GnomeWorks said:
Let's go through this very slowly, Osius.
Begin 1st Round - 23/23
'Kreen Attacks for 12 points - 11/23
Shardorn Heals for 6 points - 17/23
Manifest Vigor - 26/32
End 1st Round - 26/32
Begin 2nd Round - 26/32
'Kreen Attacks for 8 points - 18/24
Shardorn Heals for 6 points - 24/24
End 2nd Round - 24/24
Is this correct? You took 8 damage, so 8 was subtracted from both your current hit points, and your max hit points with the temps. Thus, you had a max total of 24, rather than 23. You were healed, and this last temp hit point was healed because you had not taken 9 points since you used Vigor.
Now I'm confused, LOL.
Redoing it without looking at your example (to keep myself honest), here's what I came up with:
Round 1:
"The 'Kreen gets 10, 24, 18, and 25. Three of the four claws hit Osius. They inflict 4, 3, and 3 points of damage, for a total of 12 damage to Osius."
This puts Osius down from 23 to 11.
Then, "Shardorn uses Cure Light Wounds upon Osius, healing him of 6 points of damage."
This makes him go to 17 out of 23.
Then, Osius manifests Vigor (+9 hit points).
17/23; +9 temp. Or 26/32
Round 2:
"The 'Kreen gets a 17, 8, 17, and 16 for the claw attacks. Three of these attacks hit. It's bite attack gets an 18, and this also hits. Osius takes 3, 3, and 2 points of damage, for a total of 8 points of damage to Osius"
This all comes off the Vigor, so Osius is at 17/23; +1 temp. Or 18/24.
Then, still in Round 2, "Shardorn heals Osius with a Cure Light Wounds. She manages to heal Osius for 6 points of damage."
Now Osius's base hit points is healed, since temporary hit points can't be healed. Thus he becomes 23/23 on his base hit points; +1 temp. Or 24/24.
This meshes with what I had listed for my last posting, and it meshes with what you have. We're just writing it differently, to say the same thing. I'm breaking it down into regular and temporary points.
Greg