called "Revolutionary Girl Utena!" It just didn't feel like D&D anymore.

I realized that I stopped having fun when the Chainmail Fantasy Supplement came out. My group has gone back to Chainmail, and we've been having a lot of fun. We recently refought the battle of Hastings and saved England for the Saxons!

YMMV of course.
 


el-remmen

Moderator Emeritus
Rel said:
Did you not read Umbran's admonition to keep this thread on topic and put aside that other stuff? Sorry, Rodrigo. I like you and everything but we'll see you back in three days.

Rel, please check your PMs, because this just is not right for you to do. Don't make me regret coming to your defense.
 

Crothian

First Post
OD&D is a nice game. I got the PDF of it recently. A lot of world building doesn't have to go into it. Character creation is a breeze. We sat down and were ready to play in a little under 30 minutes and it only too that long because some of my players are indecisive.
 

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