PF game, judging interest

Caim

First Post
OK, the current idea I have for the Adventure on a larger scale is that the party is originating in Sargava (because it's pretty much at the bottom of the map, this can be changed if everyone wants to do something different, and I was planning on having them trek up to the Land of the Linnorm Kings or Realm of the Mammoth Lords (I think those are the right names), I think the reason will be that the leader of their village, or someone smaller like that wants them to go up and get something from someone up in the North, and because he was a smaller scale person that can help explain why he doesn't have someone stronger do the job for him. Hopefully this is an acceptable idea for everyone, if it's not I can change it so it will be.

GM

I fine with this origin and since I'm making a human (Kellid) background it'll work out that much better.
 

log in or register to remove this ad


Starman

Adventurer
So, just to help us all keep straight what sort of party we're currently looking at, here is a list of players and what they have suggested playing.

Terrible Swift Sword - Human (Kellid) Barbarian
Starman - Half-elf Rogue
Ruiktheforgotten - Catfolk Fighter
Scott Dewar - Human Wizard (Transmuter)
ghostcat - Human Monk
industrygothica - Dwarven Cleric

Seems pretty well-rounded to me.
 
Last edited:



industrygothica

Adventurer
Basic sheet made from an old 3.5 template I had, as yet incomplete. Let me know if I'm on the right track, please--I know lots has changed.

Thanks!

-IG


Code:
[B]Name:[/B] Glymshe Stonelager
[B]Class:[/B] Cleric 1
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Torag (Earth, Protection)

[B]Str:[/B] 11 +0 ( 1p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B]  8 -1 (-2p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 ( 0p.)     [B]CMB/D:[/B] +5/+9    [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1 ( 2p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 20 +3 (17p.)     [B]Init:[/B] -1        [B]Spell Save:[/B] +X
[B]Cha:[/B] 13 +2 ( 7p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B] 16           10    +5    +2    -1    +0    +0    +0    XX
[B]Touch:[/B]  9              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1    +1    +5
[B]Ref:[/B]                       0    -1    +1    +0
[B]Will:[/B]                      2    +5    +1    +8

[B]Weapon                  Attack   Damage     Critical[/B]
Warhammer                 +0     1d8+0        x3

[B]Languages:[/B] Common, Giant

[B]Class Abilities:[/B] Aura (Law, Good); Channel Energy
[B]Earth domain:[/B] You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
[B]Protection domain:[/B] Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.

[B]Feats:[/B] 
[B]Selective Channeling:[/B]When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.

[B]Equipment:               Cost  Weight[/B]
Warhammer                    12gp  5lb
Scale Mail                   50gp 30lb
Shield, Heavy steel          20gp 15lb

[B]Total Weight:[/B]50lb      [B]Money:[/B] 58gp --sp --cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                38   76   115   175   875

[B]Age:[/B] 73
[B]Height:[/B] 4'01"
[B]Weight:[/B] 190lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Red

Appearance: XXXX

Background:
 


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
IG, your fort save is off. either you forgot a modification or the math is a new form I have yet to see elsewhere
 


ghostcat

First Post
[sblock="Ag Ness"]
[sblock=Game Info]
Race: Human
Class: Monk(1) (Monk of the Lotus)
Level: 1
Experience: 0
Hero Points:
Alignment: Lawful Good
Languages: Common
Deity: Iomedae[/sblock]
[sblock=Abilities]
STR 18 (+4) [base 16] {10 pts}
DEX 14 (+2) [base 14] {5 pts}
CON 14 (+2) [base 14] {5 pts}
INT 10 (+0) [base 10] {0 pts}
WIS 14 (+2) [base 14] {5 pts}
CHA 10 (+0) [base 10] {0 pts}
[/sblock]
[sblock=Combat]
HP: 11 = (1d8) +2 [Con] +1 [FC]
AC: 15 = 10 + 0 [Armor] + 0 [shield] + 2 [DEX] + 2 [WIS] + 1 [Feat:Dodge]
Touch: 15 = 10 + 2 [DEX] + 2 [WIS] + 1 [Feat:Dodge]
Flatfooted: 12 = 10 + 0 [Armor] + 0 [shield] + 2 [WIS]
INIT: +4 = +2 [DEX] +2 [Trait:Exile]
BAB: +0 = 0 [Monk]
CMB: +4 = +4 (STR) +0 (BAB)
CMD: 19 = 10 +4 (STR) +2 (DEX) +0 (BAB) +2 [WIS] +1 [Feat:Dodge]
Fort: +4 = +2 [base] + 2 [CON]
Reflex: +4 = +2 [base] + 2 [DEX]
Will: +4 = +2 [base] + 2 [WIS]
Speed: 30 ft.
Damage Reduction:
Spell Resistance: 0[/sblock]
[sblock=Weapon Stats]
Unarmed Strike +4 = +0 [BAB] +4 [STR] +0 [feat] / DMG = 1d6+4, 20/x2
Grapple +0 = +4 [CMB] +2 [feat:Improved Grapple] / DMG = N/A
Cestus +4 = +0 [BAB] +4 [STR] +0 [feat] +0 [misc] / DMG = 1d4+4, 19-20x2
Shuriken +2 = +0 [BAB] +2 [DEX] +0 [feat] / DMG = 1d2+4, 20x2, 10 ft. [Range]
Flurry of Blows +3/+3 = +0 [BAB] +4 [STR] +0 [feat] +0 [misc] +1 [Monk Level] -2 [Two-Weapon Fighting]/ DMG = 1d6+4, 20x2
[/sblock]
[sblock=Racial Traits]
Bonus Feat
Skilled[/sblock]
[sblock=Class Features]
AC Bonus
Monk Bonus Feat: Improved Grapple
Flurry of Blows
[/sblock]
[sblock=Feats]
Class Feats:
Improved Unarmed Strike
Touch of Serenity

Feats:
Human Bonus: Deflect Arrows
1st Level: Dodge
[/sblock]
[sblock=Skills]
Skill Ranks: 5 = [4 (class) + +0 (INT)] x 1 (LvL) + 01 (Human Bonus) + 00 (Favored Class)
Max Ranks: 1/1
ACP: -0
Skills:
^ = trained only
Code:
Total                          Stat   Rank  CS  Misc  ACP
+06 =  Acrobatics              +02    +01   +3  +00   +0  DEX
+06 =  Perception              +02    +01   +3  +00       WIS
+06 =  Profession (Governess)^ +02    +01   +3  +00       WIS
+07 =  Sense Motive            +02    +01   +3  +01       WIS
+06 =  Stealth                 +02    +01   +3  +00   +0  DEX
[/sblock]
[sblock=Equipment]
Code:
Equipment                                Cost   Weight
Backpack                                 2gp    2lbs
- Bedroll                                1sp    5lbs
- Blanket                                2sp    1lbs
- Waterskin (Filled)                     1gp    4lbs
- Waterskin (Filled)                     1gp    4lbs
Traveler's Outfit                        0cp    5lbs
Pouch (Belt)                             1gp    0.5lbs
- Cestus                                 5gp    1lbs
- Fishhook                               1sp    0lbs
- Flint and Steel                        1gp    0lbs
- Twine (50 ft.)                         1cp    0.5lbs
Shuriken                                 2sp    0.1lbs
Shuriken                                 2sp    0.1lbs
Shuriken                                 2sp    0.1lbs
Shuriken                                 2sp    0.1lbs
Shuriken                                 2sp    0.1lbs
Shuriken                                 2sp    0.1lbs
Shuriken                                 2sp    0.1lbs
Shuriken                                 2sp    0.1lbs
Shuriken                                 2sp    0.1lbs
Shuriken                                 2sp    0.1lbs
Flurry of Blows                          0cp    0lbs
Total weight carried: 19 lbs.
Treasure: 21gp, 5sp, 8cp Gems:

Carrying Capacity
Light: 0 to 100lbs
Medium: 101 to 200lbs
Heavy: 201 to 300lbs
Maximum weight possible: 300 [/sblock]
[sblock=Details]
Size: M
Gender: Female
Age: 30
Height: 5' 4"
Weight: 160 lbs.
Hair Color: brown
Eye Color: brown
Skin Color: Pale
Apperance: [/sblock][sblock=Background][/sblock] [/sblock]
 

Remove ads

Top