Depending of the success of Curse of Strahd relative to other 5e adventure releases, I think it could potentially lead to the release of other remade/expanded classics. There is, after all, a really big back catalog of amazing adventures that would be ripe for this sort of treatment.
Now, whether or not WotC SHOULD do more of these is definitely up for debate.
I personally think CoS is fantastic and I'm super happy with it, but you could argue that for every remake Wizards does, they could be giving us an entirely new adventure. I never owned or played Ravenloft I6, so the new version is all new to me - that is likely colouring my perspective.
But think of all those awesome adventures that could get this sort of lavish update...
I'm sure a lot of people would say Tomb of Horrors, but if Wizards went full hardcore mode with it, that would be pretty damn intense. It seems better suited to convention play than for MOST people's home games.
Now, whether or not WotC SHOULD do more of these is definitely up for debate.
I personally think CoS is fantastic and I'm super happy with it, but you could argue that for every remake Wizards does, they could be giving us an entirely new adventure. I never owned or played Ravenloft I6, so the new version is all new to me - that is likely colouring my perspective.
But think of all those awesome adventures that could get this sort of lavish update...
- The Isle of Dread: this would make an excellent hex-crawl for 5e. Pirates! Dinosaurs! Tribes of raccoon-monkey people! (Wait, what?)
- Dragonlance Classics: I'm not enthusiastic for a Dragonlance campaign sourcebook, but I would love a 5e take on the old DLC series. C'mon, this is the original adventure path and just a great story!
- Expedition to the Barrier Peaks: never played it, and only ever heard bits and pieces about it. Supposedly it's a bit of a hot mess? But still, sci-fi in my fantasy! How fun would this be to run?
- Castle Amber: another adventure that I've only ever heard about, but as a fan of Mystara, this has always been on my list of modules that I'd love to play. Google it if you don't know it. It just sounds weird and kind of Lovecraftian!
- The Keep on the Borderlands: is it a cop-out to list this one? Yeah, it's a cop-out to list this one. A lot of people (including me) enjoy how bare-bones the original module is - so much room for your own stuff! But I keep thinking about what Chris Perkins could do with Keep on the Borderlands and 256 pages... that could be fantastic.
I'm sure a lot of people would say Tomb of Horrors, but if Wizards went full hardcore mode with it, that would be pretty damn intense. It seems better suited to convention play than for MOST people's home games.