HP: For first level take your full hit die. For every level thereafter, take your full hit die minus 2.
Example:
A ranger with 12 Constitution taking the skill point FC bonus starts with 11 HP at level 1 (d10 HD + 1 con mod). Upon advancing to level 2 he takes the HP FC bonus and gains 10 additional HP (d10 HD - 2 + 1 con mod + 1 FC bonus) for a total of 21 HP at level 2.
Money: Start with your average wealth for your class.
Experience: I normally work with a milestone system, but I'll be using experience points here. We'll be using the fast track, and I might be accelerating the earliest levels further than that. Does anybody want to cap at a certain level and just do feats from there, similar to an E6 system? Otherwise, we'll just level as normal.
RP: If anybody wants a special chance to RP a certain element of their character, let me know and I'll try to work in a situation for it if possible.
Spell Lists: Casters can choose any spells included in the Core Rulebook, Advanced Players Guide, Ultimate Magic and Ultimate Combat (I think they put a couple spells in that one, didn't they?)
If I'm missing anything important just ask and I'll address the issue.House Rules: The plan is to try to follow core Rules as Written for the most part, but we'll deal with stuff as it comes up. If anybody has a favorite house rule, let me know and I'll take a look and see if we can make it work.