[OOC - 3.5] The Storm Coast

Rhun

First Post
Well, I guess a druid as the fifth depends on Anton85. I have no problem with a druid (although, to be honest, I'm not terribly fond of the animal companion class feature).


Ah, glad to see I'm not the only DM out there that frowns on animal companions!

And I'm not trying to be a pain...if Anton85 wants to play a druid, it is cool. I'll just play something else. Like I said, my big problem with druids in 3.x is they do everything too well, and the best ranger or scout will never be as good as they are at the outdoors-type stuff.
 
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Anton85

First Post
Ok, How about a Human Druidic Avenger, Or an elven beguiler. Either one would be fine with me.

The Druidic Avenger looks like alot of fun to play. But I have had the beguiler character on my mind of a long time. My only question is do i keep all those abilities when wild shaped?
 

Mark Chance

Boingy! Boingy!
Ok, How about a Human Druidic Avenger, Or an elven beguiler. Either one would be fine with me.

Likewise with me. I'm flexible. Not as flexible as I was, say, 20 years ago, but I still eat like a 20-year-old athlete but I exercise like a sedentary 40-year-old, so it doesn't really balance out.
 

Rhun

First Post
Likewise with me. I'm flexible. Not as flexible as I was, say, 20 years ago, but I still eat like a 20-year-old athlete but I exercise like a sedentary 40-year-old, so it doesn't really balance out.

I've got the same problem Mark! Well, I'm not 40 yet...but getting closer everyday.
 

HolyMan

Thy wounds are healed!
Here is the crunch for Raggart, as I do not wish to talk about getting old. LOL :p

Code:
Name: Raggart Travandices
Class: Wizard
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Mystra (if she isn't dead)
 
Str:  8 -1      Level: 1        XP: 500
Dex: 13 +1      BAB: +0         HP:  7 (1d4+3)
Con: 10 +0      Grapple: -1     Dmg Red: na
Int: 15 +2      Speed: 30'      Spell Res: na
Wis: 12 +1      Init: +1        Spell Save: 12+ spell lvl
Cha: 14 +2      ACP:  0         Spell Fail: na
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10                +1                    11
Touch: 11              Flatfooted: 10
 
                         Base   Mod  Misc  Total
Fort:                      0    +0          +0
Ref:                       0    +1          +1
Will:                      2    +1          +3
 
Weapon                     Attack   Damage      Critical   Range
Dagger(melee)                -1     1d4-1       19-20x2    --
Dagger(thrown)               +1     1d4-1       19-20x2    10'
Quarterstaff(1-attack)       -1     1d6-1            x2    --
Quarterstaff(2-attacks)    -5/-9  1d6-1/1d6-1        x2    --
 
Languages: Common, Chondathan, and True Tongue(elven)
 
Abilities: Human traits: Bonus feat at 1st lvl, +4 skill points at 1st lvl,
           +1 skill point per lvl after 1st; Summon Familiar(none), Spells,
 
Feats: Toughness(lvl1), Combat Casting(human bonus), Scrbe Scroll (wiz1),
       Weapon Proficienies: club, dagger, heavy crossbow, light crossbow,
       and quarterstaff
 
Skill Points: 20       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Knowledge(arcana)          4     +2         +6
Knowledge(local)           4     +2         +6
Concentration              4     +0   (+4)  +4(+8)
Decipher Script            4     +2         +6    
Spellcraft                 4     +2         +6
 
Spells per Day: 0lvl-3; 1lvl-2
Spells Prepared: 
0lvl- Detect Magic, Read Magic, Disrupt Undead
1lvl- Burning Hands, Detect Undead
 
Spellbook:   0LvL- ALL
           1stLVL- Burning Hands, Sleep, Magic Missile, Mage Armor,
                   Detect Undead
 
Equipment:                  Cost  Weight
Peasant's Outfit(robe)      free    0lb
Quarterstaff                 --     4lb
Dagger                       2gp    1lb
Bedroll                      1sp    5lb
Belt Pouch                   1gp   .5lb
   -fishhook                 1sp     --
   -sewing needle            5sp     --
   -flint&steel              1gp     --
   -thunderstone            30gp    1lb
   -potion(A)               50gp   .5lb
Backpack                     2gp    2gp
   -sack                     1sp   .5lb
   -bread(1 loaf)            2cp   .5lb
   -cheese(1 hunk)           1sp   .5lb
   -waterskin                1gp    4lb
   -spellbook               15gp    3lb
Spell Component Pouch        5gp    2lb
Scroll Case                  1gp   .5lb
   -scroll(A)              125gp    ---
   -scroll(B)              200gp    ---
 
Magical Items:
potion(A)- cure light wounds(1d8+1)
scroll(A)- mage armor(lvl1)(x2), magic missle(lvl1)(x2),
sleep
scroll(B)- comprehend languages(lvl1), magic weapon(lvl1),
invisiblity(lvl3)
 
Total Weight:25lb      Money: 16gp 8cp
                           Lgt   Med   Hvy   Lift   Push
Max Weight:               26    53    80    80/160   400
 
Age: 63
Height: 5'-10"
Weight: 130lb
Eyes: brown
Hair: white
Skin: light complexted
Appearance: Playing the part of a typical wizard know throughout the Realms,
Raggart has been in hiding these past two years. So to help with this disguise 
he dresses in a typical dirt colored robe and wears a pointed wizard hat. The 
crows feet around his dull eyes should hint at wizened old man and the long 
grey beard should hint at power  but Raggart has niether of these.
 
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Anton85

First Post
OK, im going to play the beguiler. I will try to post the stats and his story tonight

Stat Block

Race Elf Class Beguiler Level 1
XP 500
Alignment & Type CG medium humanoid
Init +3 Senses; Listen +2, Spot +2, Search +8, Low-Light Vision, Trapfinding, Detect Secret Doors
Language Common, Elven, Goblin, Sylvan
-----
AC 13
hp 6 DR 4*
Fort +0 Ref +3 Will +2
-----
Speed 30 ft.
Melee: Rapier -1 (1d6-1/18-20)
Ranged: Longbow +3 (1d8/x3)
Space 5ft Reach 5ft
Base Atk +0 Grp -1

-----
Beguiler Spells
0-Level (5)-
1-Level (4)-
-----
Abilities Str 8 Dex 16 Con 11 Int 15 Wis 10 Cha 12
SQ
Feats 1
Skills (Ranks) 32 skill points
-----
Possessions 450 gp
-----
Features
 
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Rhun

First Post
BTW. Wasn't sure if you saw this. :)

Ah, I would have missed that...I'd been waiting for a new post. I love the hook; that would certainly get the PC to Hommlet. And once he starts asking around about gangs paying gold for blades, that would inevitably lead him to the other PCs.

I'll check the stats over a bit later, probably tonight sometime. You're using the Martial Rogue variant, right?

(And the pic is great. I'm playing a one-eyed dwarf in a different game right now. Well, maybe he isn't one-eyed...he won't take off the patch to let anyone find out. :))
 


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