FX:
[Sblock]Thanks for your quick reply! I had noticed the "once a class skill always a class skill" rule was crossed out in the first page of this thread. But if that is back in play, then I think I will play with my skillpoints. Here's the new set I propose:
Gather Information: +5 [0(CHA)+5(ranks)]
Hide: +10 [4(DEX)+6(ranks)]
Knowledge(Dungeoneering): +7 [2(INT)+5(ranks)]
Knowledge(Geography): +7 [2(INT)+5(ranks)]
Knowledge(Nature): +9 [2(INT)+5(ranks)+2(Synergy:Survival)]
Listen: +8 [2(WIS)+6(ranks)]
Move Silently: +10 [4(DEX)+6(ranks)]
Spot: +8 [2(WIS)+6(ranks)]
Survival: +10 [2(WIS)+6(ranks)+2(Synergy:Knowledge{nature})]
Use Rope: +10 [4(DEX)+6(ranks)]
This list reflects a lowering of each of my skill points in my 3 knowledge areas by one point and giving those 3 skillpoints to Gather Information. None of the other skills were changed.
That will set me up nicely for having a bloodhound who gets 9 SP per level. 7 will go into keeping the following skills maxed: Gather Info, Hide, Listen, Move Silently, Spot, Survival, Use Rope. The other 2 SP will be spread among the knowledge skills to keep them up ... or else any other skill the character might need.
Of course, I need another level of ranger so that I can pick up the Endurance feat before going into Bloodhound. That leaves on more level I would need ... and I plan on taking another level of rogue before hitting bloodhound (evasion would be nice to have, much nicer than the animal companion I'd get from a 4th level of ranger instead). That extra level of rogue will give me 2 extra skillpoints, which will catch my Gather Information skill up to full.
Assuming this looks okay, I'll change it in the RG thread to make it official.[/Sblock]