kitcik
Adventurer
I am coming late to this party, but here are a couple of personal observations:
1) I have played in three 3.X campaigns. Never had an issue with the "20 min workday" until the current campaign. Now, it is the DM that encourages it. We like the risk and immersement presented by multiple-encounter days, but the DM generally only presents one encounter with little or no possibility of another before resting. I guess I game in bizarro world.
2) I strongly believe in the existence of a wide power disparity between casters and non-casters at mid to high levels, and I agree with those that have said it is a heavy burden on the DM to counter this. However, it has never been a problem in my actual games because:
- experienced / optimizer players voluntarily (with no encouragement) create lower tier characters. It is more of a challenge and allows for more RP.
- casters focus on buffs / saving party members that are in trouble / occasionally casting the "save our bacon" spell when needed. While they are still carrying a bulk of the load, it is not as obvious and allows others to shine.
- neither of those things has required much effort on anyone's part, it just seemed like the natural way to work together as a team.
1) I have played in three 3.X campaigns. Never had an issue with the "20 min workday" until the current campaign. Now, it is the DM that encourages it. We like the risk and immersement presented by multiple-encounter days, but the DM generally only presents one encounter with little or no possibility of another before resting. I guess I game in bizarro world.
2) I strongly believe in the existence of a wide power disparity between casters and non-casters at mid to high levels, and I agree with those that have said it is a heavy burden on the DM to counter this. However, it has never been a problem in my actual games because:
- experienced / optimizer players voluntarily (with no encouragement) create lower tier characters. It is more of a challenge and allows for more RP.
- casters focus on buffs / saving party members that are in trouble / occasionally casting the "save our bacon" spell when needed. While they are still carrying a bulk of the load, it is not as obvious and allows others to shine.
- neither of those things has required much effort on anyone's part, it just seemed like the natural way to work together as a team.