[OOC recruiting closed] Baradur's End (Part III)

The Digger

First Post
Joshua is still up for it. I am having a few problems so my posting may be a little slow but I am around.

Level 4 would be nice as would another leader.
 

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nerdytenor

First Post
So it's between renau1g and Walking Dad. Current players, if you have any preference please message me.

Both candidates have done a lot of good stuff on the boards, so no need for either to post character concepts or roll up characters in advance - don't want to waste anybody's time. We can worry about character creation and working the new character into the story after the choice has been made.

Cheers,
bachfan
 

nerdytenor

First Post
The current players have spoken. We will be taking BOTH Walking Dad AND renau1g. Welcome!

New players - please create your characters at level 4 using the DM guidelines for creating higher level characters. As for fluff and working you into the story, I have some ideas on that - more on this later via PM.

Current players - please level up to level 4!

All players - I use the Character Builder for all my character management - feel free to use it and post files here. If you don't have the Character Builder, don't worry - I will convert your character into a PDF for you. I have a completely, mind-!@#$ingly insane week this week, so you have at least 7 days to level up/create your characters before we get started, and likely a little more than that.
 

renau1g

First Post
Excellent. We have an elven rogue (cov), melee ranger (arbanax), wizard (digger), and paladin (pathfinder) so a ranged leader might be beneficial, and WD mentioned he wanted to play a shaman, so maybe I'll try an bard?
 

covaithe

Explorer
Cool, I'm really looking forward to seeing a shaman in play. Am I right in thinking that my rogue can flank with the spirit thingy?
 

Theroc

First Post
Cool, I'm really looking forward to seeing a shaman in play. Am I right in thinking that my rogue can flank with the spirit thingy?

I realize I'm not in the game at all, but I've been lurking.

Covaithe, normally not, but there *IS* a Shaman At-Will power that allows it. Stalker's Strike, I believe it's called. After a successful hit, the Shaman and his allies can flank with the Spirit until the end of the Shaman's next turn.
 


The Digger

First Post
Would someone like to check the following? I have not been well and I threw this together quite quickly.

I would also ask for any suggestions as to possibly retraining any of the powers for one from AP?

Joshua Dar Rhest: Human wizard

Initiative +6 (Feat + half level)
Passive perception 16 (17 within 5 squares of Karis)
Passive insight 12
Alignment: Unaligned (Ioun)
Languages: Common, Goblin

Str: 12 (+1)
Con 16 (+3)
Dex: 10 (+0)
Int: 19 (+4)
Wis: 13 (+1)
Cha 8 (-1)

HP: 38, Bloodied 19, Surge value 9
Healing Surges: 9
Action Points: 1
Speed: 6 squares


AC: 20 (12 + 3 magic Leather + 4 Int + 1 Staff)
Fort: 16 (12+3 Con +1 Racial)
Ref: 17 (12+4 Int +1 Racial)
Will: 16 (12 + 1 Wis + 1 Racial +2 Class)

Staff of Defense grants +3 bonus to any defence immediate interrupt once per encounter

Skills: Arcana +11 (T), Dungeoneering +8 (T), History +11 (T), Insight +8 (T), Acrobatics +2, Athletics +3, Bluff +1, Diplomacy +1, Endurance +5, Heal +3, Perception +3, Intimidate +1, Nature +3, Religion +6, Stealth +2, Streetwise +1, Thievery +2
(T) = Trained Skill: Values include half level.


Feats: Ritual Casting, Armour proficiency-leather, Improved Initiative, Action Surge, Implement Expertise

Racial & class Features
Armour Profs (Cloth); Weapon Profs (Dagger, quarterstaff)
Bonus to Defence: +2 Will
Staff Mastery: +1 AC and once per encounter bonus gives
+3 to any defence as immediate interrupt

Cantrips
Gain ‘Ritual Casting’ feat
Spellbook; Rituals:Tenser's Floating Disk, Animal Messenger, Comprehend Languages.

Basic attacks
Basic Melee (Staff): Str (+6) vs AC: Damage 1d8+ 2 (str and magic)
(Lvl +2, Str +1, Staff +2 (prof) +1 Magic = +6)

Basic Ranged (dagger): Dex (+5) vs AC: Damage 1d4
(Lvl+2, prof +3=+5) ; Range 5/10;

OR use Magic Missile!
------------------------------------------------------------------------
At Will Cantrips: Ghost Sound - ranged 10, One object or square.
Light - Ranged 5, lasts 5 minutes.
Mage Hand - sustainable (minor) indefinite - moves <20 lbs.
Prestidigitation - amusing magical trick.
--------------------------------------------------------------------------

At will spell 1: Scorching burst: Burst 1* within 10. Each creature in burst;
+8 vs Ref (Int +4, Lvl +2, staff +1, Feat +1);
Damage 1d6 +5 (Int mod 4 +1 staff) fire damage.
*If Staff of the War Mage daily power used, area becomes
Burst 2 within 10.

At Will Spell 2: Thunderwave: Close Blast 3*:
Each creature in blast;
+8 vs Fort (Int +4, Lvl +2, Staff +1 + Feat 1);
Damage 1d6 +5 (Int mod 4 +1 staff) thunder damage.
*If Staff of the War Mage daily power used, area becomes
Close Blast 4.

At Will Spell: Magic Missile: Ranged 20; One creature;
+8 vs Ref (Int +4, Lvl +2, staff +1 Feat +1);
Damage 2D4 +5 (Int mod 4 +1 staff) force damage.
-----------------------------------------------------------------
Encounter Spell: Force Orb; Ranged 20; One creature or object;
+8 vs Ref: (Int +4 Lvl +2, staff +1, Feat +1);
Damage 2D8 +5 (Int mod 4 +1 staff) force damage -
make secondary attack; Each enemy adjacent to Primary Target.
Secondary Attack; +8 vs Ref: (Int +4 Lvl +2, staff +1, Feat +1):
Damage 1D10 +5 (Int mod 4 +1 staff) force damage.

Encounter Spell: Colour Spray; Radiant: Implement:
Close blast 5*;
Each creature in blast;
+8 vs Will (Int +4, Lvl +2, Staff +1, Feat +1);
damage 1d6 +5 (Int +4: staff +1) radiant damage
Target is dazed until the end of my next turn

------------------------------------------------------------------
Daily spell: Sleep: Area Burst 2* within 20; Each creature in burst;
+8 vs Will: (Int +4, Lvl+2, Staff +1, Feat +1);
HIT: Target slowed (save ends) If target fails first save he becomes
unconscious (save ends). MISS: Target is slowed (save ends)
*If Staff of the War Mage daily power used, area becomes
Area Burst 3 within 20.


OR

Daily spell: Flaming sphere: Conjuration: Fire: Implement:
Ranged 10:
Conjure sphere in unoccupied square within range;
Target 1 creature adjacent to sphere:
+8 vs Reflex: Damage 2d6+ 5 (Int +4 Staff +1) fire damage:
Any creature that starts move next to sphere takes
1d4+6 fire damage.
As move action I can move sphere up to 6 squares.
Sustain Minor: can be sustained until end of encounter,
As standard action I can attack with sphere.

----------------------------------------------------------------
Utility Spell: (Encounter) Shield : Personal: Immediate Interrupt:
Trigger: Hit by an attack: Effect: Gain +4 power bonus to AC
and Reflex till end of my next turn.


OR

Utility Spell: (Daily) Expeditious Retreat: Personal: Move action:
Shift up to twice my speed
-----------------------------------------------------------------
Gear
Victorious Leather Armour +1 15lbs
Standard Kit 33lb
3 x daggers 3lbs
Staff of the war mage +1 4lb
Spell book 3lb
Ritual components 60gp worth
Journeybread
Staff of the War Mage

142gp left

Weight carried (58lbs)

Normal Load: 120lbs
Heavy Load: 240lbs
Push or Drag: 600lbs


Staff of the War Mage Level 3: (Implement) +1 enhancement
to attack and damage rolls. On critical +1d8 damage per plus
Daily Power: (Free action) Use when using a power with a
blast or burst effect. Increase the size by 1.

Victorious Leather Armor +1 (homebrewed) - property:
when you score a critical hit, you gain a +2 item bonus to all
defenses until the start of your next turn. (For area attacks,
only the first attack roll counts).

Joshua dar Rhest- male human Wizard level 3
Passive Perception: +17, Passive Insight: +12
AC:20, Fort:16, Reflex:17, Will:16 - Speed: 6
HP:38/38, Bloodied:19, Surge Value:9, Surges left:9/9
Initiative +6: Action Points: 1, Second Wind: not used
Powers:-Scorching Burst, Thunderwave, Magic Missile
Force Orb, Colour Spray
Sleep ((selected)
Flaming Sphere
Shield (selected)
Expeditious Retreat

====================================================
 

pathfinderq1

First Post
Kraegyn is mostly done- should be posted by tomorrow night. Added Weapon Expertise (heavy blade) for a 4th level feat, and retrained Utility Power from Sacred Circle to Bless Weapon from Divine Power. No other changes, besides numbers from leveling up.
 

Arbanax

First Post
Excellent I am glad everyone is onboard this should makes things even mroe exciting.

I to am having a heavy week, thankfully this being only day 2 I've got a few more to get Rellek into shape, I don't have a Wizards subscription so cannot use the character builder to level up, so I'll do it the old fashioned way and hope I don't make NT sick of my mistakes by the end ;).

Really looking forward to this next Chp NT, thanks once again.

Ab.
 

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