Moonsword
First Post
Note on both templates: No attribute not mentioned is changed.
Anarch template:
"Anarch" is a template that can be added to any corporeal creature of nonlawful alignment (referred to hereafter as the "base creature"). Beasts or animals with this template become magical beasts, but otherwise the creature type is unchanged. An anarchic creature uses all the base creature's statistics and special abilities except as noted below:
Special Attacks: An anarchic creature retains all special attacks of the base creature and also gains the following:
Smite Law (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against a lawful foe.
Special Qualities: An anarchic creature retains all special qualities of the base creature and also gains the following ones:
Darkvision 60 ft.; acid, electricity, and fire resistance scaling up 5 with HD; damage reduction -|5/+1|5/+2|10/+2; SR equal to double the creature's HD (max. 25).
HD scaling: 1-3/4-7/8-11/12+
Abilities: Intelligence at least 3
Challenge Rating: Up to 3 HD, no change.
4-7 HD, base CR+1
8+ HD, base CR+2, at DM's discretion
Alignment: Always chaotic (any)
Symmetrion template:
"Symmetrion" is a template that can be added to any corporeal creature of nonchaotic alignment (referred to hereafter as the "base creature"). Beasts or animals with this template become magical beasts, but otherwise the creature type is unchanged. A symmetrionic creature uses all the base creature's statistics and special abilities except as noted below:
Special Attacks: A symmetrionic creature retains all special attacks of the base creature and also gains the following:
Smite Chaos (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against a chaotic foe.
Special Qualities: A symmetrionic creature retains all special qualities of the base creature and also gains the following ones:
Darkvision 60 ft.; cold, electricity, and sonic resistance scaling up 5 with HD; damage reduction scaling up with HD as follows: -|5/+1|5/+2|10/+2; SR equal to double the creature's HD (max. 25).
HD scaling: 1-3/4-7/8-11/12+
Abilities: Intelligence at least 3
Challenge Rating: Up to 3 HD, no change.
4-7 HD, base CR+1
8+ HD, base CR+2, at DM's discretion
Alignment: Always lawful (any)
Sorry about the formatting. Not a lot I can do. When I write up an .rtf, I'll fix that problem. Next up: half-anarchs and half-symmetrions. That'll be a little bit, but I can assure you of one thing: Wings will be based on moral alignment. Good: feathered, Neutral: Butterfly, Evil: bat/demonic
Anarch template:
"Anarch" is a template that can be added to any corporeal creature of nonlawful alignment (referred to hereafter as the "base creature"). Beasts or animals with this template become magical beasts, but otherwise the creature type is unchanged. An anarchic creature uses all the base creature's statistics and special abilities except as noted below:
Special Attacks: An anarchic creature retains all special attacks of the base creature and also gains the following:
Smite Law (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against a lawful foe.
Special Qualities: An anarchic creature retains all special qualities of the base creature and also gains the following ones:
Darkvision 60 ft.; acid, electricity, and fire resistance scaling up 5 with HD; damage reduction -|5/+1|5/+2|10/+2; SR equal to double the creature's HD (max. 25).
HD scaling: 1-3/4-7/8-11/12+
Abilities: Intelligence at least 3
Challenge Rating: Up to 3 HD, no change.
4-7 HD, base CR+1
8+ HD, base CR+2, at DM's discretion
Alignment: Always chaotic (any)
Symmetrion template:
"Symmetrion" is a template that can be added to any corporeal creature of nonchaotic alignment (referred to hereafter as the "base creature"). Beasts or animals with this template become magical beasts, but otherwise the creature type is unchanged. A symmetrionic creature uses all the base creature's statistics and special abilities except as noted below:
Special Attacks: A symmetrionic creature retains all special attacks of the base creature and also gains the following:
Smite Chaos (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against a chaotic foe.
Special Qualities: A symmetrionic creature retains all special qualities of the base creature and also gains the following ones:
Darkvision 60 ft.; cold, electricity, and sonic resistance scaling up 5 with HD; damage reduction scaling up with HD as follows: -|5/+1|5/+2|10/+2; SR equal to double the creature's HD (max. 25).
HD scaling: 1-3/4-7/8-11/12+
Abilities: Intelligence at least 3
Challenge Rating: Up to 3 HD, no change.
4-7 HD, base CR+1
8+ HD, base CR+2, at DM's discretion
Alignment: Always lawful (any)
Sorry about the formatting. Not a lot I can do. When I write up an .rtf, I'll fix that problem. Next up: half-anarchs and half-symmetrions. That'll be a little bit, but I can assure you of one thing: Wings will be based on moral alignment. Good: feathered, Neutral: Butterfly, Evil: bat/demonic