Note1: I included 'Handle Animal' in my example so I understand why everyone had that in their sheet. However it is trained only.
Note2: The way I see carrying capacities is that you have a heavy load value and that medium is 2/3 of heavy and light is 1/3 of heavy. As usual all values all rounded down. Hence the changes to some values.
[sblock=Kaodi]Remove:
Disable Device -7 (0 ranks, +0 Dex, -7 ACP)
Handle Animal +5 (0 rank, +0 Cha)
Update:
Diplomacy +0 (0 ranks, +0 Cha)
Medium: 533#
Total (855gp 2sp 2cp, 168#, light)
Note:
Combat Style & Evasion - Both of these ranger features require that the ranger NOT wear heavy armor. Just making sure that you understand that.[/sblock][sblock=perrinmiller]Remove:
Disable Device +2 (0 ranks, +2 Dex)
Handle Animal +4 (0 ranks, +4 Cha)
Update:
Knowledge Arcana +2 (1 rank, +1 Int) * Not a class skill
Sense Motive +5 (1 rank, +3 CS, +1 Wis) * Update stat block too
Treasure (2gp, 6sp, pouch)
Acrobatics -3 (0 ranks, +2 Dex, -5 ACP)
Climb -4 (0 ranks, +1 Str, -5 ACP)
Escape Artist -3 (0 ranks, +2 Dex, -5 ACP)
Fly -3 (0 ranks, +2 Dex, -5 ACP)
Ride -3 (0 ranks, +2 Dex, -5 ACP)
Stealth -3 (0 ranks, +2 Dex, -5 ACP)
Swim -4 (0 ranks, +1 Str, -5 ACP)[/sblock][sblock=Scotley]Remove:
Handle Animal -1 (0 ranks, -1 Cha)
Add:
Climb +0 (0 rank, +0 Str)
Escape Artist +5 (0 ranks, +5 Dex)
Perform -1 (0 ranks, -1 Cha)
Update:
Light: 16#
Spell component pouch (2.5gp, 0.5#, sash)
Treasure (60gp, 9sp, sash)
Total (120gp total, 10.25#, light)
Tiny Heavy Crossbow Damage is 1d6[/sblock][sblock=Fenris]Remove:
Handle Animal +2 (0 rank, +0 CS, +2 Cha)
Update:
Medium: 66#
Treasure (82gp, 9sp, pack)
Total (240gp, 34#, medium)[/sblock]