hero4hire
Explorer
Kid Bionic is still coming up a bit off in points.
His base power of Str Based Damage comes out to be 19pp before removable and 15 with removable.
Damage 3 (3pp) + Penetrating 8 (8pp) + Secondary Effect of 8 Damage (8pp) = 19pp
the whole array would then cost 22pp -4 for removable = 18pp not 15pp.
Herolab tells me he still has 17pp to spend.
His base power of Str Based Damage comes out to be 19pp before removable and 15 with removable.
Damage 3 (3pp) + Penetrating 8 (8pp) + Secondary Effect of 8 Damage (8pp) = 19pp
the whole array would then cost 22pp -4 for removable = 18pp not 15pp.
Herolab tells me he still has 17pp to spend.
Kid Bionic - PL 10
Strength 5, Stamina -, Agility 5, Dexterity 0, Fighting 5, Intellect -1, Awareness 4, Presence -2
Advantages
Benefit: Legally Dead, Close Attack, Evasion, Improved Disarm, Improved Initiative 2, Improved Trip
Skills
Close Combat: Electro-Shock Gauntlets 6 (+11), Perception 2 (+6), Technology 6 (+5)
Powers
Electro-Shock Gauntlets (Removable)
. . Electric-Punch: Strength-based Damage 3 (DC 23; Penetrating 8, Secondary Effect [5 extra ranks])
. . . . Disruptor: Weaken 8 (Alternate; Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects)
. . . . Sapper
. . . . . . Affliction: Affliction 8 (Linked; 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18)
. . . . . . Weaken: Weaken 8 (Linked; Affects: Strength, Resisted by: Fortitude, DC 18)
. . . . Taze
. . . . . . Affliction: Affliction 8 (Linked; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18)
. . . . . . Weaken: Weaken 8 (Linked; Affects: Agility, Resisted by: Fortitude, DC 18)
Exoskeleton
. . Immunity to Fortitude Effects
. . Protection: Protection 8 (+8 Toughness; Impervious)
. . Regeneration: Regeneration 5 (Every 2 rounds)
. . Senses: Senses 6 (Direction Sense, Distance Sense, Extended: hearing 1: x10, Extended: sight 1: x10, Low-light Vision, Time Sense)
. . Super-speed (Advantages: Improved Initiative 2)
. . . . Quickness: Quickness 2 (Linked; Perform routine tasks in -2 time ranks)
. . . . Speed: Speed 2 (Linked; Speed: 8 miles/hour, 120 feet/round)
Offense
Initiative +13
Taze: Affliction 8, +12 (DC Fort 18)
Sapper: Affliction 8, +12 (DC Fort 18)
Disruptor: Weaken 8, +12 (DC Fort 18)
Electric-Punch: Strength-based Damage 3, +12 (DC 23)
Grab, +6 (DC Spec 15)
Throw, +0 (DC 20)
Unarmed, +6 (DC 20)
Complications
Identity: Obvious Exoskeleton: Kid Bionic cannot remove his exoskeleton and it is not very concealable. Thus, he has no real secret identity.
Prejudice: Kid: Everyone sees him as just a kid, which can be difficult in social situations.
Relationship: Family Issues: Kid Bionic's family believes him to be dead. He struggles with whether to reveal to them that he is "alive".
Languages
Native Language
Defense
Dodge 12, Parry 12, Fortitude Immune, Toughness 8, Will 8
Power Points
Abilities 22 + Powers 81 + Advantages 5 + Skills 7 (14 ranks) + Defenses 18 = 133
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