Ooops, sorry, wrong game.
The active characters are Leif's Half-Orc ranger, Mowgli's Half-Elf Bard archeologist, Lou's Half-Elf Magus and Rhun's Human Cleric. We lost J. Alexander's Ifrit sorcerer and M. Liebrock's Halfling Oracle. Mowgli's bard can do most of the required rogueish bits and healing's pretty well covered with cleric and bard. I believe I was limiting to core races, but a bit more flexible on classes. One of the new Occult classes might be useful in this adventure.
I've always found dill to be more bitter and tart than spicy...
Yeah, well, I was trying to be diplomatic.
I'm not familiar with the Magus class... is that a type of arcane caster?
I'm not familiar with the Magus class... is that a type of arcane caster?
The character creation guidelines can be found in the second post of the RG. http://www.enworld.org/forum/showthread.php?313890-Scotley-s-Carrion-Crown-RG
The active characters are Leif's Half-Orc ranger, Mowgli's Half-Elf Bard archeologist, Lou's Half-Elf Magus and Rhun's Human Cleric. We lost J. Alexander's Ifrit sorcerer and M. Liebrock's Halfling Oracle. Mowgli's bard can do most of the required rogueish bits and healing's pretty well covered with cleric and bard. I believe I was limiting to core races, but a bit more flexible on classes. One of the new Occult classes might be useful in this adventure.
Name:
Elf Wizard - transmutationist 3 [opposition : Necromancy and Illusion]
Alignment
Languages
Senses: Low light [x2 of humans] [race]
ABILITIES
STR 12 1 pts +1 ***
DEX 16 5 pts +3 +2 race
CON 10 2 pts +0 -2 race
INT 17 7 pts +3 +2 race
WIS 14 5 pts +2
CHA 12 2 pts +1
*** transmutaionsist enhancement: +1 to Str]
Hit points 3d6
Initiative +3
AC
Touch
Flatfoot
BAB +1 CMB +1 CMD 14 Rng touch +4 Concentration +6
*castor lvl chk to overcome magic resistance: +2 [race]
*+2 concentration to cast defensively [race]
[U]Save base abil misc total notes[/U]
Fort +1 +0 --- +1
Ref +1 +3 --- +4
Will +3 +2 --- +5
*Immune: sleep; +2 vs ench school [race]
Defense
[U]Armor base magic ACP spell wt type notes[/U]
Combat
[U]Weapon Att Dam crit wt type notes[/U]
Race/Class
Elvin traits ([URL="http://www.d20pfsrd.com/races/core-races/elf"] [COLOR=black]see here[/COLOR][/URL])
Exception:
lose elvin weapons for arcane focus
Wizard traits ([url=http://www.d20pfsrd.com/classes/core-classes/wizard][color=black] see here [/color][/url])
Spells, Cantrips, Bonus feats,
Bonded object:
Age: 140; Height: 6' 1" [185 cm]; Weight: 137 lbs [62 Kg]
Traits
Feats
[wz 1] Scribe scroll [bonus]
Possibles:
Arcane discovery[Knowledge is power, fast study, multimorph (5th)];
meta magic[silent spell, still spell];
general [spell focus, breadth of exp, mage of the wild];
combat []
Skills
[[2(CLASS)+3(int)]*3]= 15 skill points
[U][B]Skills Rank CS Ability ACP Misc Total[/B][/U]
[B]Acrobatics 0 - 2 0 -- +3
Appraise 0 0 1 0 -- +1
Bluff 0 - 1 0 -- +1
Climb 0 4 3 0 -- +12
Craft* ( ) 0 3 1 0 -- +1
Diplomacy 0 - 1 0 -- +1
Disable Device 0 -- -- -- -- +-
Disguise 0 - 1 0 -- +1
Escape Artist 0 - 2 0 -- +2
Fly 0 - 2 0 -- +0
Handle Animal 0 3 1 0 1 +14 +1 trait
Heal 0 - 0 0 +0
Intimidate 0 3 1 0 -- +1
Knowledge (Arcana) 0 -- -- -- -- +-
Knowledge (Dngnrng) 0 3 1 0 -- +8
Knowledge (Engnrng) 0 3 1 0 -- +9
Knowledge (Geography) 0 -- -- -- -- +-
Knowledge (History) 0 -- -- -- -- +-
Knowledge (Local) 0 -- -- -- -- +-
Knowledge (Nature) 0 -- -- -- -- +-
Knowledge (Nobility) 0 -- -- -- -- +-
Knowledge (Planes) 0 -- -- -- -- +-
Knowledge (Religion) 0 -- -- -- -- +-
Linguistics 0 -- -- -- -- +-
Perception 0 0 0 0 +2 + [race]
Perform ( ) 0 - 1 0 -- +1
Profession ( ) 0 -- -- -- -- +-
Ride 0 3 2 0 1 +15 +1 trait
Sense Motive 0 - 0 0 -- +0
Sleight of Hand 0 -- -- -- -- +-
Spellcraft 0 -- -- -- -- + [+2 to id magic props [race]]
Stealth 0 0 2 0 -- +2
Survival 0 3 0 0 -- +6
Swim*[/B] 0 3 4 0 -- +8
[B]Use Magic Device[/B] 0 -- -- -- -- +-
Spells
Equipment