That took a while, but we managed it before x-mas.
I hope you were (and are) having fun (and if not, I hope you tell me why, so we can do something about that
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
).
Speaking of which, if there is anything you think we could improve on, just speak up and let me know, and I will gladly consider it. Also, if you think something should be changed, of course.
And if you have a moment to spare, how about you tell me - now that we have been on this journey for some time already - if and how you like some of the aspects of this game so far, like...
- the secret character sheets option, that was voted for in the beginning
- the (restricted) Gestalt option, that was voted for in the beginning
- the seperate threads for combat declarations, campaign information, etc
- the house rule about wound levels (no precise hps given) and the fatigued/exhausted conditions with severe/critical wounds (does this help in making the characters feel more 'alive'?)
- how the game is going in general
- how combats in the game are going
- do you have a good idea of the surroundings and (slowly) unfolding story
- anything else that comes to mind
Thank you!
Bye
Thanee