OOC Scotley's Carrion Crown Pathfinder game


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Scotley

Hero
Ooops, sorry, wrong game.

Yeah, there's a lot of that going around. I put this post in the wrong thread just a bit ago. It should have been here:

The character creation guidelines can be found in the second post of the RG. http://www.enworld.org/forum/showthread.php?313890-Scotley-s-Carrion-Crown-RG

The active characters are Leif's Half-Orc ranger, Mowgli's Half-Elf Bard archeologist, Lou's Half-Elf Magus and Rhun's Human Cleric. We lost J. Alexander's Ifrit sorcerer and M. Liebrock's Halfling Oracle. Mowgli's bard can do most of the required rogueish bits and healing's pretty well covered with cleric and bard. I believe I was limiting to core races, but a bit more flexible on classes. One of the new Occult classes might be useful in this adventure.
 

Rhun

First Post
The active characters are Leif's Half-Orc ranger, Mowgli's Half-Elf Bard archeologist, Lou's Half-Elf Magus and Rhun's Human Cleric. We lost J. Alexander's Ifrit sorcerer and M. Liebrock's Halfling Oracle. Mowgli's bard can do most of the required rogueish bits and healing's pretty well covered with cleric and bard. I believe I was limiting to core races, but a bit more flexible on classes. One of the new Occult classes might be useful in this adventure.

I'm not familiar with the Magus class... is that a type of arcane caster?
 




Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Work In Progress

The character creation guidelines can be found in the second post of the RG. http://www.enworld.org/forum/showthread.php?313890-Scotley-s-Carrion-Crown-RG

The active characters are Leif's Half-Orc ranger, Mowgli's Half-Elf Bard archeologist, Lou's Half-Elf Magus and Rhun's Human Cleric. We lost J. Alexander's Ifrit sorcerer and M. Liebrock's Halfling Oracle. Mowgli's bard can do most of the required rogueish bits and healing's pretty well covered with cleric and bard. I believe I was limiting to core races, but a bit more flexible on classes. One of the new Occult classes might be useful in this adventure.

hmmmm Wizard, level 3, Elvin, transmuter . . . . . . thinking here . . . . .


Code:
Name:
Elf Wizard - transmutationist 3 [opposition :  Necromancy and Illusion]
Alignment
Languages
Senses: Low light [x2 of humans] [race]

ABILITIES
STR  12  1 pts +1 ***
DEX  16  5 pts +3  +2 race
CON  10  2 pts +0  -2 race
INT  17  7 pts +3  +2 race
WIS  14  5 pts +2
CHA  12  2 pts +1
*** transmutaionsist enhancement: +1 to Str]

Hit points 3d6
Initiative  +3
AC
Touch
Flatfoot
BAB  +1 CMB +1  CMD 14  Rng touch +4  Concentration +6
*castor lvl chk to overcome magic resistance: +2 [race]
*+2 concentration to cast defensively [race]

[U]Save  base  abil  misc  total  notes[/U]
Fort  +1    +0    ---    +1
Ref   +1    +3    ---    +4
Will  +3    +2    ---    +5
*Immune: sleep; +2 vs ench school [race]

Defense
[U]Armor  base  magic  ACP  spell  wt  type  notes[/U]

Combat
[U]Weapon  Att  Dam  crit  wt  type  notes[/U]

Race/Class
Elvin traits ([URL="http://www.d20pfsrd.com/races/core-races/elf"] [COLOR=black]see here[/COLOR][/URL])
Exception:
lose elvin weapons for arcane focus

Wizard traits ([url=http://www.d20pfsrd.com/classes/core-classes/wizard][color=black] see here [/color][/url])
Spells, Cantrips, Bonus feats,
Bonded object: 

Age: 140; Height: 6' 1" [185 cm]; Weight: 137 lbs [62 Kg]

Traits


Feats
[wz 1] Scribe scroll [bonus]

Possibles: 
Arcane discovery[Knowledge is power, fast study, multimorph (5th)]; 
meta magic[silent spell, still spell];
general [spell focus, breadth of exp, mage of the wild];
combat []

Skills
[[2(CLASS)+3(int)]*3]= 15 skill points

[U][B]Skills                 Rank  CS   Ability  ACP  Misc Total[/B][/U]
[B]Acrobatics               0     -     2       0     --   +3  
Appraise                 0     0     1       0     --   +1  
Bluff                    0     -     1       0     --   +1  
Climb                   0     4     3       0     --   +12  
Craft* ( )               0     3     1       0     --   +1  
Diplomacy                0     -     1       0     --   +1  
Disable Device           0    --    --      --    --   +-  
Disguise                 0     -     1       0     --   +1  
Escape Artist            0     -     2       0     --   +2  
Fly                      0     -     2       0     --   +0  
Handle Animal           0     3     1       0     1    +14  +1 trait
Heal                     0     -     0       0          +0  
Intimidate              0     3     1       0     --   +1 
Knowledge (Arcana)       0    --    --      --    --   +-   
Knowledge (Dngnrng)     0     3     1       0     --   +8  
Knowledge (Engnrng)     0     3     1       0     --   +9 
Knowledge (Geography)    0    --    --      --    --   +-    
Knowledge (History)      0    --    --      --    --   +-    
Knowledge (Local)        0   --    --      --    --   +-    
Knowledge (Nature)       0    --    --      --    --   +-    
Knowledge (Nobility)     0    --    --      --    --   +-   
Knowledge (Planes)       0    --    --      --    --   +-    
Knowledge (Religion)     0    --    --      --    --   +-   
Linguistics              0    --    --      --    --   +-    
Perception               0     0     0       0     +2   +  [race]  
Perform     (       )    0     -     1       0     --   +1  
Profession  (       )   0    --    --      --    --   +-   
Ride                    0     3     2       0     1   +15  +1 trait
Sense Motive             0     -     0       0     --   +0  
Sleight of Hand          0    --    --      --    --   +-    
Spellcraft               0    --    --      --    --   +  [+2 to id magic props [race]]    
Stealth                  0     0     2       0     --   +2  
Survival                0     3     0       0     --   +6  
Swim*[/B]                    0     3     4       0     --   +8  
[B]Use Magic Device[/B]         0    --    --      --    --   +-  

Spells


Equipment
 
Last edited:

Leif

Adventurer
Since 3.X has such goofball multi-classsing, where you can't actually operate and gain XP in more than one class at a time, whole new worlds have opened up to create single classes that mimic all the old multi-classes.
 
Last edited:


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